Catch Me if You Can by jtwcslm

[raw]
made by jtwcslm for Ludum Dare 53 (JAM)

This is a game played by two players. The player plays as a mouse transporting goods, which are small cookies of different shapes. Only one player can use the knife, and the other player controls the movement of the box. The player on the left uses the AD key to control left and right or the A key to attack. Players on the right use left and right arrows to control direction, or right arrows to attack.When a player hits a space, the two players' controls are forced to switch They need to work together to accomplish their goals. If the cookies fall to the ground or the box is approached by a cat, the delivery will fail.If the cookie reaches the ceiling, the delivery is succeed.In addition to the package passing element in the game, we also designed the game to allow two people to pass their tasks by pressing buttons.

Authors: 陈迪灏&李毓桐&肖炜缤

Ratings

Given 0🗳️ 0🗨️

Feedback

Kontroman
02. May 2023 · 07:50 UTC
cant attack with left mouse :) like the style
Gyrooo
02. May 2023 · 09:25 UTC
@Kontroman I see,you can press space to switch the attack of two mice and press A to control the mouse on the left.Thanks for playing.
Advarsky
02. May 2023 · 18:57 UTC
Awesome idea! I love these rats! The controls are great for two players - good for couples. :)))
It barely fits the theme though. And it could use some polish for controls, like adding more complicated movement system, making a better input reaction. Also, The crackers always fall off the box - think using physics is not the best idea here or you should make better box colliders to hold it. I noticed these "tetris" forms of cookies - u can totally use this to make even more complex and fun gameplay. I liked the art, and the rat theme is very cute! ^_^
My gf says it's a great game and hopes to see it on Steam someday!
Gyrooo
04. May 2023 · 04:11 UTC
@advarsky ty for test,I see the feedback,We also found a drop problem with rigidbody cookies and we are going to change the success condition,Keep the player on the wrap long enough to win.We previously thought about adding mechanics to make the game more fun, such as perspect blocking and using multiple buttons to kill cats.However,since time is limited,we didn't implement our ideas.