You Got Served by ChuChuGeralt

“Everybody can be great because everybody can serve.” – Martin Luther King, Jr
Justice...is a dish best served cold?
Summary
Your goal is to deliver the court documents to the people. Problem is, you kinda forgot how they look like.
Controls
- Move with WASD / Arrow keys ⇦⇧⇩⇨ or your controller to move
- Enter key
⏎orSpaceto serve the documents
| Link | https://sibi.itch.io/you-got-served |
| Link | https://sibi.itch.io/you-got-served |
| Original URL | https://ldjam.com/events/ludum-dare/53/you-got-served |
Ratings
| Overall | 260th | 3.881⭐ | 23🧑⚖️ |
| Fun | 321th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 102th | 4⭐ | 23🧑⚖️ |
| Theme | 744th | 3.762⭐ | 23🧑⚖️ |
| Graphics | 484th | 3.857⭐ | 23🧑⚖️ |
| Audio | 134th | 4.024⭐ | 23🧑⚖️ |
| Humor | 249th | 3.69⭐ | 23🧑⚖️ |
| Mood | 425th | 3.714⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 20🗨️ |
I think the theme is just an excuse in the game, but the gameplay dynamics were great.
Perhaps simply having a list of characters to whom you must deliver a package, and assigning each package a different color, would reinforce the theme.
Other than that, everything was fantastic. The graphics were good, the music was spot-on, and the sound effects were great too. Overall, the game was very well-polished.
Well done!
Super simple but devious. Nice work!
Also nice music and audio feedback!
I liked the minimalistic yet polished graphics, and the web build ran very smoothly too. All in all a great submission.
IMPORTANT ERRORS:
>There were times where I was close to an NPC and it didn't highlited there. Maybe the raycast wasn't functioning properly?
>When I tried to get to the high-score, I returned to the level with the current time limit. Maybe you had an intention to implement it, but it would have been appreciated if you disabled the button if you couldn't publish with it.
MINOR DETAILS (nitpicks?):
>I kind of missed some animation states here. More specifically, when the target receives the document. The joke in the description made me thing that there would be a more "bloody" delivery, ngl.
>I thought the music was good too, but a bit nerve-wracking if repeated too much with the constant voice telling the wrong part and all (could be influenced by the fact that there is a time limit thou. I'm not fond of those).
>Missed a camera rotation to look around. Would have made the ordeal a bit more easier to manage.
>Maybe, just maayyybe it would have better to show at least one clue at the beginning to have something more concrete to look for. It hasn't been a major problem since the time limit it's quite fair considering the penalties, but having to lose 5 seconds all of the sudden just to get a tiny einsy clue that is repeated to all the level... ouch. Or better yet; don't give a penalty at the first time. Maybe increase the penalty by any clue you gain to the person and reset for the new one? There is a lot of ways to take in... yet again, this wasn't a big issue. I'm just giving food for thought at this point.
Overall, this game has a good idea behind it. Most of it was pointed there are things that should have been done with more time, and I understand if they weren't implemented. So good job there!
Good game loop that works nicely as you gain more tips how to find the correct person.
Would love to see more levels in the future and maybe some random events that the person might start to run to get away. And in later levels there could be like small shopping center where there is two or even more levels; enables multiple ways to advance fast to lower levels e.g with jumping.
I thought the audio cues were a great addition, even if the game can't be played completely on audio clues.
As a nitpick, it seemed like the dark blue shirts looked slightly different on the actual characters as compared to the clue of who to look for... in particular, on the actual characters I think the shirts almost looked black? This was a little confusing in the city level, where it seemed like there could well be too people with subtly different shirts.
Overall, though, this was funny, very well-polished, and with extremely solid gameplay. Great job!