Here's ur Package by sansen

[raw]
made by sansen for Ludum Dare 53 (JAM)

截图.pngIn this game, you are a grey beard delivery man who is always busy delivering different goods to different places. Your only goal is to deliver packages to the guests, though there are many difficulties you need to face on the roads.

Aim: Deliver packages to your guest, just one package so you can get to the next level, but the more you deliver, the more scores you will get. (In fact there’re ways that you can deliver all the packages, except Level 4’s Elastic Box, you can try to do this.)

Controls:

A/D-move

Space-jump

W-pick up the package

S and Mouse Left Button-drop the package

Enter-to the next level

Packages:

Empty Box: a wooden box with nothing in it, it’s a bit sturdy.

Iron Box: made of iron, indestructible.

Fragile Box: very fragile, 1 damage can destroy it, take care of it.

Bomb Box: when on fire or broken, it will explode and destroy boxes nearby.

Combustible Box: it will burn on fire, and ignite boxes nearby

Medicine Box: when you got injured, use it to heal yourself.

Slime Box: use it to trap enemies.

Elastic Box: it can help you jump much higher or rebound bullets from enemies.

Urgent Box: a normal box, but you need to deliver it in time.

Enemies:

Plant: a plant that can shoot bullets to hurt you.

Bat: always sleeping, but will shoot bullets in the air when sees you.

Rhino: a huge animal that will rush towards you when sees you, it will cause huge damage, so be careful.

Skull: an angry skull that will spurt fire and burn your packages.

Ghost: hide in the air, spray ice mist and frost your packages.

The main tile map texture comes from: https://opengameart.org/content/super-seasonal-platformer-tiles

@sansen -Level Design​、Art Design

@devil-ovo -Programming

Ratings

Overall 893th 3.283⭐ 32🧑‍⚖️
Fun 992th 2.948⭐ 31🧑‍⚖️
Innovation 664th 3.25⭐ 32🧑‍⚖️
Theme 771th 3.733⭐ 32🧑‍⚖️
Graphics 536th 3.767⭐ 32🧑‍⚖️
Humor 749th 2.815⭐ 29🧑‍⚖️
Mood 853th 3.233⭐ 32🧑‍⚖️
Given 21🗳️ 44🗨️

Feedback

synthol
01. May 2023 · 20:39 UTC
The game feels a lot like a mix between Terraria and and Super Mario which is nice. I like the graphics and details put into everything. Nice job!
taran95
02. May 2023 · 14:01 UTC
Nice game. Great concept for the theme delivery.
Kosmik123
02. May 2023 · 14:10 UTC
That's exactly what I expect from an indie game on game jam - fun game with unexplored mechanics. I believe it could become a real published game full of enviromental puzzles, after some further development
LDJam user 0
02. May 2023 · 14:12 UTC
I like the enemy sprites a lot and the game rules were straightforward to understand. It felt a little clunky to pick up boxes that started out stacked. It would have been nice to have an easier way to get the boxes in the order that you want them in.
LDJam user 336851
02. May 2023 · 21:01 UTC
i really like that the boxes are both a helping hand and the goal of the level, however the game gets really slow when you try to put down a package (or i'm dumb and it's intentional). the puzzle in the snow level was also very fun to discover
Devil_ovo
03. May 2023 · 02:51 UTC
@larsievl we just design to make time slower when you put down a block just like the bullet time. Actually, during the bullet time we imagine that there would be more possibility for player to do. For example, player can enter the bullet time to drop a block under their foot to make a double and further jump. However, sadly, we didn't make a tutorial in game to inform player and there are still more potential fun in this mechanics that we hadn't discovered.
Thank you for the feedback.
Devil_ovo
03. May 2023 · 02:55 UTC
@kosmik123 I'm honoured by your comment in our game. Thank you.
Devil_ovo
03. May 2023 · 02:56 UTC
@taran95 Thank you bro.
Devil_ovo
03. May 2023 · 02:57 UTC
@synthol Thank you buddy.
Valacirca
04. May 2023 · 12:10 UTC
The concept is definitely worth digging, to take advantage of different types of boxes in levels. Surely your idea has huge potential. Gerat work guys!
leking
06. May 2023 · 13:12 UTC
Moving boxes is quite interesting, and as the number of boxes being moved increases, the jumping height decreases which also adds to its scalability. However, sometimes jumping can feel a bit clunky.
BmanStudio
06. May 2023 · 13:19 UTC
Great graphics and audio, also the concept is really cool! however, I encountered a number of bugs that kinda stopped me from continuing. For exmaple, the Enter button doesn't work on my Macbook. Also, after using the pause menu once, I couldn't open it again, so I had to refresh the page every time I ended a level and wanted to go to the next one lol

BTW - I also managed to go through the first and second levels without using any of the boxes mechanics, so perhaps you want to make the platform a little higher ;)

Awesome entry! Good luck :)
Antti Haavikko
06. May 2023 · 13:32 UTC
Could be fun with some more polish. Mainly in the controls/playability department.

![Screenshot 2023-05-06 at 16.13.21.png](///raw/1e4/3/z/5b786.png)

I feel like I cheesed like pretty much the whole game though. Mainly with this awkward wall cling which allowed you to climb pretty much anywhere and pretty much ignore all the need for different packages.

![wall-hug.gif](///raw/1e4/3/z/5b787.gif)

Guess it was intentional but it felt weird. And the physics overall felt kinda glitchy all over the place. And placing the packages down seemed very accurate about the placement. I usually had to wiggle the mouse around the spot mashing the button to finally find a spot for em. Otherwise they just barely blinked green and then went back to red.

A bit too late to explain that you need to place a package by the house when the player has already just done it. Was really pondering before figuring out that why enter/return does nothing. Went back to see if I was supposed to bring a package there and then kinda accidentally placed one right by it and found out that's what is supposed to happen.

The pixel art looked good and actually pretty consistent considering that I guess you used some ready made assets and some were made by yourselves? The house looked weirdly blurry though and made it stand out from the rest.

Almost took your "deliver all" challenge but it got too tedious on the third level with the back and forth running. Also found out that it doesn't even accept the slime block.

![Screenshot 2023-05-06 at 16.22.22.png](///raw/1e4/3/z/5b78a.png)

![Screenshot 2023-05-06 at 16.24.05.png](///raw/1e4/3/z/5b78b.png)

Anyways, good job! 👍
Antti Haavikko
06. May 2023 · 13:45 UTC
Oh yeah, this was a fun "skip"... and you can also see my package placing difficulties 😅

![heres-ur-package-skip.gif](///raw/1e4/3/z/5b78f.gif)
YurisCat
06. May 2023 · 13:46 UTC
Great jumping puzzle game! I found many easter eggs in it. It's a clever idea to give different boxes different attributes! I feel like this game has a lot of potential!
Devil_ovo
06. May 2023 · 13:53 UTC
@valacirca @yuriscat Thank you for the feedback.
Devil_ovo
06. May 2023 · 13:57 UTC
@leking Yes.It is intential to design when player carry more box, the distance you can jump become shorter. We think this mechanic could encourage player to use their package to finish the level. But i agree with what you said, it is a bit annoying and maybe this will limit the potential of the game. Thank you so much.
Devil_ovo
06. May 2023 · 14:03 UTC
@bmanstudio Sorry for the bugs you encounter in the game. I test it too and found that i didn't have the first problem. Perhaps it is casued by the difference between platforms, because it functions well in Windows.
As for the second bug, it could happen when player click the begin button before mainMenu finish its loading. It may cause by the use of courountine. Sorry again, and thank you for your feedback.
Devil_ovo
06. May 2023 · 14:32 UTC
@antti-haavikko Oh my god. You are so professional.
1. I agree that it is weird to allowed player to climb anywhere.
2. I also agree that the condition that player could place down a package is too accurate. This could be annoying.
3. Indeed, the guide system is not reasonable. We didn't inform that the player should deliver the box to the house.
4. We use several ready made assets and draw some by ourselves(such as character) the house is from other project
5. I totally agree that it is easy for player to feel tedious after running left and right just to deliver the package. I think the puzzle design should be blame. I suggest the non-linear level design and smaller map with more intersting puzzle could be better.
6. Slime box problem. It is actually a conflict between object attribute design and programme design. I should be blame for this problem. When I programme the destination, I use collider trigger to determine whether a package touches the destination. But the problem occurs when you put down the package, because it would detect the collider near you to prevent you putting a box inside something. And the destination is also a collider so you can not place a package in the destiantion directly. Most of boxes have gravity force to ensure that they could touch the trigger. Slime box didn't function that way. It would stick to the background without falling down, whcih cause the problem you mentioned. I would change the way program determine the conditon.

Anyway, thank u for your precious feedback. It is really happy to get so much feedback for the first time of this game jam.
Kitira
07. May 2023 · 07:04 UTC
Really cool game idea! Took me some time until I figured out how to place the parcel so that I can [enter] the house, though. But nevertheless, really cool game!

For me it's not quite clear which graphics come from you and which not. I think I recognize at least two more assets besindes the one that you linked in the description. I think it would be good to make that more clear. But regardless of what comes from you and what doesn't: the world looks very nice, I really like the pixel art and your little character fits perfectly into that world.
Sashbros
11. May 2023 · 17:34 UTC
The artwork and music was great. I loved playing with the theme. It was an interesting take for the gameplay.
LogicProjects
17. May 2023 · 22:51 UTC
Cute game! It was weird that I was required to drop everything before the finish level button would work and some of the hitboxes were a bit sticky but the art style was really cute! I really enjoyed playing this game and the idea of picking up and being able to drop items in front of you has some cool implications
Jean-Francois
19. May 2023 · 10:48 UTC
The game is good, the graphics are great, it just needs a little polishing (some bugs and slowdowns sometimes).