Eat Humans by BoyWithStick
Announcer:
Tonight On Eat Humans, Our Contestant POPPY will attempt to eat his fill in our Dining Room Arena. Poppy looks eager to chomp'em to bits. The clock is set....NOW, EAT EAT EAT THOSE HUMANS!
In "Eat Humans", you are a monster who is invited to eat his fill of humans within a dining room arena...something akin to a money grab shower container...thingie. Anyway, as POPPY you run around eating various types of humans.
You can eat them raw if you like, but food is always better properly prepared. So Slice, Cook and Chill your humans! Then get close and chomp down! Watch out for those Gray Shirts...they are a bit gassy. Throw a fireball their way and you'll be fine!
BEST PLAYED @:
1280x800 Windowed Mode
Turn down speakers, it's a bit loud!
CONTROLS:
START = PUSH LEFT THUMBSTICK DOWN (Forgot to Fix in Post, gah)
Move = Arrow Keys or Left Thumbstick
Fireball = Z Key or B Button
Freezeball = X Key or X Button
Sawblade = C Key or A Button
Eat Human = Space Key or Right Bumper
SCORING (ONLY FOR THE ORIGINAL VERSION) :
Green = Salad Human (1 Point) - After Sawed 3 Points
Red = Meaty Human (2 Points) - After Fireball 5 Points
Blue = Seafood Human (3 Points) - After Freezeball 8 Points
Orange = Dessert Human (5 Points) - After Sawed 10 Points
Majenta = pièce de ré·sis·tance Human (10 Points) - After Saw 15 Points
Killing Gray Shirt Humans with Fireball - 1 Point
RESOURCES (ONLY FOR THE ORIGINAL VERSION):
Health = 5 Points
(Gray shirt humans will attempt explode when they touch you: -1 Health)
Time = 60 Seconds
SCORING (POST VERSION) :
Shows on results after successful level completion
RESOURCES (POST VERSION):
Health = 5 Points
(Gray shirt humans will attempt explode when they touch you: -1 Health)
Time = 120 Seconds
NOTE: The web build was a little buggy for me, hopefully not for you.
Thanks for playing! Please comment below and I will check out your game and rate it, too!
Tonight On Eat Humans, Our Contestant POPPY will attempt to eat his fill in our Dining Room Arena. Poppy looks eager to chomp'em to bits. The clock is set....NOW, EAT EAT EAT THOSE HUMANS!
In "Eat Humans", you are a monster who is invited to eat his fill of humans within a dining room arena...something akin to a money grab shower container...thingie. Anyway, as POPPY you run around eating various types of humans.
You can eat them raw if you like, but food is always better properly prepared. So Slice, Cook and Chill your humans! Then get close and chomp down! Watch out for those Gray Shirts...they are a bit gassy. Throw a fireball their way and you'll be fine!
BEST PLAYED @:
1280x800 Windowed Mode
Turn down speakers, it's a bit loud!
CONTROLS:
START = PUSH LEFT THUMBSTICK DOWN (Forgot to Fix in Post, gah)
Move = Arrow Keys or Left Thumbstick
Fireball = Z Key or B Button
Freezeball = X Key or X Button
Sawblade = C Key or A Button
Eat Human = Space Key or Right Bumper
SCORING (ONLY FOR THE ORIGINAL VERSION) :
Green = Salad Human (1 Point) - After Sawed 3 Points
Red = Meaty Human (2 Points) - After Fireball 5 Points
Blue = Seafood Human (3 Points) - After Freezeball 8 Points
Orange = Dessert Human (5 Points) - After Sawed 10 Points
Majenta = pièce de ré·sis·tance Human (10 Points) - After Saw 15 Points
Killing Gray Shirt Humans with Fireball - 1 Point
RESOURCES (ONLY FOR THE ORIGINAL VERSION):
Health = 5 Points
(Gray shirt humans will attempt explode when they touch you: -1 Health)
Time = 60 Seconds
SCORING (POST VERSION) :
Shows on results after successful level completion
RESOURCES (POST VERSION):
Health = 5 Points
(Gray shirt humans will attempt explode when they touch you: -1 Health)
Time = 120 Seconds
NOTE: The web build was a little buggy for me, hopefully not for you.
Thanks for playing! Please comment below and I will check out your game and rate it, too!
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.10 | 622 |
| Fun(Jam) | 3.05 | 531 |
| Graphics(Jam) | 3.54 | 457 |
| Humor(Jam) | 3.57 | 155 |
| Innovation(Jam) | 2.73 | 745 |
| Mood(Jam) | 3.13 | 518 |
| Theme(Jam) | 3.73 | 309 |
It was pretty difficult to avoid the grey guys especially since they can zip around the tables pretty easily. I think the aiming in general could be a little more forgiving.
Neat idea!
The audio and graphics of the game are pretty great. While some of the sounds, particularly on the sawblade, are a bit annoying (too much buzzing), I think the background music and the screams of the humans fit very nicely with the cartoon-y drawings. Together, they fit the theme well and give off a nice vibe.
My main concern is with different aspects of the gameplay that could be improved. I'd like it if the health bar was a bit more obvious and visible. The hitboxes seem a off, and I found it fairly difficult to actually land some of my shots, particularly on the gray humans when they were chasing me. In fact, it would be cool if hitting an enemy with the wrong type of ability had consequences. What if setting the green dudes on fire lead to less points, or if fire-ing frozen blue humans thawed them? There's a lot of potential for encouraging the player to use combos or cautious strategy in this type of game.
Building off that, why the preference for sawblade, awarding points (and the most points) for three different types of humans? More specifically, why not just spam sawblade and run around pressing spacebar as much as possible? Why not just spam all abilities while running around pressing spacebar on as many humans as possible? Again, since there don't seem to be any ways to use an ability wrong, I may as well just spam (or something similar) to achieve maximum score.
In terms of more basic things, I'd recommend adding some type of in-game tutorial and/or description of abilities; initially, I was pretty confused because I just guessed that I should use the mouse, discovered that clicking the mouse buttons did things (the game was probably reading my mouse as a controller), and kept playing with that assumption for a while. It would also be nice if the transition between timer running out and the title screen was less jarring. Maybe a scoreboard or something like that?
There are of course plenty of other things you could add or expand upon, as is the case with all games (especially those made within a 72 hour time frame). I would definitely encourage you to keep working on this title. It has a great style and I'd love to see it fleshed out more.
Congrats on the entry!
Game it's fun to play, maybe lack tutorial where see different powers. Nonetheless good game :D
I agree that some of the sounds selected are a bit annoying. It was one of those things where: do I fix it or just move on and fix it if I have time in the end. So, fix it in the end did not happen. Darn it. LOL. One thing that bugged me was the levels of all the audio and how the SFX and BGM were out of balance. Live and learn. I know I can do better!
I totally agree with the health bar issue. I’ll fix that. Putting in consequential elements was definitely something I wanted to do, but ran out of time. I had it started in my code, but in the end 1 hour became 10 minutes in a flash and I needed to start building. That excuse given, I’ll fix that too. The hit boxes I will investigate and fix. I failed to do any proper playtesting, which is incredibly important. I need to get more organized and faster doing things for next LDJAM. Practice, Practice, Practice!
To be honest, I have no clue what I was doing there in regards to the scoring. I need to study and analyze scoring mechanics and structures of other games. I just did what I did on the fly with no fore thought. Lame, I know. This is something I need to really work on and get my act together.
After I submitted the game, I ended up testing the game a few goes and found this big mistake in the keyboard controls. The start button for a controller was also messed up. Still learning and I'm bound and determined to get this down. A results screen needs to happen, for sure.
I'll be working on this one a bit more, so I can explore and learn from everything that I failed to do or include.
I appreciate everyone's comments and suggestions!
The mood is good! Very fun game! Nice music!
Funny/toon graphics!
I just played it and I see what you are saying. This is something I screwed up on. I know not having a tutorial/explanation of game play of sorts really kills the player experience; even a screen at the beginning just diagrammatically would have been good to include. I wish I would have done that. The gray humans can only be killed with the fireball, all other shots will fly through them. Going back to what jodizzle was mentioning in his 4th paragraph, there should have been some consequences for hitting each type of human with the wrong type of shot. Plus, from your comment, the shot should be destroy upon hitting a human. Not just a bug, but my mistake to include a simple, one line of code. DOH!
I appreciate all the comments. It is really helping me out a lot. :)
The way different powers/attacks affect the score is a tad confusing and is not explained in the game, but it doesn't really take from the fun that is causing mayhem and eating humans! (never thought I would ever say that, lol).
A really fun and polished entry overall! Good job!
Thanks for the FYI. I'll correct that in the post version! :) I'll try the auto-eat idea and see how it feels.
Just fun to slay people at the restaurant, it is as satisfying as taking dessert :P
good entry :)