Apocalyptic Pizza by hatheus
Deliver as many pizzas as possible during the zombie apocalypse.
Controls: w - forward s - backwards a - turn left d - turn right
Follow the navigation arrow to your delivery zones. Wait 3s to deliver pizza and a new delivery location will be set.
Sometimes you'll spawn and get immediately mobbed.
The map is procedurally generated so all playthroughs are unique.
There are some bugs but it's playable :)
Have fun!
| Link | https://files.jam.host/uploads/$366637/apocalyptic_pizza.zip |
| Original URL | https://ldjam.com/events/ludum-dare/53/apocalyptic-pizza |
Ratings
| Overall | 1113th | 2.919⭐ | 33🧑⚖️ |
| Fun | 1106th | 2.71⭐ | 33🧑⚖️ |
| Innovation | 1054th | 2.758⭐ | 33🧑⚖️ |
| Theme | 828th | 3.645⭐ | 33🧑⚖️ |
| Humor | 683th | 2.929⭐ | 30🧑⚖️ |
| Mood | 1112th | 2.667⭐ | 32🧑⚖️ |
| Given | 22🗳️ | 53🗨️ |
instead they did this to me lol

Funny concept, with some powerups to allow more mayhem would be great.
btw nice car sounds
If you're not driving fast enough the zombies can block your movements, but as soon as you're up to speed it's bye bye zombies.
Thanks for playing!
The upside is I can easily change the city size to generate ones like below (but good luck delivering packages :laughing:)

Yeah you can get mobbed early and it can ruin the run. It used to spawn zombies on the same starting grid as the vehicle but that instantly ruined the run as you couldn't move so I stopped zombies from spawning on the same grid.
Might be worth extending it out so no zombies spawn in the adjacent grids as well to allow you to get up to speed first.
I really enjoyed creating the map generator, and it's super rewarding to be able to do generate massive maps. Definitely something I can re-use for any grid based games.
Agreed on being able to quickly cycle starts if the zombies keep hoarding and pinning down the car.
Also I really like the building designs with the boarded-up windows and second/third levels with a lot of vertical design and neat visual flair. That would be fun to see you expand your idea to the point where you might have to get out on foot and using the ladders/stairs to deliver something to an upper floor of certain builds. Great job on your jam entry!

There was couple of instances when I glitches in walls, through zombies, and things like that, but I guess that's normal for a game made in one weekend.
I also got this funny "bug". I think the numbers should be the other way around :)


It is frustrating cause the game is really fun until the car is stuck somewhere.
A restart button would have been good. To not have to wait to be killed by zombies.
The game looks good. Good job !
In all seriousness, technically this is a very impressive entry! Once you got the momentum going it was very fun mowing down the zombies. Unfortunately, the fun was usually short-lived as there were quite a few obstacles hiding behind the buildings. Some obstacles were very hard to see through the faded-out buildings.
On FF, the framed version didn't load (even after a while), but I think it's coming from Unity export, and I could play on my office computer with Chrome.
Also, as said by previous comments:
• a reset button would be great, especially when you manage to stuck yourself in a way that the zombies can't reach/kill you and reload the page is the only way to retry
• end game counts are inverted (pizzas delivered <> zombies killed)
Make a good map generator (and with so much details!) in so few time is very impressive, and if the gameplay is a little difficult to master at first time, it's playable and fun with little practice, so: good job and well done!
Yep a quick restart would make a big difference to the game.
Would making the building even more transparent be better? Or increasing the radius of buildings that are made transparent?
* Definitely agreed on a reset button, even I just end up refreshing as it's too long to wait and you often clip something or get caught by the zombies.
* Count are inverted, forgot to check that.
Making the map generator was really fun! It's a nice reusable piece of code that I can use for other grid based projects.
Thanks for playing!

Overall, the game has a great idea and it fits the theme pretty well, but the actual gameplay and fun of the game is lacking, delivering that 1 pizza after so many failed tries was satisfying but I don't think I would play the game for too long if 1 tiny mistake meant losing. I'd suggest changing the way the car moves so that it can move out of cracks and with bodies under it, and give it a way to build speed while being surrounded by zombies.
The game definitely does punish you for making small mistakes, I should make it that the cracks slow down but don't get the car stuck and ruin the game. As well as allowing for greater acceleration to help you get out of any game ending situations.