Station Zero : Data Rogue by Arthur Sorignet--Gautrot
Station Zero : Data_Rogue
## Please use the latest build : SationZeroDataRoguepatched.zip
``` downloading data from Station Zero...
```
Welcome to Station Zero. As a rogue member of the gigantic city your goal is to deliver messages from point to point.
Easy, isn't it?
I forgot to mention that the city has neither up nor down, don't lose yourself inside ! And beware of the drones, they'll probably shoot you on sight.
Find your way around the walls, you may have some allies inside...
Good luck pilot, you're now as outside of the laws as we are.
...
LeaderBoard :
- SnakeMuho : 1:26:25
- Ska : 2:48:41
- Pierre : 3:16:29
- Bas : 4:12:46
- Nico : 5:30:14
Come on and beat my time !
https://youtu.be/0V_CNd3ejto ...
Known Bug :
//- WEBGL not working on every machine.
//- MiniMap sometimes stop working in the middle of a run.
//- The Shop might stay open if you get pushed out of it.


How to play ?


Use a GamePad :
- Right stick to adjust the pitch and yaw of your ship
- Left stick to roll and strafe vertically
- Right Trigger to move forward, Left Trigger to move backward (you won't need to, right ?)
- Buttons RB/LB to use your weapons
Ratings
| Overall | 717th | 3.458⭐ | 26🧑⚖️ |
| Fun | 516th | 3.522⭐ | 25🧑⚖️ |
| Innovation | 716th | 3.188⭐ | 26🧑⚖️ |
| Theme | 1168th | 2.783⭐ | 25🧑⚖️ |
| Graphics | 368th | 4.021⭐ | 26🧑⚖️ |
| Audio | 319th | 3.652⭐ | 25🧑⚖️ |
| Mood | 729th | 3.37⭐ | 25🧑⚖️ |
| Given | 30🗳️ | 38🗨️ |
The build version works fine in the meantime if you want to give it a go !
Pretty good game ! Some issues with the minimap and the menu button after winning. But very funny !!
Thanks for your comment ! I agree with you, the control scheme changed a lot during the jam but we are not totally happy about it yet.
@sherwin-claridge
Glad you liked it, you put a smile on someone face ;)
Thanks for your feedback!
The atmosphere for the game is really well done, with the menus, music and graphics all tying it up together. Good job!
I thought we fixed this bug in the jam. This happen because we disable the 'gameplay' inputs and enable the 'UI' ones when we open the shop. When we close the shop this should be revert and you should get back to the 'gameplay' controls.
To be honnest, it's my first project with the new Unity input system and i barely discovered it through the jam. It's my bad on this one.
Concerning the controls, like Arthur said it in a previous comment, there is still no consensus on input mapping in the team today. I personnaly agree with you because on it but i have another mapping than you suggest. I would basicaly invert the two joysticks and since the side doen't affect much of it, i'd map both of the fire button on the same button : LB.
We may continue the game in the future. If so, be sure i'll fighting again this devil controls :D
Thanks for the feedback ! Hope you had fun !
The gameplay itself was innovative and ambitious for a gamejam. I love flying games and I like the idea you had with flying through a space city. I will say the controls were really not intuitive for me, the sticks were flipped and having the bumpers be shoot meant that I had to take my hands off one control to do another, maybe a simple button press would have been good? The auto aim was a good touch though, in a tipsy turvy world it was nice I didn't have to be precise.
This was a good looking game, I just wish the controls were a bit tighter. Nice work though I'm super impressed with how this looks and the world you made for a jam!
It is our main issue so far concerning all the testers had a hard time with it, hope we find a solution soon.
We'll also really happy you liked the map and it's absence of up and down for we did not know if it will messes too much with players or if it was fine.
Thank you for playing our little game, you made our day !

Here is my playtest:
https://youtu.be/RflTdybK1jQ
It looks absolutely stunning!
in my opinion, the audio lets it down a bit. The light shooting sound and the loud background music.
Other than that, everything is beautiful. The graphics, controls, It was like playing a proper space game!
fantastic job! I played for a long time yesterday! :D
@d3kryption yep I suck at sound design xD