Space Plants by PSV Games Studio

In this game made in 72 hours for Ludum Dare 53, you control a robot assigned to supply energy to capsules with plants.
Environmental problems are making the home planet uninhabitable.
Therefore, scientists decided to prepare the moon to be a possible new home.
So the first step to that is to take plants to the moon.
For this they send you, a robot whose objective is to feed the batteries of the capsules to keep the plants alive.
Do your job not letting the plants die so you won't be replaced.
Good luck!
Controls
- WASD - Move
- Space - Jump
- E - Interact
PSV Games Studio - 2023

| Link | https://gamejolt.com/games/spaceplant/805096 |
| Original URL | https://ldjam.com/events/ludum-dare/53/space-plant |
Ratings
| Overall | 749th | 3.429⭐ | 23🧑⚖️ |
| Fun | 949th | 3.023⭐ | 24🧑⚖️ |
| Innovation | 592th | 3.341⭐ | 24🧑⚖️ |
| Theme | 931th | 3.477⭐ | 24🧑⚖️ |
| Graphics | 238th | 4.205⭐ | 24🧑⚖️ |
| Audio | 389th | 3.525⭐ | 22🧑⚖️ |
| Humor | 853th | 2.658⭐ | 21🧑⚖️ |
| Mood | 475th | 3.659⭐ | 24🧑⚖️ |
| Given | 17🗳️ | 15🗨️ |
I only had a problem with the sensitivity of the mouse other than that. incredible!
camera is too sensitive and it's hard to look around. As the number of plants increases, add few more batteries for easier management.
Overall well-polished game, AWESOME!
Overall, it was a pretty solid game for a jam.
@nizanth-p
@wighz
@madbarron
@zyrus
@dabigduck
Thanks for your feedbacks! :smiley:
The battery is barely enough to keep 3 plants up to max, above that you are bound to lose and the question is just how to best delay losing.
I don't think this feels particularly great as it really is obviously impossible to tend to all plants in time. It might just be a personal preference but I think it's usually better to fail because of making a mistake rather than playing perfectly and still losing. It just removes a big part of the "interactive" side, since no matter what you do the result is the same.
The best strategy I found seemed to be just give about 25% of the battery to the plants in red and try to go back and forth to the generator. I reached 9 plants and lasted 5min36s.
A few fairly simple ideas that could improve the experience, at least for me :
- Having the battery capacity increase as you get more plants, so you at least have a chance of surviving.
- Instead of losing with the first plant that dies you could have some currency, gained by keeping plants alive and lost when letting a plant die.
- Slower plant decay along with a faster move speed, then give multiple batteries, so you could charge one while refilling plants, then bring an unloaded one back with you, swap it with the one at the generator and go recharge the plants, same interactions, but a slightly more playful main loop.
- Batteries charging nearby plants instead of one at a time, so you could throw a battery in between a bunch of plants, charging a whole group but still being able to do other things in the meantime, if you have a few other batteries then there's strategy about where to place them, in which order to charge them, etc
Overall I feel like the game design was left out, despite a lot of polish otherwise.
One tiny thing too, I wish there was a sound or visual effect when the battery is fully charged, as I probably was waiting too long every time. The charge bar on the side isn't super precise on its own.
Thanks everyone for your feedback!
@patatenouille
Thank you for your detailed feedback, maybe I will soon release a new version of the game with improvements.
About the ideas, I thought of making the battery something temporary in the game, the player would need to feed the plants with battery until they were fed directly to the energy source, and the player also had to carry out tasks to stabilize the system, but there are many options.
@cheesepencil
Unfortunately the engine I used to make this game (Range Game Engine) does not support export to a web build.
@devook
Yeah, really, they're not exactly the same game, all the logic was made from scratch in each of them, but all 5 start from the principle of holding something (3 of them being a battery). I didn't realize this before, I really need to innovate more on ideas and get out of my comfort zone. Thanks for your feedback!
A propósito, estou gostando da sua série seguindo a mesma identidade visual! O robozinho está ficando famoso!
