Space Plants by PSV Games Studio

[raw]
made by PSV Games Studio for Ludum Dare 53 (JAM)

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In this game made in 72 hours for Ludum Dare 53, you control a robot assigned to supply energy to capsules with plants.

Environmental problems are making the home planet uninhabitable.

Therefore, scientists decided to prepare the moon to be a possible new home.

So the first step to that is to take plants to the moon.

For this they send you, a robot whose objective is to feed the batteries of the capsules to keep the plants alive.

Do your job not letting the plants die so you won't be replaced.

Good luck!

Controls

  • WASD - Move
  • Space - Jump
  • E - Interact

PSV Games Studio - 2023

Captura de Tela (820).png Captura de Tela (825).png Captura de Tela (816).png Captura de Tela (826).png

Ratings

Overall 749th 3.429⭐ 23🧑‍⚖️
Fun 949th 3.023⭐ 24🧑‍⚖️
Innovation 592th 3.341⭐ 24🧑‍⚖️
Theme 931th 3.477⭐ 24🧑‍⚖️
Graphics 238th 4.205⭐ 24🧑‍⚖️
Audio 389th 3.525⭐ 22🧑‍⚖️
Humor 853th 2.658⭐ 21🧑‍⚖️
Mood 475th 3.659⭐ 24🧑‍⚖️
Given 17🗳️ 15🗨️

Feedback

Hora-Timer
04. May 2023 · 00:15 UTC
**I liked very much!**
I only had a problem with the sensitivity of the mouse other than that. incredible!
Nizanth P
11. May 2023 · 11:06 UTC
Great game. The graphics and audio of the game are great. I really like this concept. The problem is that the
camera is too sensitive and it's hard to look around. As the number of plants increases, add few more batteries for easier management.
Overall well-polished game, AWESOME!
WigHz
11. May 2023 · 12:33 UTC
Nice little game! Got 9 plants before being replaced. Cool menu and intro. The game loop got a bit repetitive after a while. Maybe some ability to carry multiple batteries or something could have made it more interesting. Music loop also got repetitive pretty fast, but very nice job with audio overall. Besides from controls it felt polished, nice with the arrows pointing towards the plants and those things. Good job!
Madbarron
13. May 2023 · 03:49 UTC
The graphics look great! It took me a minute to figure out how everything worked but it was pretty smooth from there. I feel like you really have no chance past a certain number of plants. I wonder if it would be more interesting if you had multiple batteries with larger storage but they transferred energy more slowly, so you had to keep switching between them instead of ferrying a single one around.

Overall, it was a pretty solid game for a jam.
Zyrus
13. May 2023 · 08:51 UTC
The 3d models, audio and entire setup is very high quality for a game jam. Everything works well together :)
LDJam user 330368
15. May 2023 · 08:07 UTC
Its a nice game it would be cool that when you got a certain nomber of plants you then got a new batteri so there wasnt a point where it got impossible
🎤 PSV Games Studio
16. May 2023 · 13:32 UTC
@hora-timer
@nizanth-p
@wighz
@madbarron
@zyrus
@dabigduck

Thanks for your feedbacks! :smiley:
LogicProjects
16. May 2023 · 17:36 UTC
Beautiful game! I really liked how polished the graphics were! Like others have said the controls took a second to get used to but overall I liked it!
SleepyStudios
16. May 2023 · 20:01 UTC
Cool little management game. I guess you're delivering life (and being delivered it too) which is a nice take on theme. The atmosphere was great and you made space feel claustrophobic in a good way. Nice work.
PatateNouille
16. May 2023 · 23:11 UTC
So it looked great, but the gameplay felt quite shallow.

The battery is barely enough to keep 3 plants up to max, above that you are bound to lose and the question is just how to best delay losing.
I don't think this feels particularly great as it really is obviously impossible to tend to all plants in time. It might just be a personal preference but I think it's usually better to fail because of making a mistake rather than playing perfectly and still losing. It just removes a big part of the "interactive" side, since no matter what you do the result is the same.

The best strategy I found seemed to be just give about 25% of the battery to the plants in red and try to go back and forth to the generator. I reached 9 plants and lasted 5min36s.

A few fairly simple ideas that could improve the experience, at least for me :
- Having the battery capacity increase as you get more plants, so you at least have a chance of surviving.
- Instead of losing with the first plant that dies you could have some currency, gained by keeping plants alive and lost when letting a plant die.
- Slower plant decay along with a faster move speed, then give multiple batteries, so you could charge one while refilling plants, then bring an unloaded one back with you, swap it with the one at the generator and go recharge the plants, same interactions, but a slightly more playful main loop.
- Batteries charging nearby plants instead of one at a time, so you could throw a battery in between a bunch of plants, charging a whole group but still being able to do other things in the meantime, if you have a few other batteries then there's strategy about where to place them, in which order to charge them, etc

Overall I feel like the game design was left out, despite a lot of polish otherwise.

One tiny thing too, I wish there was a sound or visual effect when the battery is fully charged, as I probably was waiting too long every time. The charge bar on the side isn't super precise on its own.
jdemattos
17. May 2023 · 01:25 UTC
Loved the graphics, controls felt a bit touchy but overall a nice take on the theme. Can understand the limited gameplay, managing your scope to deliver is hard work and you certainly delivered a pretty game.
cheesepencil
17. May 2023 · 03:48 UTC
Please upload a web build!
devook
17. May 2023 · 04:02 UTC
Clicking through [your profile](https://gamejolt.com/@PSVGames), it becomes immediately obvious **you've made this same game for 5 different game jams**. Didn't play or rate.
ardorugus
17. May 2023 · 05:35 UTC
Love the space aesthetics! Mouse makes things hectic, but it's smooth if you don't use it. And the whole plant preservation thing is nice.
Prakkus
17. May 2023 · 18:47 UTC
It looks great! Since it seems like you've made the same game over a few times though, it would be great to add some more depth to the gameplay on this one. As-is, the player will eventually fail because of how math works with few ways to further optimize. Maybe some obstacles to avoid as you traverse the tiny world or other ways to collect power that keep you on your toes.
🎤 PSV Games Studio
17. May 2023 · 22:47 UTC
@logicprojects @sleepystudios @ardorugus @prakkus
Thanks everyone for your feedback!

@patatenouille
Thank you for your detailed feedback, maybe I will soon release a new version of the game with improvements.
About the ideas, I thought of making the battery something temporary in the game, the player would need to feed the plants with battery until they were fed directly to the energy source, and the player also had to carry out tasks to stabilize the system, but there are many options.

@cheesepencil
Unfortunately the engine I used to make this game (Range Game Engine) does not support export to a web build.

@devook
Yeah, really, they're not exactly the same game, all the logic was made from scratch in each of them, but all 5 start from the principle of holding something (3 of them being a battery). I didn't realize this before, I really need to innovate more on ideas and get out of my comfort zone. Thanks for your feedback!
UnidayStudio
19. May 2023 · 14:03 UTC
Opa, marcando presença aqui, @psv-games-studio !! Parabéns por ter concluído mais um game para a LD, você está virando uma máquina das JAMS! hehe

A propósito, estou gostando da sua série seguindo a mesma identidade visual! O robozinho está ficando famoso!
![Screenshot_85.png](///raw/bdc/2/z/5be0c.png)