A Series Of Totally Legit Events by Slashee the Cow
A Series Of Totally Legit Events
Find out how You Are The Monster with our innovate VirtualProseReality™ interactive experience! A 15,000 word epic, written in Twine and barely tested due to author fatigue (so real he had to go to bed!).
Includes 8 possible endings! Can you catch them all? I bet you can't!
===
Okay, serious for a second. I think I'm capable of it, let me try. For every LD I've competed in so far, I've made an endless game in Unity. I thought I'd do something different this time. I writing something in Twine might be easier. I was rather wrong. I got up to 15,000 words and it's nowhere near as finished as I hoped it might be. If the pacing seems sorta lopsided, I simply ran out of time to work on the finish. And the middle. But at least I made the start great!
Also, that means I haven't had time to test for bugs and such. It's Twine exporting to HTML, so there shouldn't be anything that kills your computer (or even the game). But while most of the logic works in theory, I haven't had time to test anywhere near all of the game paths. And the restart bit at the end just uses Javascript to refresh the page. I'm hoping it resets the variables in the process.
Source: Just download the HTML file and open it in Twine 2. Couldn't be simpler. Or if it could, I'd like to see how.
Find out how You Are The Monster with our innovate VirtualProseReality™ interactive experience! A 15,000 word epic, written in Twine and barely tested due to author fatigue (so real he had to go to bed!).
Includes 8 possible endings! Can you catch them all? I bet you can't!
===
Okay, serious for a second. I think I'm capable of it, let me try. For every LD I've competed in so far, I've made an endless game in Unity. I thought I'd do something different this time. I writing something in Twine might be easier. I was rather wrong. I got up to 15,000 words and it's nowhere near as finished as I hoped it might be. If the pacing seems sorta lopsided, I simply ran out of time to work on the finish. And the middle. But at least I made the start great!
Also, that means I haven't had time to test for bugs and such. It's Twine exporting to HTML, so there shouldn't be anything that kills your computer (or even the game). But while most of the logic works in theory, I haven't had time to test anywhere near all of the game paths. And the restart bit at the end just uses Javascript to refresh the page. I'm hoping it resets the variables in the process.
Source: Just download the HTML file and open it in Twine 2. Couldn't be simpler. Or if it could, I'd like to see how.
| Web | http://www.slasheethecow.com/ld/legit/legit.html |
| Source | http://www.slasheethecow.com/ld/legit/legit.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=29123 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.27 | 336 |
| Fun | 3.08 | 427 |
| Humor | 3.38 | 182 |
| Innovation | 2.66 | 683 |
| Mood | 3.13 | 363 |
| Theme | 2.89 | 738 |
No seriously dude, this is the most epic text adventure I ever played (no kidding, i haven't played many)
Good Job there, got me for around 30 min :D
I also think (although I understand it's kind of the point of the story) that the stakes are too low. I had trouble caring for what would happen.
Otherwise, great prose and polished experience (at least as far as I got it is). The animated "SLAP", "SMASH" etc. was a nice touch.
Animated words were pretty neat since they fit the spirit of the novel :)
It does feel a bit random, I think it would have been nice if it was a bit more focused.
The amount of content you managed you get in this game is quite impressive though. I think I'll play a few more times to see what other amazing things can happen to me :P
Everything was really entertaining to read.
There was a lot more content than I was expecting.
The theme was worked in nicely, even if perhaps the player didn't feel it.
I had a blast.
I'll be working on those other endings.
Good job though!
Everyone else: thanks! I haven't done this before so I was afraid people wouldn't like it. But it's nice to know people are having fun with it.
I've played a couple of times. The first one felt a bit hard to follow because of the options I'd taken, at some point it gave me the impression that some kind of leap had happen. The second was way smoother, and I enjoyed it.
Good job!
PS. Thanks for telling me about windows link to of my game, I've got it fixed.
Nice writing..!
I guess, I found a little error:
"It's a good thing you got all that typing practice in... last time you got annoyed by comments. Your keys fly from key to key so fast you're almost surprised the keyboard doesn't start smoking. It takes a little while, but finally you're sure you've convincingly shut down anyone who would dare bring their (obviously incorrect) opinions to this video."
Shouldn't it be "your fingers fly from key to key"?
Anyways good story :)
@glerikud & patvanmackelberg: I definitely would have liked to add some art or sound, but I'd never used Twine before, so I didn't really know how (and I spent all my time working on the story, as it turned out). If I end up doing another Twine game it's definitely something I'll see if I can do, even if it's just a few minutes' worth.
@Everyone else: Thanks for playing! Glad you had fun :)