Fetch Quest. A small text adventure by Patrick Abernathy
Move with north south east west
Tip: The main commands to use to get through it (without killing anyone) are GIVE ASK and EXAMINE. SO you might EXAMINE FARMER and then based on the description ASK FARMER FOR POTATOES (the item he is carrying) and then GIVE BRACELET to trade your bracelet for the potatoes. and go through the quest that way.
Also, ask for 'ship' instead of 'boat'. I messed that up!
Other controls:
Give Take Attack Examine Inventory Ask
There are 4 possible endings. Can you find them all?
Ratings
| Overall | 871th | 3.308⭐ | 41🧑⚖️ |
| Fun | 794th | 3.218⭐ | 41🧑⚖️ |
| Innovation | 767th | 3.132⭐ | 40🧑⚖️ |
| Theme | 915th | 3.5⭐ | 39🧑⚖️ |
| Humor | 555th | 3.143⭐ | 37🧑⚖️ |
| Mood | 808th | 3.289⭐ | 40🧑⚖️ |
| Given | 34🗳️ | 61🗨️ |
(Also, please tell me what to do with the uniform/shoes!)
I feel bad now. Maybe my character deserved to be in that cell.
Found all 4 endings. Cool game!
I haven't played a text adventure in awhile. Did the uniform serve a purpose?
But interesting game, I am very not familiar witht ext based games but it's fun
Congratulations anyway!
Little bug:
>x harbormaster
He is pretty big. All that rope pulling keeps him in ship shape. He has a small boat for sale.
>ask harbormaster for boat
You can't see any such thing.
Great job!

Also, how deep are my pockets!? 
I like the old-school vibe, nailed it for real!
- examine locked door
- examine door
- examine bread
- eat bread
- examine waterfall
- examine window
In particular, the fact that so many things were impossible to examine made me think that I probably couldn't interact with them at all. I don't think I ever would have thought to simply try writing "north" had I not seen a comment suggesting it on this page.
Once I finally got over that hurdle I had fun completing the fetch quest. There was enough variety in the remaining story to keep me engaged, and I have finished three endings so far. The fourth ending seems trickier to get, however, I haven't managed to find it yet. That's a cool thing to have, I think... a variety of endings, with varying difficulties. Good job!