Super Special Delivery by Nathan Franck
👋 BEST EXPERIENCED ON ITCH.IO IN-BROWSER https://nathan-franck.itch.io/ludum-dare-53
"48h Ludum Dare 53 Game Submission"
At 7pm Friday I got the theme DELIVER that I had to act upon in 48 hours to try and come up with a game. After 49, this is the result!
Obviously ...
Menu is done, game is not! Sadly! My best product is the timelapse and livestream I did at the end, not the game executable. 🙂
https://youtu.be/75pdsGKEyso
Check the start of the livestream below for a deep dive on the tech! (First 10 minutes before the sweaty scripting, art and coding work)
https://youtu.be/8p5EtLTTbj4
OVERALL: It was super fun! I have to quit this time for health and family, but next time I'm a lot more prepared!
Produced with:
Blender - 3D Models
Toon Boom Harmony - 2D Character and Menus
Unity - Runtime
FL Studio - Music
Source Code - https://github.com/Nathan-Franck/Special-Delivery
| Link | https://github.com/Nathan-Franck/Special-Delivery |
| Link | https://nathan-franck.itch.io/ludum-dare-53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/super-special-delivery |
Ratings
| Overall | 404th | 2.21⭐ | 33🧑⚖️ |
| Fun | 405th | 1.724⭐ | 31🧑⚖️ |
| Innovation | 404th | 2⭐ | 32🧑⚖️ |
| Theme | 387th | 2.667⭐ | 32🧑⚖️ |
| Graphics | 210th | 3.529⭐ | 36🧑⚖️ |
| Audio | 132th | 3.545⭐ | 35🧑⚖️ |
| Humor | 237th | 2.683⭐ | 32🧑⚖️ |
| Mood | 298th | 2.922⭐ | 34🧑⚖️ |
| Given | 24🗳️ | 47🗨️ |
Has definitely made me hungry to try more, as long as my family and job is willing to tolerate it.
For next time, I wouldn't worry about menus that much. If you can save some time at the end to make it, great, but if not it's ok to just start with level 1 directly.
Had a look at your stream - it's impressive work, and the soundtrack you made for it is rad! :)
@fnkee You can see me start hyperventelating near the end of the stream almost, it's nasty, but I'm glad it's recorded, better than to suffer alone 🙂
@tomas-selmeci Thanks for visiting! I loved making the music. My drum kit is getting lots of love 🥰
Lowlight: Gameplay
It is shame you didn't have the time to finish the game, but I've got to give praise to the menu. The artwork and transitions are fantastic. In particular I love how the blanket swings around as the stork moves when you navigate the menu.
Came back to edit cause I forgot to praise the music too! Very vibing
Needless to say after my confusion wore off I read the description, and man, that's the funniest thing I've seen all day.
Keep up the great work!
Cheers!
Here is a flowchart of the order in which I do things if I'm unsure of whether I'll finish in time:
Base game with minimum mechanics -> content -> polish -> menus, sound effects, music, etc.
It is legitimately a really nice title menu though! Slick animations and funky music! Great job on that.
For my part I was basically setting the survival of the project on having a super slick intro and main menu, since that was the thing I consider would set me apart and give me some edge. The game itself was Wayyyy out of scope, I actually cut a lot of the scope down in order to try and make it more feasable, but ultimately it wasn't to be.
The main thing that broke the flow for me was on Saturday my code editor wasn't doing auto-complete, breakpoints or debugging. I spent probably 4 of my BEST hours on that one, which threw the whole system off. By Sunday I was already fully aware I probably wasn't going to make it.
This was my first attempt on my own --- 48 hours is REALLY short for Design, 3D, 2D, Music, Sound, Scripting, Testing, so I'm proud of what I have 🙂
Thanks for checking it out!
My game has no title screen at all and the thumbnail is just a screenshot of the game, but I'm already more than halfway to reaching the rating threshold.
When I (and hopefully everyone else on this site) leave feedback, my intent is to help people make better games in the future based on my own beliefs in game design. I'm not trying to demean anyone for those mistakes, especially because many of the mistakes I criticise people for are mistakes I've made myself in the past.
Hopefully that's all clear now. I truly was not trying to be mean.
I'd like to live in a world where our text generally bears good will and kindness... humility...
I know you mean well, but wording and phrasing tends to get interpreted bluntly (hi, I'm a speed reader), so we need to take extra care to really slam our readers in to our intent to improve others and ourselves with our words.
Maybe I'm an outlier but I sense that you will run into more problems in the future with your current messaging style - yeah text is hard but not insurmountable.
All said, thanks for the advice, and I appreciate your side of the story.
+ The stork animation and the rotations were cool
Loved the dancing stork!
Loved your art and music !
What's there still looks very polished and thoughtful.
GG