Tears and Snails by Lyxali
In this rogue-lite deckbuilder you are a spacefaring alien merchant with a special delivery. Use your cards (skills) wisely to barter with the guards at the stations that bring you closer to the final destination. Make sure to trade smartly and increase your stock, unless you want to stand there with empty hands in the end. Basically no graphics and audio -> code and concept demonstration.
The Basic Encounter:

The shop to acquire new cards and trade up resources:

| Link | https://github.com/Nynzal/snails-and-tears |
| itch.io link for access of the game build (Windows only) | https://marlogamedev.itch.io/snails-and-tears |
| Original URL | https://ldjam.com/events/ludum-dare/53/tears-and-snails |
Ratings
| Overall | 328th | 3.088⭐ | 19🧑⚖️ |
| Fun | 255th | 3.167⭐ | 17🧑⚖️ |
| Innovation | 119th | 3.607⭐ | 16🧑⚖️ |
| Theme | 285th | 3.567⭐ | 17🧑⚖️ |
| Graphics | 397th | 1.9⭐ | 17🧑⚖️ |
| Humor | 183th | 2.933⭐ | 17🧑⚖️ |
| Mood | 346th | 2.633⭐ | 17🧑⚖️ |
| Given | 28🗳️ | 11🗨️ |
In the end, I got to make the delivery, but the "Deliver" button did nothing. My head canon is that the person who ordered the hundreds of snails happily received the delivery.
But your comments are motivating to pick this up again after the rating period, make improvements to the balance, add some variety of cards and improve the other aspects that were pointed out.
Possibly, as you gain new cards, it'd be great to be able to switch out/remove/destroy older cards? Also, I absolutely think you could take this idea further, if this is something you are interested in. Can only imagine how cool it could become with some visuals and sound!
With that said, I could totally see this being awesome with some more time balancing and such :D I totally get that you had limited time, especially in the compo! And I looooooooove trading in games, so heck yeah!
I did enjoy the resource management aspects though and having it be a card game is a cool take. It just needs a bit of balancing and it would be great.