God's plan by Raoph

[raw]
made by Raoph for Ludum Dare 53 (JAM)

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This game was made in 24h for the Ludum Dare 53

Hello and Welcome ! You were literally chosen by God for your internship, congratulation !

As you are only a trainee, God has chosen a task for you

Your job:to make sure that the delivery men of this small town arrive at their destination

You know what they say, The Lord works in mysterious ways

You can move anything you want to make they path easier,by dragging it with your mouse

You can also zoom with the scroll wheel

There's no real way to 'lose' and get kicked out of your internship,do not worry

There's also no real way to win, delivery people will always find their way, you just have to help them go faster

It's just an internship anyway, do what you want as long as you have fun !

Ratings

Overall 915th 3.25⭐ 24🧑‍⚖️
Fun 1096th 2.738⭐ 23🧑‍⚖️
Innovation 505th 3.452⭐ 23🧑‍⚖️
Theme 369th 4.119⭐ 23🧑‍⚖️
Humor 578th 3.095⭐ 23🧑‍⚖️
Mood 644th 3.475⭐ 22🧑‍⚖️
Given 21🗳️ 24🗨️

Feedback

hmrpf
01. May 2023 · 23:52 UTC
I've been a good intern.​ I think. Who cares anyway. :)
It's nice to have a game without any pressure like that. Nice concept.
And perfect entry for this jam, good job!
Yizao
02. May 2023 · 02:06 UTC
Nice idea and feel chill to play, but I guess top-down view is better for controlling in this game, dragging in this angle is a little inaccurate
Zeit
02. May 2023 · 02:12 UTC
I love this idea! Welcome to try our game:)
slimefriend
02. May 2023 · 02:12 UTC
took me a second to realize you could drag the actual buildings, but it was a delightful revelation! nice job. it'd be nice to know exactly where the delivery men are delivering to (or from?)
Ixil Miniussi
02. May 2023 · 02:13 UTC
I do wish there was a way for me to see where the delivery man are trying to go so I can help them better in their way, and also better camera controls to do more helping faster. This was a nice little break from the other games where you have to figure out what the goal exactly is, if you're playing it correctly etc... Here there's none of that you just move stuff around. The sound design btw was really nice especially when the buildings drop down to the ground, super satisfying!
Kosmik123
02. May 2023 · 02:13 UTC
Great idea to make a chillout game. I got confused with the inputs at the beginning. I wish there were more obstacles for delivery men, so that players could help them more
Follett12
02. May 2023 · 02:26 UTC
I really like the idea but would have loved to have a lose condition added. The music, and sound effects are very fitting and the picking and dropping of the buildings was super responsive.

I did have 1 small glitch when dropping a tree on another tree and it freaked out but besides that was great. Oddly enough I also loved the main menu, seems super fitting.

Good work/
pdotjpg
02. May 2023 · 15:48 UTC
Cool concept! The lack of quick camera controls and, most importantly, indicators for where the delivery men are going, didn't really let me explore the core mechanic. It was a bit too slow and formless. But it looks and sounds great, and the core mechanic is really satisfying and interesting. I'd love to see this idea explored further.
DzejPi
02. May 2023 · 15:55 UTC
Nice to just chill in a while, and having no pressure on me. I really liked the artstyle, it looks great, especially for web game. Got confused by controls at the beginning, but figured them out pretty quickly. Taking and placing buildings feel very nice. Well done!
prachi
03. May 2023 · 02:24 UTC
the mechanic was super satisfying to play with, especially with the sound effects. I wish i could have played the whole game from one view, because scrolling was slow and I wanted to be able to see all my little guys at once. Amazing job!
Swen
03. May 2023 · 19:52 UTC
Very chill game. At first I started optimizing like a mad man, stacking houses... Then actually noticing that they needed to go to these house. Sometimes the top one haha. I played around with some city layouts which was nice.

Thanks for the chill experience.
nardandas
04. May 2023 · 06:14 UTC
Picking up and placing things was really satisfying! I thought it'd be really nice to see where the delivery men are going so I could optimize minute-to-minute. As well, clipping into buildings was a little distracting. Overall a cool idea with a lot of potential!
dungeoneer64
04. May 2023 · 14:26 UTC
Very chill!
It would've been nice to know where delivery men are going per trip, so you can help them out each time.
Aside from that though... I had a revelation when I figured out you can stack buildings! Dragging and dropping was a very fun mechanic to mess around with.
TobiasD
04. May 2023 · 22:05 UTC
I enjoyed the chill vibe and thought the concept was super cool! Reminded me of the film Wings Of Desire for some reason lol! Would've loved a bit clearer UI so I knew where the Delivery Guys *wanted* to go. But great for 24hr!
Kler
05. May 2023 · 11:20 UTC
As everybody says, super chill! It also feels very polished, and I really like rearranging the elements.

However knowing that there was no win/lose condition, I immediately started trying to box in the delivery people hehe. It was actually super hard to do and I never managed to do it completely, I just delayed them.

It contradicts the current vibe of the game, but if you wish to add an objective in the future I would definitely have a blast if the objective was delaying the delivery people as much as possible.

I had a really nice time, thanks!
DeadByDeath
05. May 2023 · 11:37 UTC
Very nice graphics. Cool chill music and aesthetics. I enjoyed moving around in the city just watching the guys delivering stuff!!!
BlazerDom
05. May 2023 · 11:59 UTC
Nice relaxing game! The drag and drop is very well done.
Delivery service workers sometimes crowded at the place of receiving parcels and interfered with each other, preventing them from approaching
congusbongus
05. May 2023 · 13:28 UTC
I'm not sure how I triggered it but the two delivery people I got were stuck outside the delivery building, so I could not continue. I think there's a nice idea lurking under here, but probably the jam was too short to fully realise it? It is a comfy mood though!