Aspect Traveler by Benedict Ide
Deliver a star to the top of a mountain to deliver a universe. Beware, though- if any of your six Aspects drop to 0, your journey will come to an abrupt end.
This is a story-heavy text-based resource management game. Made by Benedict Ide and Zerovirus for Ludum Dare 53 using CreateJS. Some images generated using Stable Diffusion. Background music from Purple Planet, with wind sfx from guyburns via Pixabay. CORS issues prevent audio from working in the embed- download and run the local version for best experience.
e: The LD site's download link seems to be acting up? Here's a backup Dropbox link if that doesn't work: https://www.dropbox.com/s/o7oxppaew1po76o/LD53-local.zip?dl=0
| Link | https://github.com/Benedict-SC/aspect-traveler |
| Original URL | https://ldjam.com/events/ludum-dare/53/aspect-traveler |
Ratings
| Overall | 327th | 3.816⭐ | 40🧑⚖️ |
| Fun | 594th | 3.434⭐ | 40🧑⚖️ |
| Innovation | 398th | 3.566⭐ | 40🧑⚖️ |
| Theme | 554th | 3.947⭐ | 40🧑⚖️ |
| Graphics | 411th | 3.958⭐ | 38🧑⚖️ |
| Humor | 892th | 2.554⭐ | 39🧑⚖️ |
| Mood | 32th | 4.382⭐ | 40🧑⚖️ |
| Given | 36🗳️ | 98🗨️ |
Love the story and the elements for gaining and losing points in attributes depending on your choices.
Gread job overall
Congrats on submitting a narrative-form game! It's much appreciated! Gives me Tokaido vibes -- Tokaido the boardgame. 😉
Going to recommend to my friend that digs this genre, well done!
I didn't made it to the top on my first run, but by then it was already too late, I was too involved to try again until I got it !
Congratulations on making such a great game!
I more or less managed to reach 3/4 of the path, but couldn't go forward and got frustrated even though I'm sad I didn't finish it.
I think the game is too punishing from the start, and even thou I like that u have to guess what every elements does by playing, it's really not very intuitive. For example, I realized that the last element is about fatigue and stamina, so I decided to take the long path instead of going for a more dangerous path (which I though would have required more """platforming""" and therefore more stamina) but taking the longer path was instead the bad decision, which, I mean, also made sense.
Ultimately, it seemed like u just had to play and play again until basically u knew already every option.
Having to reload the page and not having checkpoints is too much for me, especially for a jam game. If it was a more intuitive thing, I think I would have though it was more on me not getting it, but there is too much randomness.
I like that u don't (always) show how much stuff will cost, since otherwise it would be trivial, but at least should make a bit more sense, and should give you a bit more time to play in the first 5-6 encounters instead of being so punitive.
A more tech thing, it would be nice to be able to play fullscreen or at least full browser windows, it was painful having to play in a quarter of the window.
The concept of having to manage resources in order to go on an adventure and discover a beautiful story is pretty smart!
I would have liked either a save system, (outside of a jam scope:) maybe such as when the player has tried that option in a past run already they know what it does ?
Thank you for this (unfinished (for now)) adventure! 😊
Reading the other comments I understand I was lucky as hell though :laughing: because I finished the game on my first run! maybe because I had most of my positive events early on, filling my gauges up before having to use resources? Also just luck when choosing I guess.
I really loved the story, I tend to be annoyed by the "she's an ancient being with powerful magic but she's a 10 year old girl" trope, but despite this I ended up liking the characters and their relationship, and thought that they were both very cute.
For the art part, the interface looks neat! and the global aesthetic was quite cool. The event images were a bit heterogeneous but you had a lot of them so I guess there was a trade-off to make haha.
Thanks a lot for the game and congrats!
Having to keep the different aspects balanced was a fun challenge that gave weight to my actions beyond flavor text. One of my favorites of the jam :)