Slow News Day by JosephGallear

Try to avoid controversy as you deliver polarising (and occasionally ridiculous) news stories to the nation!
Slow News Day is a simple comedy game where you have to choose which of the available quips makes the most suitable follow-up for various one-line news stories. What will you do when someone's just donated their entire fortune to charity, and all you have left to use are negative remarks?!
Planned Future Additions - Inverse mode - Be as offensive as possible! - Weather section - Forecast: outrage! - Interviews - Alienate your guests! - Voice lines - Everything is funnier out loud! - Character creator - Design your news reporter!
Please feel free to comment any more suggestions you may have!

Credits
All design, programming and artwork was created by Joseph Gallear in the space of the 72-hour jam.
"NewsJingle-Intro.flac" by copyc4t (freesound.org) Licensed under CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
"Remix of excerpt mansardian's freesound [105981[61320]].flac" by Timbre (freesound.org) Licensed under CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
Ratings
| Overall | 544th | 3.613⭐ | 42🧑⚖️ |
| Fun | 525th | 3.5⭐ | 41🧑⚖️ |
| Innovation | 165th | 3.885⭐ | 41🧑⚖️ |
| Theme | 363th | 4.128⭐ | 41🧑⚖️ |
| Graphics | 585th | 3.692⭐ | 41🧑⚖️ |
| Humor | 41th | 4.276⭐ | 40🧑⚖️ |
| Mood | 533th | 3.603⭐ | 41🧑⚖️ |
| Given | 35🗳️ | 81🗨️ |
@sass Haha, I made extra sure to include New Zealand! I even ended up making it way bigger than it probably is! I'll be sure to add an instructions screen; this should help with knowing what the bar is for, as @slightly-ajar said.
@ategon That's a great idea to add audience noises, I think it would go a long way to make it more clear how your response was taken!
@eric-nguyen A hard mode is a good idea! I might add a timer in general, as it makes sense that you shouldn't be able to leave a big gap between responses.
The writing in this was pretty clever and funny. Getting all the writing, artwork, and programming done for this in 72 hours is impressive.
One small thing with the game was that I was confused about if I was doing a good job or a bad job until I noticed the meter filling up.
I'm looking forward to the other future modes. They sound pretty funny.
Could affect the kind of guests you receive or maybe has an effect on the stock market and you're secretly influencing the world to become richer.
I agree that the news could be even wilder, and that giving the inappropriate answers is quite funny too.
I'm reminded of this card game with incomplete sentences and players picking the dumbest parts to shove in it. I think a similar concept of having pieces of news to put together to complete the newscast script could be interesting, maybe even without knowing the script while you're picking the order the parts appear in, so you get to discover what horrors you said once it's revealed.
I had fun playing, good game !
@russ-moonbase Yeah I'll definitely add some sound effects or other feedback to tell you when you gave a correct/incorrect response!
@sbeif Yeah as I was making this I kept thinking that it felt similar to some Jackbox games, I think a multiplayer mode would work well if I decide to take the project in that direction!
@gametrodon Yeah, initially I just planned the inverse mode which would require you to give bad answers, but now I'm thinking I might switch the normal mode around to be that way as it's a lot funnier; I'm still undecided!
That's also true, when you start running out of different card types it's easy to lose more than one life. Although, ultimately the next story is always randomly selected; that may be the wrong way to go about it though and I definitely want to balance the game a bit better.
In terms of the news stories, they do start off more mundane, but then progress to some ridiculous stories in the final round. The middle round is 50/50 of normal and ridiculous, so maybe I could tweak that to make it get more exciting faster.
@patatenouille That's a great idea about your responses having actual consequences, it's something I didn't consider! It would be great if the stories in the next day somehow reference a comment you made the day before.
Piecing together multiple parts of a story is another great idea, and I think that could give the player a lot more to think about. Having the player not know what they're responding to would also be hilarious, I'll think about where I can fit that in!
Also yeah, like I said to gametrodon above, I think I'll make the stories get more ridiculous earlier on; my intention was for it to start off normal and get weirder over time. I'll still keep it that way, it just needs to happen faster.
Here’s the stream if you wanted to re-watch initial thoughts (timestamps in the description to jump to your game!) [youtube link](youtu.be/7zAPBeiWuqA)