Space Cannon Delivery Service by Chuckiee
Deliver boxes to other planets, using a chonky cannon. A Ludum dare 53 entry (Theme: Delivery)
Controls:
A/D or Arrow Keys to rotate the cannon.
Space to charge up cannon strength and shoot a package.
Aim
Deliver boxes to customers (towers).
Tech Stack
Used Engine: Unity
Art: Pro Motion NG.
SFX Created using: https://sfbgames.itch.io/chiptone
Tunes made using: Beepbox (google it)
PS: Game scales better in full screen.
| Github Repo | https://github.com/chuckiee3-dev/Space-Cannon-Delivery-Service |
| Original URL | https://ldjam.com/events/ludum-dare/53/space-cannon-delivery-service |
Ratings
| Overall | 101th | 3.829⭐ | 40🧑⚖️ |
| Fun | 86th | 3.829⭐ | 40🧑⚖️ |
| Innovation | 115th | 3.632⭐ | 40🧑⚖️ |
| Theme | 109th | 4.118⭐ | 40🧑⚖️ |
| Graphics | 217th | 3.513⭐ | 40🧑⚖️ |
| Audio | 137th | 3.527⭐ | 39🧑⚖️ |
| Mood | 197th | 3.329⭐ | 40🧑⚖️ |
| Given | 33🗳️ | 56🗨️ |
edit: music is also... interesting, but somehow fitting
Damn that was fun!
Art and music also nice.
In my opinion, better if player can restart ('rewind') level at any time.
The level of finish on the trajectories and the Quality Of Life are really appreciated!
Well done, it's a solid entry!
I think I ran into a tiny bug on the last level (the one with the moons), where randomly in the middle of my umpteenth try I got a "delivery failed" message. I've never seen that screen until that point! :D Even though I did fail many levels - I just used R to reset, as the helpful on-screen prompt suggested.
Either way, a very charming game with an impressive amount of polish. One of my favourites this jam!
I think more deterministic would be better, where planets give predictable outcomes if you come at them from a certain side, like divide them into quarters for a grid based system, or 6's for a hex system, 8's for an octogonal system. would still require precision but less so, and make it more puzzle like because of the determinism.
https://www.beepbox.co/