Grab N' Dash by kyboon

[raw]
made by kyboon for Ludum Dare 53 (JAM)

Please rate the game using the game on LD page.

The game on itch page is Post Jam version.

Use the claws to grab packages, and deliver them to their associated destination, while dodging obstacles along the journey.

Controls

Spacebar - Fly high/low

D/F/J/K - Rise/Drop claws

Gameplay

Grab gnd_1.gif

Deliver gnd_2.gif

Post Jam Updates

Added one hand controls U/I/O/P. Added boost (left shift) for players who wants to fast forward early game.

Ratings

Overall 516th 3.636⭐ 24🧑‍⚖️
Fun 258th 3.795⭐ 24🧑‍⚖️
Innovation 307th 3.682⭐ 24🧑‍⚖️
Theme 183th 4.295⭐ 24🧑‍⚖️
Graphics 705th 3.523⭐ 24🧑‍⚖️
Humor 735th 2.842⭐ 21🧑‍⚖️
Mood 586th 3.545⭐ 24🧑‍⚖️
Given 31🗳️ 28🗨️

Feedback

LDJam user 338038
01. May 2023 · 17:52 UTC
fun concept, becomes challenging very quickly!
Iluvatar
01. May 2023 · 18:18 UTC
First I was like "Okay, this is kinda easy.", but then when the challenge began I reconsidered all my opinions on this game! Wow, it was tough and fun! It was kind of hard to get used to the controls, but once I did I had so much fun. It really feels so simple, but it's actually a pretty deep concept.
unkilledshadow135_Alex
01. May 2023 · 21:22 UTC
Hi there! I really liked how you managed particles on the background! Really solid & bold solution!
Also, I like the simplicity of your mechanics! Everything is clear from the beginning
Obe Dot
03. May 2023 · 15:57 UTC
Interesting idea! Gets difficult really fast.
DX_diar
03. May 2023 · 16:06 UTC
Hello! good game mechanics, great to play it)
Teun de Vries
03. May 2023 · 16:11 UTC
Took some time to get used to the controls, but once you are used to them it's a very fun game!
Cypheus
04. May 2023 · 00:15 UTC
Way to stress me out, but in a good way. I really wanted all the claws to be controlled by one hand (ASDF) instead of separated, since that seems like it would be more intuitive, but maybe that was part of the design decision to make it harder and more novel.

Good feel overall. Simple but effective art.
Tyrannas
04. May 2023 · 14:48 UTC
Definitely agree with @cypheus about the asdf control ! Otherwise the game was quite fun, simple but really effective (i'm quite bad at it though I only got to 12), it would be better if the difficulty was increasing faster than this, since at it takes quite a long time for the game to become a bit "stressful" and it's the fun part of the game ! Anyway good job !
🎤 kyboon
04. May 2023 · 18:55 UTC
Thanks for all your feedbacks!

@cypheus yeah it make sense, for the post jam version I'll add an alternative control for it.

@tyrannas I know the early game is slow too, but that was designed to let new players to get used to the controls first. Maybe I can add a dash button so player who already learnt the controls can fast forward to late game.
resacaGames
04. May 2023 · 21:09 UTC
Very simple but super fun game!!! Got really engaged with the controls and gameplay. The beginning is a little slow but it gets challenging fast, the only problem is the repetition when you die constantly 😋
Great work!!!!
Trevor Lentz
07. May 2023 · 16:59 UTC
Like others have stated, I would have enjoyed having the controls be with one hand key combination. Overall, a simple & fun game that is very intuitive when it comes to the rules/game-play implemented. All the sprites are pleasant to view and match very well. Nicely done. :)
🎤 kyboon
07. May 2023 · 17:21 UTC
@resacagames @trevor-lentz thanks for playing! I've updated the game on itch page as a post jam version, which should address the slow beginning and one hand controls feedbacks.
Aurailus
08. May 2023 · 03:08 UTC
This game is super addictive! I really enjoyed playing it. The controls are easy to understand but hard to master, the game speeds up and gets really challenging at a solid rate, and it looks and sounds great. Great job!
digital bacon
08. May 2023 · 10:44 UTC
Fun little game! Nice graphics, sound & music, great gameplay. Well done!
Sarah Alexa
08. May 2023 · 21:16 UTC
This was pretty fun! I like the 4 claw system and the visuals came together nicely! The music went hard but it looks like you opted out of that category? Either way, great job with it! It set the vibe.

In regards to the controls, personally I think having the claws numbered from 1-4 and using those same keys would make the whole thing feel more intuitive for me but outside of that, everything felt like it worked well! Well done with this!
🎤 kyboon
08. May 2023 · 23:12 UTC
@sarah-alexa Thanks. I used music and sfx from asset store so I opted out audio. For the keys, I added and alternative control U/I/O/P in the post jam version, assuming that the player will use right hand for the claws. I suppose I can add 1/2/3/4 as the left hand alternative in a later version?
JuanRod707
13. May 2023 · 20:18 UTC
Wow this was a very good game! very addictive and gets challenging quite quickly. Would love to play it with mouse for the pane elevation and 4 keys.
Great game!