BROYOTORUSUM by PnDAA

[raw]
made by PnDAA for LD33 (COMPO)
Hi, did it in more or less one day, hope you will enjoy this little game.

Click : Shoot
Right Click : Speed Up

Eat the smalls entities to win : 10 entities = level up, 3 level up = game over. If you eat a big entity you restart a the begining of the previous level. Have fun.
(no sounds)

Ratings

Coolness 58% 3
Overall 2.79 744
Fun 3.06 440
Graphics 2.82 609
Humor 2.60 512
Innovation 2.90 528
Mood 2.40 779
Theme 3.03 679

Feedback

Tigris
24. Aug 2015 · 16:16 UTC
Pretty well "hand drawed" attempt. Carnage simulator.
tGiant
25. Aug 2015 · 18:13 UTC
It was okay.
Qaterknan
25. Aug 2015 · 19:23 UTC
This is absolutely CRAZY! The concept is pretty simple, but the play was challenging, insane and weirdly addictive. I played again! Well done.
OxyOxspring
25. Aug 2015 · 22:20 UTC
Very juicy!
Phil Strahl
25. Aug 2015 · 22:26 UTC
Interesting. Art style reminded me a little of Ed McMillen’s and AVGN’s Super Mecha Death Christ ;) Gameplay was fun and the little red/green indicator helped me lot deciding what to shoot. Cooldown on the main weapon was a little too long for me but I guess that added to the difficulty. Solid entry!
Team Klappermann
26. Aug 2015 · 17:53 UTC
Pretty cool game! It turned out way harder then I expected it to be.
puppetmaster
02. Sep 2015 · 21:18 UTC
Took my a while to figure it out, what I need to shoot. Cool entry! Try to add sound effects for the next.
marvalgames
02. Sep 2015 · 21:32 UTC
that was fun.
Nice mechanic.
Like how you need to play fast to get further.
Like the vector style too.
Just simple and solid.
Will play again
reiknight
12. Sep 2015 · 13:16 UTC
Nice graphics!
jodizzle
14. Sep 2015 · 06:43 UTC
I really liked this game! I took me a while to get the hang of what was going on, but I think the game is balanced with a cool set of mechanics (there's a lot to keep track of with each additional level), is challenging with good pacing and scaling, has fantastic art, and is overall just a nice and self-contained product. I would have loved to hear some audio, but you certainly did a good job given the time constraints. I became increasingly tense as I got more and more points because I knew how much I had to lose, and I was genuinely excited when I managed to finally clutch out a win. I'd be interested to see where you could take these ideas, such as adding a point system, making the speed-up (right click) ability more useful/necessary, etc., etc.

I don't have too many criticisms, but one thing that bothered me is sometimes it seemed as if the spacing of the big entities made it impossible to shoot them all (e.g., four airplanes right on top of eachother with some trees at the bottom), which was pretty frustrating. Maybe the random generation could be fixed up, or you could relax the damage the big entities do?

Again though, great job, and congrats on the entry!
Creative Sectors
14. Sep 2015 · 16:42 UTC
This isn't fun at all.
After reaching level 3 it's the pure essence of frustration.

Althrough I managed to beat the game, it doesn't have anything to do with skill or aim, it's purely random: if 10 small entities spawn before a tree - and you manage to pick them up -, you win.
If a tree spawns, that's guaranteed to drop you back to lvl2 without mercy.

Hands down, it's a good entry, but the mechanics need some work.

Nonetheless, the graphics are good enough and it is innovative. Keep up the good work, just please, next time, make it a bit less frustrating.

Creative Sectors: Kardfogú