Pizza Boss Rush 9000 by MrEliptik
You got crushed..

You play as a kind delivery boy, trying to do his best but your boss is an angry and never satisfied man. One day, as you come back from your delivery, he starts shouting at you because you're late. This is over, you decide to do something this time, so you fight him with the only thing you have: a pizza box
Delivery boy, is a boss rush game where you have to defeat a boss with a pizza box to win the game. Choose the hard door for an extra challenge!
Controls
⌨ KEYBOARD - WASD to move - SHIFT to dash - SPACE to jump - E, F, J, K or L to throw the box
🎮 GAMEPAD - LEFT STICK or DPAD to move - B or L1 or L2 to dash - A to jump - X or R1 or R2 to throw
Catch the box before it falls on the ground to up your combo (and your damage). Throw it fast after catching it to do a super throw (if combo > 5)
License
Made live on https://www.twitch.tv/mreliptik
- Art, code and SFX by me, MrEliptik
- Music: Abstraction https://abstractionmusic.com/
Gifs & video

https://youtu.be/9SKyqCXSMCA
| Itch.io | https://mreliptik.itch.io/pizza-boss-rush |
| Original URL | https://ldjam.com/events/ludum-dare/53/pizza-boss-rush-9000 |
Ratings
| Overall | 297th | 3.842⭐ | 40🧑⚖️ |
| Fun | 110th | 4.039⭐ | 40🧑⚖️ |
| Innovation | 515th | 3.447⭐ | 40🧑⚖️ |
| Theme | 1073th | 3.184⭐ | 40🧑⚖️ |
| Graphics | 467th | 3.882⭐ | 40🧑⚖️ |
| Humor | 191th | 3.8⭐ | 37🧑⚖️ |
| Mood | 560th | 3.569⭐ | 38🧑⚖️ |
| Given | 47🗳️ | 81🗨️ |
Amazing boss fight!
Nice job :smile:
+ When the boss was on the ground I managed to bounce the box off of him and catch it generating combo and doing damage in short amount of time with a simple attack spam technique.
+ I feel like sometimes when I was moving towards the sweeping hand the character would go through it and not get hit.
+ I had some problem with distinguishing the hand slam and hand sweep attacks since they started of the same, so it might be a good idea to have a differentiating signal (like coming down slower with an arc rather than straight down)
+ Sometimes the character would throw the box in the opposite direction (I think especially after catching the box)
+ It would be nice to see max combo on defeat screen as well (I was concentrating on combo and missed his attack, and then wanted to check how high I got but it wasn't there)
+ I feel like one presses the retry button a lot, so if a player is retrying I think the death animation could be shortened (by the amount of retry s) to get back into the game
+ Loved the graphics

Also, I don't know why there is an hard mode, since I barely see any difference.
I loved the art style and audio in the game. but i felt that the theme is not that much fulfilled!
Other than that, great submission!
Very solid entry.