The Smell of Fear by Reecer9714

[raw]
made by Reecer9714 for LD33 (COMPO)
You play a blind monster that relies on sound and smell to hunt. Navigate the map with sound and track down pray by smelling their fear. To win you must kill the eight humans before sunrise at 6:00.

Can run slowly on older computers.

Controls:
W A S D
Space to make a pulse

Ratings

Coolness 45% 1415
Overall 3.20 398
Fun 2.76 641
Graphics 2.65 676
Innovation 4.00 35
Mood 3.09 400
Theme 3.44 437

Feedback

Daniel X. Moore
24. Aug 2015 路 04:45 UTC
Web link points to a .exe, can't run it on my non-windows :(
snarf
24. Aug 2015 路 05:00 UTC
Need more time
馃帳 Reecer9714
24. Aug 2015 路 05:02 UTC
Sorry Daniel just pasted in the wrong place. Also I can only export to windows.
Pusty
24. Aug 2015 路 05:06 UTC
Wow I love the game idea!
And the fact that the particles get red if I kill a human :D
Enrymion
24. Aug 2015 路 05:09 UTC
It's interesting but not very fun finding a non blocked path to humans I see is very hard. Game about relying on sound not having sounds is little weird though understandable for 48 hour game.
Jelinib
24. Aug 2015 路 05:17 UTC
Really cool idea, and looks really neat as well! Sometimes I feel like I'm walking really slowly, maybe when there are a lot of the red dots onscreen(?), but it might be my imagination. I might just be unaware of how slow I'm *actually* going the other 98% of the time! :P

I was once moving downward with 5/8 to go at 4:59am (I know I suck... wandering mostly-blindly in the dark is hard!), when I suddenly got an error. Am I just unlucky? Anyway, this is what it threw at me if it can be of any use:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_controller:

Moving to previous room before the first room.
at gml_Object_obj_controller_Step_0
############################################################################################
馃帳 Reecer9714
24. Aug 2015 路 16:26 UTC
Thanks Jelinib. I think I found the problem and have fixed it but the website wont let me edit my entry right now. Also I forgot to change the end time to 6:00
Ferret
24. Aug 2015 路 22:52 UTC
It froze when I beat the game, was it supposed to do that?
Stephen Patrick
24. Aug 2015 路 23:05 UTC
I really like the idea behind it and the sound-wave viewing of other people. I wish I could chase people faster, I could never catch up to anyone.
馃帳 Reecer9714
24. Aug 2015 路 23:35 UTC
Well Im glad you beat it ferret but it was supposed to got to the main menu.
馃帳 Reecer9714
24. Aug 2015 路 23:57 UTC
The freezing after a win has now been fixed.
nihilaleph
25. Aug 2015 路 00:02 UTC
Very interesting idea indeed!
I noticed you did the soundwaves for humans bounce, why not also for the monster? Also, I think it would be better if the soundwaves moved faster than the monster, it was hard to navigate continuosly... The humans are also too quick for me xp It was hard to get them.
Couldn't finish it though... I got the fatal error too...
Anyway congratz~!
Karai17
25. Aug 2015 路 03:42 UTC
Very fun and interesting, I really liked the sonar effect. Great job!
Archonthewizard
26. Aug 2015 路 23:01 UTC
Interesting prototype. Could be the base of a fun stealth like reverse-horror game.