The Smell of Fear by Reecer9714
You play a blind monster that relies on sound and smell to hunt. Navigate the map with sound and track down pray by smelling their fear. To win you must kill the eight humans before sunrise at 6:00.
Can run slowly on older computers.
Controls:
W A S D
Space to make a pulse
Can run slowly on older computers.
Controls:
W A S D
Space to make a pulse
Ratings
| Coolness | 45% | 1415 |
| Overall | 3.20 | 398 |
| Fun | 2.76 | 641 |
| Graphics | 2.65 | 676 |
| Innovation | 4.00 | 35 |
| Mood | 3.09 | 400 |
| Theme | 3.44 | 437 |
And the fact that the particles get red if I kill a human :D
I was once moving downward with 5/8 to go at 4:59am (I know I suck... wandering mostly-blindly in the dark is hard!), when I suddenly got an error. Am I just unlucky? Anyway, this is what it threw at me if it can be of any use:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_controller:
Moving to previous room before the first room.
at gml_Object_obj_controller_Step_0
############################################################################################
I noticed you did the soundwaves for humans bounce, why not also for the monster? Also, I think it would be better if the soundwaves moved faster than the monster, it was hard to navigate continuosly... The humans are also too quick for me xp It was hard to get them.
Couldn't finish it though... I got the fatal error too...
Anyway congratz~!