SPACE JUNK by pixelgriffin
The best part about games is the big boss battle at the end. Why not play as that big boss?
SPACE JUNK is a shmup "bullet hell" where you play as the antagonist! Fight your way through waves of pissed off humans to justify your intergalactic actions!
Featuring a random generation tool that creates amazing bosses out of SPACE JUNK for you to play as! Review their stats, test them out, and then take them to war!
Fully audible, fully destructible, fully story-driven (kind of), space-bullet madness!
Don't let Earth make a fool of you, grab your SPACE JUNK and prepare for battle!
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Be sure to extract the ZIP file or you will encounter a Java error!
Also be sure to have a recent version of Java installed on your machine!
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Written in Java using LibGDX!
Music composition using FL Studio!
Sound effects using SFXR and FL Studio!
Art using Graphics Gale!
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*Contains some light swearing.
SPACE JUNK is a shmup "bullet hell" where you play as the antagonist! Fight your way through waves of pissed off humans to justify your intergalactic actions!
Featuring a random generation tool that creates amazing bosses out of SPACE JUNK for you to play as! Review their stats, test them out, and then take them to war!
Fully audible, fully destructible, fully story-driven (kind of), space-bullet madness!
Don't let Earth make a fool of you, grab your SPACE JUNK and prepare for battle!
--------------------------------------------------------------------------------
Be sure to extract the ZIP file or you will encounter a Java error!
Also be sure to have a recent version of Java installed on your machine!
--------------------------------------------------------------------------------
Written in Java using LibGDX!
Music composition using FL Studio!
Sound effects using SFXR and FL Studio!
Art using Graphics Gale!
--------------------------------------------------------------------------------
*Contains some light swearing.
Ratings
| Coolness | 84% | 2 |
| Overall | 4.10 | 22 |
| Audio | 3.57 | 96 |
| Fun | 4.02 | 28 |
| Graphics | 4.14 | 63 |
| Humor | 3.96 | 36 |
| Innovation | 4.05 | 30 |
| Mood | 3.98 | 34 |
| Theme | 4.09 | 66 |
i save your profile link to see you game, when i saw it's cool ship generation
as i expected, the game is amazing. Great, no words ;)
P.S. I love you too, haha
Also I didn't realize but is the blue orb the only vulnerable part? It's hard to tell whether I was taking damage.
I killed all the humans but I couldn't beat the boss cause my guns basically fire in random directions (and the humans had destroyed everything except one particle cannon, I started with two guns and two cannons)
Fantastic take on the theme, really funny intro, gorgeous art-style, good music, a true all rounder. Also loved how the managed to have the ship look cool even though it was generated.
The game was really fun. Always appreciated a nice space shooter.
I REALLY enjoyed blasting the ships with the giant lasers, but the turret shots just seemed kinda pointless...they are small and really hard to hit anything with. Maybe if the shots were a bit bigger or they homed better or something, they would have felt more satisfying.
Also, I ran into a bug (on OS/X) where my controls got stuck moving down and went off the bottom of screen and I couldn't do anything or move back up/left/right. I tried pressing all the buttons and I ended up just having to restart.
Still, overall concept and gameplay is a solid 5/5. Not sure if you plan on expanding it in a post-compo version but I'm sure plenty of folks would be into it.
I was able to beat Harcore - but only by exploiting the fact that you can fly off the top of the screen - where you can't fire the turrets, but it seems you can fire lasers? I generated a ship with a tonne of downward-facing lasers and did the whole thing that way.
Cool aesthetic and procedural generation all around. The gameplay portion was pretty simple, but it had a nice amount of variation in it so it didn't get stale.