A Bulletmaster's Ritual by kiririn51
Turns out the afterlife is just as expensive after all.
A little card game where you collect bullets from evil dolls.
Stay on that good chain.

| Browser | https://dev.comeonandsl.am/dev/LD58/ |
| Original URL | https://ldjam.com/events/ludum-dare/58/a-bulletmasters-ritual |
Ratings
| Overall | 75th | 4.045⭐ | 24🧑⚖️ |
| Fun | 127th | 3.818⭐ | 24🧑⚖️ |
| Innovation | 148th | 3.682⭐ | 24🧑⚖️ |
| Theme | 82th | 4.205⭐ | 24🧑⚖️ |
| Graphics | 32th | 4.568⭐ | 24🧑⚖️ |
| Humor | 301th | 3.225⭐ | 22🧑⚖️ |
| Mood | 27th | 4.364⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |

For some reason, the anime Trigun and Cowboy Bebop came to mind. ))
Stylistically very pleasant music and art!
Very pleasing aesthetic with nice transitions here and there everything feels very polished and smooth. The music and the mood keeps us engaged in a game that has a surprisingly good amount of dialogs which made me want to dig the lore and the find the meaning of this bullet marketplace.
The combat system needed more polish but I can't blame you because we did the same thing: having multiple stats that doesn't really matter because the balancing is too easy haha. Once I got the Guner I just steamrolled onto the cards. I'm not sure but I think one time I had a green feedback for an "attack" but it missed so I wonder if the color just means you have a greater percentage of winning ? And if so it would have been cool to be able to keep pushing our luck and try defeating more opponents before ending the round. Or maybe engage multiple cards before "commiting" so you're pushed to upgrade multiple cards. Very cool ! One of the best games I've played on this jam o/
One thing I would change would be the pay chance coloring. Going from green-red to blue-red would be easier to see if one has color blindness :)
The card system at this point feels a bit too simple and unbalanced (especially the gamblers. their money amount is crazy!) but it's definitely good enough for a jam game. With the current difficulty, I also think it might be interesting to make it so that if you deliberately fail you get into a new narrative branch since the dialogues imply that the main character was forced into this.
edit: wait this is the sukeban games entry? everything makes sense now
The balance is a bit forgiving on this though.
I would also have loved to get some kind of hint on which tactic to use on which character as it was not consistenly the same tactic for each type (at least it felt like I can't always use the same approach on a CEO e.g.)
Overall a good game!
Since I'm a sucker for card games, this was a really nice one. I liked the atmosphere and the music, as well as the story.
The ending, however... not so much. You can't give me the option to extort people and then make me the bad guy!
The ending itself also felt a little bit sudden, but I guess that's due to the time constraint of the jam.
But seriously, this was one of the best games I've played so far, so well done!
Amazing artwork! Although I expect nothing less from y'all lol
I replayed several times but I don't think I have found a single use for "Informant" (Intimidate) goon. I think every time being polite or rough were 1-2 color codes better. Dunno if I did something wrong.