GLÜBOP by kristinamay
IMOBBA UBA GLÜBUL GLÜBOP!
NOTE: the embedding isn't working, but it's embedded and running fine over on my itch.io page!
https://kristinamay.itch.io/glubop

Your spaceship has crash-landed on an alien planet.
As far as you can tell, the only thing these aliens really care about is...
...playing a card game??
You are able to glean, through lots of pointing and gestures, that the king of the aliens will help to fix your spaceship, but only if you can collect all of the cards and defeat him in (card) battle.
After this page, almost nothing you encounter will be in English. Get a pen and paper and ready yourself to be immersed in the confusing, cutthroat world of GLÜBOP!
PS: if it's too tough or you need a hint, check out the ??? button in-game (small hints) or the bottom of the itch.io page (big hints).
TECHNICAL NOTES
This is my very first game in Godot, I usually work in Love2D. Holy cow, it's different! I meant to get everything done for the compo (I did follow all compo rules save for timing), but I just didn't have time. I spent so long hunting down weird bugs. There are probably still some left - I'm sorry! And some unicode characters aren't showing up properly. If a missing character is making it impossible for you to figure something out, please just let me know and I can help!
This is also one of the first times that I've made a game for myself. That is, I made a game that I would really, really like to play. It's probably pretty niche, but if you like games like The Gostak or Chants of Sennaar, you will possibly like this one!
With more time, I would have implemented much more world-building and dialogue (I have a dialogue system built out (kinda), but no time to write it!).
THANKS
Thank you to Fletcher for doing everything around the house while I worked on this, and for playing the game while it was written on little index cards.
Thank you to Matt for playtesting an early and very bad build, encouraging me to give it another day before submitting to Ludum Dare.
Thank you to Ben for playtesting a later build and sending me his whole page of notes on the game!
SUGGESTION
I wasn't able to include music this time, but might I suggest listening to the Hollow Knight soundtrack while you play? That's what I did while I was building it. Good vibes.
| itch.io | https://kristinamay.itch.io/glubop |
| Original URL | https://ldjam.com/events/ludum-dare/58/glubop |
Ratings
| Overall | 558th | 3.286⭐ | 23🧑⚖️ |
| Fun | 664th | 2.833⭐ | 23🧑⚖️ |
| Innovation | 47th | 4.024⭐ | 23🧑⚖️ |
| Theme | 603th | 3.262⭐ | 23🧑⚖️ |
| Graphics | 482th | 3.476⭐ | 23🧑⚖️ |
| Humor | 215th | 3.429⭐ | 23🧑⚖️ |
| Mood | 591th | 3.214⭐ | 23🧑⚖️ |
| Given | 10🗳️ | 26🗨️ |
There are hundreds of games to play and the average player spends maybe 10 minutes tops playing a game. The minute I have to start messing with the documentation of the controls then I move on.
@beebster-games Not sure what "documentation of the controls" means but thanks for the feedback! I'm aware that a game like this is quite niche but thanks for giving it a shot.
Here, what I think would have helped: Rely less on understanding text (learning 2 things at once is hard and confusing). Starts with matches with one card, so players have a chance to figure out what cards are better than others, then move on to two cards etc. Don't hide the board after match end, so players try to figure out why they won/lost.
That said, it's well made, looks cool and clearly a lot of thoughts went into it. Congrats!
I think I'm starting to get it... you're crazy! In a good way.
Yes, I also turned on the Hollow Knight soundtrack and got the hang of it.
Thank for work, best wishes!