Debt Collector by someone
Act as a goon for the local loan shark and collect his money by any means necessary.
WASD to move, Space to punch, Hold E to open dialogue response options.
Rotate the camera by holding the right mouse button.
Eh, It kinda just about functions. Really not what I was aiming for though.
Made using blender and my c++ game engine.
The terrible audio was made in the last 20 minutes with LMMS and SFXR.
Added a link to my post jam version if anyone is interested. It improves the level a bit, and has a bunch of of fixes. It also adds vehicles as those are totally needed to get around the tiny street slightly faster.
Ratings
| Overall | 717th | 2.889⭐ | 38🧑⚖️ |
| Fun | 711th | 2.653⭐ | 38🧑⚖️ |
| Innovation | 616th | 2.819⭐ | 38🧑⚖️ |
| Theme | 480th | 3.542⭐ | 38🧑⚖️ |
| Graphics | 692th | 2.528⭐ | 38🧑⚖️ |
| Audio | 488th | 2.3⭐ | 37🧑⚖️ |
| Humor | 320th | 3.181⭐ | 38🧑⚖️ |
| Mood | 709th | 2.819⭐ | 38🧑⚖️ |
| Given | 37🗳️ | 55🗨️ |
I don't think it really needs to be said that this is a pretty basic experience. It's a jam game, so of course it is. Applause for what you got done.
That said, I have occasionally been tempted to use wasm in some of the performance hotspots like matrix math and collision detection. I've optimized the everloving heck out of that Javascript code, but I'm not so foolish as to think I can do better than a modern optimizing compiler.
Jokes aside, this is a very impressive entry. Simple but nice dialog system, a working storyline, surprisingly nice NPC AI, and it has great performance too for a 3D entry that runs in a browser.
I could not click on the dialog options in fullscreen mode btw, but it worked fine in the original embed size.
The game cries about getting expanded w/ more assets (i could hear it through the door sfx), but the core gameplay is solid enough. Some more hit feedback would serve well for the first impression. The music made the experience surreal for good
The lads have five fingers per hand which is pretty accurate
The white background color dazzled me.
In the attempt to hide from those ai bodyguards I caught a bit of suspense waiting for them to find me eventually
As for dialogue, I didn't grasp the controls immediately but I like such experiments. Thanks!
1. I noticed you specially made the animations of sitting down and getting into the car. It's really amazing that one person can create such a work!
2. The self-developed engine is so cool!!! I'm taking a computer graphics course this semester, and I'm almost driven crazy by it.
Gameplay-wise, I got a little stuck. I had a difficult time figuring out some things:
- Who owes money?
- How to get them to pay
- How to open locked doors
- How to enter or drive a car
With a little more legibility and UI feedback, this game has a ton of potential!