The Curator by Maghwyn

[raw]
made by Maghwyn for Ludum Dare 58 (JAM)

THE CURATOR

COLLECT OR... WAIT

A voice asks you to collect. Will you obey?

Enter a white room. Letho, the Curator, invites you to collect colored objects. Simple, right?

But the game watches everything: what you collect, what you ignore, how long you hesitate. Your behavior shapes Letho's reactions, from encouragement to desperation to something darker.

A short & slow (10-20 min) meta-narrative experience inspired by The Stanley Parable. It questions why we follow instructions in games, and what happens when we don't.

⚠️ CONTENT WARNING

This game contains: - Psychological manipulation and gaslighting from the narrator - Emotionally dialogue including desperation, anger, and existential distress - Themes of control, agency, and identity questioning

Some dialogue may be harsh or uncomfortable. Player discretion is advised.

CONTROLS

MOUSE & KEYBOARD

WASD / ZQSD / Arrow Keys — Move

E — Collect object

Mouse — Look around

Shift — Sprint

CREDITS

Game Design / Narrative: Maghwyn

All Dialogue: Maghwyn & AI

Programming: Maghwyn


Multiple endings based on player behavior.

There are a total of 12 Ending, with 5 main Ending.


Logs :

  • Fix: When returning to the main menu, the mouse was locked.
  • Fix: One of the main ending had a bad dialogue mapping, bypassing a condition.
  • Fix: One of the main ending had half its dialogue cut.

Ratings

Overall 470th 3.412⭐ 19🧑‍⚖️
Fun 421th 3.294⭐ 19🧑‍⚖️
Innovation 130th 3.735⭐ 19🧑‍⚖️
Theme 29th 4.412⭐ 19🧑‍⚖️
Humor 119th 3.794⭐ 19🧑‍⚖️
Mood 468th 3.441⭐ 19🧑‍⚖️
Given 20🗳️ 17🗨️

Feedback

Semenchk
Oct 07th · 10:51 UTC
Unfortunately, I couldn't play the Web version, but I can't download it.
DmitriyCI
Oct 07th · 11:14 UTC
It's a good and interesting game. namely, it was interesting to find out the other endings and what would happen next. There is also a good story in this game.

I went through 2 endings. The game was somewhat reminiscent of "The Stanley Parable" game.
Pandalk
Oct 07th · 11:18 UTC
Spent 25 minutes waiting in a room 10/10
I can definitely feel the stanley parable influence here, good work!
🎤 Maghwyn
Oct 07th · 11:45 UTC
@semenchk Thanks, I've added it as an embed for easier access.
RohakarOntari
Oct 07th · 13:30 UTC
A memorable experience, with a hint of Stanley Parable throughout. I started blindly obeying, fighting to contradict our narrator, annoying him, and telling myself “I'm a lab rat” before seeing the concept through to the end.

Too bad about the music; a little background sound would have been great.
Raivk
Oct 08th · 13:22 UTC
Loved the stanley parable, loved Begginer's guide, so this one really scratched that itch too! Cool entry, great idea, could be really big with more content and polish but is quite great as it is. Congrats.
Truedat
Oct 09th · 11:07 UTC
hey dont mess with my brain xD ok now for feedback: the web version for me had no sound, and my character turns the whole time without touching the mouse. after going for the blue ones and colecting a lot there was one chance to collect a red one and i changed the blue focus to this one red, but unfortunately there waas no reaction from the curator that i changed suddenly to the red one in the room, that would have made my day , but nevertheless a nyce entry!
Eugenik
Oct 09th · 16:47 UTC
Top notch on everything!! <3.
🎤 Maghwyn
Oct 09th · 17:53 UTC
@truedat Ahahah! Yeah, there’s no sound in the jam version unfortunately. The system is ready to play VO for Letho, just no audio recordings attached yet. I had a lot of fun experimenting and designing the narrative system with event-driven dialogue, which was way bigger than i thought, so it ended up text-only for the jam.

As for the color switch, you actually discovered one of the narrative paths that didn’t make it in time, I'm sorry ahah! I had a few more endings in mind for that kind of choice, plus some less obvious patterns, lots of ideas on the table.

I really appreciate the feedback! I’m hoping to come back in a few months to add sound ambiance, VO, SFX, and a few more events to give it a proper finish outside of the jam on Itch.io.
huihang
Oct 10th · 13:32 UTC
I couldn't get it. I think this is just a boring game in my view.
🎤 Maghwyn
Oct 11th · 09:49 UTC
Hey @huihang, thanks for the honest feedback! You're absolutely right, if we look at the core gameplay loop at face value, it really is just "run to cube, collect cube, repeat." I'll be the first to admit that mechanically, it's pretty bare bones.

This type of game lives or dies by its narrative hooks and how much the player engages with the meta-commentary and different story paths. When that doesn't land, you're left with... a pretty boring collection task.

I totally get why it didn't click for you. The gameplay itself isn't carrying the experience, so if the narrative angle doesn't grab you in the first few minutes, there's not much else there to keep you engaged.

I'm planning to work on more meta-narrative games going forward, and understanding how to tackle that boring aspect is definitely something I need to figure out. Missing sound/music doesn't help, but there's a deeper design challenge there about keeping people engaged while still making the key point about mundane tasks. It's a big critique of these types of games in general.

Maybe mixing meta-narrative with another genre could help address the engagement issue, though that'd be a massive undertaking for a jam timeframe. Another approach could be leveraging proven dopamine mechanics, like clicker/incremental gameplay (similar to Clickolding), which might keep players hooked while still delivering the meta-commentary. But it'll always be some kind of gamble.

Anyway, I'll stop here before I dive too deep into design theory. Appreciate you giving it a shot!
lespaul59
Oct 11th · 19:18 UTC
wow like it very much very meta! Questioning the theme of collecting. i think its clever. loved it. great job :)
Vary
Oct 16th · 02:47 UTC
I have been collected.

I haven't played Stanley Parable so I don't have that connection, but I did like the narration commenting on my actions. I kinda expected commentary on collecting different colors, though, but it looks like that was planned but just ran out of time, no worries! I do wish there was some audio, but otherwise, nicely done!