Love Monster by Lissar

[raw]
made by Lissar for LD33 (JAM)
Update 1: Fixed flying enemies so they can be killed.

Mini shooter-RPG with a cute aesthetic. Not well balanced or tested, so could possibly be frustrating? Any comments appreciated.

-how to play-

a & d: move
left click: fire gun
right click: teleport to planet
e: heal
space: run
q: cycle dialogue
esc: access menu/level up screen

upgrades:

energy: health
love: action bar (shoot, run heal)
heal: amount e heals
therapy: bullet strength

the world is overrun with cuteness! time to take them out with your handy love shotgun. destroy the cute spawners in each planet system and save the galaxy from cuteification.

Everything except for music by me.
Created in Construct 2.

Music from the Youtube audio library (New Land - ALBIS)

Ratings

Coolness 45% 1415
Overall(Jam) 3.36 400
Fun(Jam) 2.79 726
Graphics(Jam) 4.56 37
Humor(Jam) 2.93 449
Innovation(Jam) 3.09 454
Mood(Jam) 3.92 78
Theme(Jam) 3.26 665

Feedback

Crazi456
25. Aug 2015 · 02:57 UTC
Absolutely LOVE the colors and visuals. Great work!
DrPrettyPatty
25. Aug 2015 · 03:06 UTC
This is a super chill and relaxing game :) If you want some constructive criticism, the only thing that really stuck out to me was that it was kind of hard to tell the difference between warping and dying if you weren't paying close attention.. which is hard, because it's easy to get lost in the pretty visuals and relaxing music. Great job!

-Z
Sichuan
25. Aug 2015 · 03:11 UTC
Amazing art. Apperantly I'm too bad to play though because I keep being overrun by cute animals.
avultima
25. Aug 2015 · 03:23 UTC
Definitely cute! :D

Odd that you had to click the levels on the menu screen before your character was able to get ability points. Also, I could not kill the flying cutes.
Lady Beardo
25. Aug 2015 · 03:31 UTC
Lovely and dreamy!
TsN_RaMPaGE
25. Aug 2015 · 03:35 UTC
A nice twist on the monster theme :) Good job!
🎤 Lissar
25. Aug 2015 · 03:37 UTC
DrPrettyPatty - I had planned on doing this whole death/revival scene but it slipped my mind in my rush to finish! Thank you for reminding me.

avultima - Thank you, I had thought I'd fixed the problem with the flying ones, but apparently I was mistaken! I'll have to take a look at it again later.
raducumiczzz
25. Aug 2015 · 09:45 UTC
Visuals are so so cool. Game is relaxing!
Caspila
25. Aug 2015 · 09:51 UTC
Game was so pretty, but gameplay was a bit underwhelming.

I would love to see that visual on more polished mechanics. Great job nonetheless!
A Flat Miner Studios
25. Aug 2015 · 17:17 UTC
Fantastic artwork! The controls could be a little faster. While I loved the chill vibe, I found that sometimes I wanted to shoot faster than allowed. Need to love the tiny things moooore!
zatyka
27. Aug 2015 · 01:54 UTC
I think the game play could definitely use some fine tuning. Things got repetitive kind of quickly, and the controls needed to be tightened. Lovely art style, and the music fit perfectly. Put me in a relaxing mood.
theholychicken
30. Aug 2015 · 02:52 UTC
Dialogues are definitely the best part about this game for me.
Very pretty color schemes, and the planet walks are ultra trippy!
HellBlazer
31. Aug 2015 · 01:50 UTC
Very original idea, and sickeningly cute graphics. I liked the teleport mechanic as well as the amusing dialog. I feel like the gameplay could be faster paced though, like faster shooting speed and faster movement speed, or maybe just reduce the amount of "love" used for shooting and running. As it stands now, when on a planet with lots of enemies, it seems like you don't have a lot of options other than mashing the shoot button, then mashing the heal button when you get low on health. You could try to evade them a bit by running, but then that also leaves you out of love and unable to shoot. I think more mobility would make it more fun.

A couple possible bugs: Is it normal that when you click on a level/planet system on the menu screen, it gives you ability points? I'm assuming not. Also, some planets seem to spin the wrong way around when you sprint on them (like, objects I'm supposed to be moving towards were suddenly moving away).

Overall cool entry, nice work.

Also, come back to GAF. :)
TackoramaLtd
08. Sep 2015 · 07:46 UTC
Unbelieably trippy and chilled. Monster needed more power/stuff to start with.