Love Monster by Lissar
Update 1: Fixed flying enemies so they can be killed.
Mini shooter-RPG with a cute aesthetic. Not well balanced or tested, so could possibly be frustrating? Any comments appreciated.
-how to play-
a & d: move
left click: fire gun
right click: teleport to planet
e: heal
space: run
q: cycle dialogue
esc: access menu/level up screen
upgrades:
energy: health
love: action bar (shoot, run heal)
heal: amount e heals
therapy: bullet strength
the world is overrun with cuteness! time to take them out with your handy love shotgun. destroy the cute spawners in each planet system and save the galaxy from cuteification.
Everything except for music by me.
Created in Construct 2.
Music from the Youtube audio library (New Land - ALBIS)
Mini shooter-RPG with a cute aesthetic. Not well balanced or tested, so could possibly be frustrating? Any comments appreciated.
-how to play-
a & d: move
left click: fire gun
right click: teleport to planet
e: heal
space: run
q: cycle dialogue
esc: access menu/level up screen
upgrades:
energy: health
love: action bar (shoot, run heal)
heal: amount e heals
therapy: bullet strength
the world is overrun with cuteness! time to take them out with your handy love shotgun. destroy the cute spawners in each planet system and save the galaxy from cuteification.
Everything except for music by me.
Created in Construct 2.
Music from the Youtube audio library (New Land - ALBIS)
| Itch.io (Win/Mac/Linux) | http://lissar.itch.io/love-monster |
| Windows (Temp) | https://dl.dropboxusercontent.com/u/84806007/Love%20Monster%20-%20Win.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=27179 |
Ratings
| Coolness | 45% | 1415 |
| Overall(Jam) | 3.36 | 400 |
| Fun(Jam) | 2.79 | 726 |
| Graphics(Jam) | 4.56 | 37 |
| Humor(Jam) | 2.93 | 449 |
| Innovation(Jam) | 3.09 | 454 |
| Mood(Jam) | 3.92 | 78 |
| Theme(Jam) | 3.26 | 665 |
-Z
Odd that you had to click the levels on the menu screen before your character was able to get ability points. Also, I could not kill the flying cutes.
avultima - Thank you, I had thought I'd fixed the problem with the flying ones, but apparently I was mistaken! I'll have to take a look at it again later.
I would love to see that visual on more polished mechanics. Great job nonetheless!
Very pretty color schemes, and the planet walks are ultra trippy!
A couple possible bugs: Is it normal that when you click on a level/planet system on the menu screen, it gives you ability points? I'm assuming not. Also, some planets seem to spin the wrong way around when you sprint on them (like, objects I'm supposed to be moving towards were suddenly moving away).
Overall cool entry, nice work.
Also, come back to GAF. :)