Collectore - Ludum Dare 58 by Truedat
https://truedat.itch.io/ld58-collectore
Test your reflexes and focus in this fast-paced arrow combo game! Follow the arrow patterns, hit the right keys in rhythm, and collect letters to complete powerful collections. Each combo brings you closer to rare and legendary rewards — but the clock is always ticking!
Shop for buffs, master your timing, and see how long you can keep your streak alive.
Can you become the ultimate Collector?
Ratings
| Overall | 393th | 3.514⭐ | 37🧑⚖️ |
| Fun | 214th | 3.643⭐ | 37🧑⚖️ |
| Innovation | 183th | 3.614⭐ | 37🧑⚖️ |
| Theme | 359th | 3.714⭐ | 37🧑⚖️ |
| Graphics | 407th | 3.629⭐ | 37🧑⚖️ |
| Audio | 203th | 3.629⭐ | 37🧑⚖️ |
| Humor | 585th | 2.452⭐ | 33🧑⚖️ |
| Mood | 626th | 3.129⭐ | 37🧑⚖️ |
| Given | 31🗳️ | 48🗨️ |
The art and music go well together.
Only problem I had was, that I hade to play it in a small window since the full screen didnt scale right on my screen, so the shop was unusable in that mode and a little small in the windowed mode
@curtis-pelissier ..the game was first with alphabet with 500 words to type ;) changed it to the arrows combos.
@lyshaka ..yeah lost nearly a whole day with struggling unity webgl exports not working. shop could improve alot!
I fixed it with zooming in on the small player, but wanted to let you know to maybe set a fixed aspect ration next time? (Im not familiar with the export options of unity)

Nice entry!
Well done :wink:
I did have to adjust the browser css of the canvas width to 500px on Firefox to get the screen to display correctly, but that’s a minor issue.

### Gameplay Talk
The shop was what really had me hooked. After playing it a little, I wondering if there was some strategy I could use to buy the "reset to 1 letter" shop option. (I even paused in the middle of writing this to try one time, which got me to that level 18 attempt). I did eventually succeed, but it was thanks to exploiting a (fun) bug - more on that later.
I realized letting the letters expire naturally makes them explode into a much larger number of coins than if you "collect" them into your bottom bar. There's a tradeoff there, since collecting a full set of letters gives a pretty hefty boost of cash (25/50/much larger number, I believe). My not-rigorous evaluation after a handful of attempts is that it's basically correct to ignore everything but the common letters, and spend coins to finish the common word if you're down to 1-2 missing letter types.
What broke the game wide open was the realization that clicking a letter in the middle of a "set completion award" duplicates the payout. Though this is definitely unintentional, it sparked a whole new kind of exploration: how could I most-effectively exploit this to reach the long-awaited "reduce arrows to 1" purchase?
I ended up adopting a strategy where I'd fill up my normal "collector" word until it was fairly close to full, then purchase some letters to leave it with 1 left. Then I'd rush as many combos as I could to stack a bunch of normal letters on the screen (usually 3 was my limit, I could get 4 on screen if the sequences were very short) purchase the last common letter, then quickly click to collect all of the on-screen letters before they expired. This would duplicate the 25 coin reward for each letter I had on-screen, netting 75 - 100 bonus coins.
It was pretty interesting, because even though I could get ridiculous amounts of money, I still had to think about how to sequence my purchases. Especially important was the timing of the "reset to 1 arrow" purchase - you wanted to get a combination to nearly complete & have as many common letters banked as possible. Basically as soon as you reset to short sequences again, you needed to try to score a 3-4 duplicate (or higher) right away to refill money reserves. Short arrow sequences make the duplicate bug much easier to exploit, but you're still at the mercy of RNG to try to get common letters (ironically the rarer letters are worse, since they don't duplicate the reward).
There's probably extra nuance about how you could optimally exploit this bug, but with my strategy I was able to effectively go infinite (I looped back to 1 arrow sequences a couple of times & passed level 30)

So, all of that is to say, I had a lot of fun playing this game!
### Feedback Notes
The rewards from the shop were very simple, but the incentives they ended up creating (with the help of a little bit of bug-exploiting :wink:) was very fun to strategize around.
It is a bit unfortunate that the rare letters didn't seem to be worth collecting for me - my strategy was so centralized on the common letters that they were mostly a downside. Maybe a mechanic where rare & legendary letters cycle through a couple different letters before disappearing would be interesting - you can leave them waiting, but you'll want to pay attention to whether they swap to a value you can actually use.
Also, bug stuff aside, I did really like how tracking which letters you already picked up was important, and how splitting your attention between collecting letters & typing sequences was key to maintaining a steady income.
The presentation of the game was nice. The music kept me in the groove & the background matched the feeling of the music well. Little bits of polish (the screenshake & visual effects of letters being entered) were great.
Thanks for making this!
I like the atmosphere and the sound effects, it is very rewarding hearing the payout sound
On the LDjam site, the timer is cut off on the top of the game, but I think that's due to the resolution on LDjam more than your game itself. Still, I enjoyed this quite a lot. Reminds me of a lot of the minigames you get when fishing in Black Desert Online. Good work!