Creepy Collector by woona
CONTENT WARNING: Bullying, detached body parts, too much toilet humor
A nostalgic game about making your own collection of toys! Plot twist: all of the toys are gross and aren't really meant to be in your hands...
Protect yourself and your pocket money from school bullies by showing them the best exhibits from your collection!
Features:
match items to deal maximum damage and defeat bullies
3 playable characters with unique twists
60 collectable items with different effects
7 bullies to defeat with different strengths and weaknesses
Controls: mouse only
| itch.io | https://begunkov.itch.io/creepy-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/creepy-collector |
Ratings
| Overall | 124th | 3.915⭐ | 61🧑⚖️ |
| Fun | 121th | 3.831⭐ | 61🧑⚖️ |
| Innovation | 81th | 3.879⭐ | 60🧑⚖️ |
| Theme | 228th | 3.932⭐ | 61🧑⚖️ |
| Graphics | 278th | 3.931⭐ | 60🧑⚖️ |
| Audio | 181th | 3.678⭐ | 61🧑⚖️ |
| Humor | 84th | 3.921⭐ | 59🧑⚖️ |
| Mood | 199th | 3.864⭐ | 61🧑⚖️ |
| Given | 57🗳️ | 99🗨️ |
Oh and great art and soundtrack too!
It was a bit hard to manage the items as I tend to forget how many vomity and scary-scary stuff I have in my inventory, etc.
Some sticky items tend to be outclassed later, so it's another newbie trap :D
Unless you're playing with a 3-slot guy. He can probably utilize both sticky 2+3 items.
Like:
☠️☠️ (have 2)
10 minutes of coding :D
Very ldjam-style
Btw, my game has the same issue. But I haven't thought of it in time.
Стиль проекта шикарен - юмор, арт, геймплей, мне очень понравилось
I beat the game on my second try. I thought I understood the multiplication rules, but at some point the game calculated it differently.
The style of the project is amazing – humor, art, gameplay – I really enjoyed it.
I placed two items on 2 skulls and 3 abominations, expecting 6 damage (the bully didn't have a phobia of skulls or abominations, but he wasn't indifferent to them either).
But the damage dealt was 5, not 6, and the bully survived :)
I tried playing as the Major for the second time, and I think it's the easiest difficulty level.
The Trickster has 3 slots, and if the bully only has 2 HP left, I still have to spend 3 items per turn. This is really painful. And he gets less money, so he can't buy new ones. It only makes sense to buy STICKY items.
It was also fun to deal massive damage to the final boss (-32 HP) by combining a tarantula and a firecracker.
If you continue this game, I think it'll be fun to create combos (putting two required items together will give a new effect or change the damage multiplier).
I had to do trial n errors until I figured out how to play this game. Managed to win couple fights.
My only suggestion is to show your currently own items while shopping to prevent buying similar items.
Thanks for your feedback and suggestions!
Here's a calculation example just to clarify things:
item 1: ☠️☠️☠️☠️ + 🪲🪲🪲🪲
item 2: ☠️☠️☠️ + 👻👻👻
item 3: 👻👻👻👻
and let's say enemy fears ☠️ and ignores 🪲
Result would be: (☠️☠️☠️☠️ x ☠️☠️☠️ x 2) + (👻👻👻 x 👻👻👻👻) + (🪲🪲🪲🪲 x 0)
so 4 x 3 x 2 + 3 x 4 + 4 x 0 = 36
Again, the UI doesn't do the best job of showing this, and I didn't really want to write a wall of text explaining all the math in-game...
Most fun part for me was not just winning the battles but multiplying fear stats as possible I can so I one shot them.
I agree on other comments about displaying items and their stats between fights so I can buy properly.
I can eat breakfast even though I have < 3 dollars.
Graphics were just on point. Sounds suits well.
Having different item features like sticky or dizzying is great to rely on them and buy more agressively.
UI during the combat is also satisfying.
I tried on the web btw.
I think you have a good combat system here. It's simple yet effective. I think you should make a full game around it.
Also, I absolutely love the art style!!!
Would love to see more item combinations and synergies. Great work!
I think one thing I wouldve really liked to see would be the ability to look at your current items while browsing the shop so you dont have to remember what you already have.
Great entry!
I enjoyed the flavor text and dialogue a lot, too!
Was super fun to play through the game, I thought it was balanced really well, where it wasn't too easy or too hard. I was hovering at around one heart after each round due to a mishap with one of the earlier bullies, I was super focused the whole way through to not let anybody get an additional hit in. Sound effects and art work well too here, I especially like the art for all the items and the sound effects playing when the bully is attacked with the various multiplications and resistances. Very cool game, great job!
Also I had a bit of a problem with recognizing icons at first glance. Some of them were very similar to each other and had to look over tooltips constantly, but at least you had tooltips! That doesn't happen often :)
Overall very well done :heartbeat:
You have a huge variety of different items with some awesome descriptions also. I think that is impressive for and LD gamejam game.