Color Collector by zuoyueren_kiara

Color Collector is a uniquely designed escape room puzzle game. You play as a magician with the power to collect and manipulate colors. Use your magical abilities to solve puzzles and progress through challenging levels. But remember — you're not just collecting colors, you're harnessing their properties! Turn fire into water? Revive withered trees? Everything is possible when you master the power of color!!
How to Play
👆Collector to interact:

💧Picker to collect:

🪣Bucket to paint:

Screen Shots
🎨Tool design that mimics classic painting software
🧚♀️The experience is guided through dialogue and prompts
| Full Gameplay Video | https://www.youtube.com/watch?v=BTnoJRvdnXM |
| Original URL | https://ldjam.com/events/ludum-dare/58/color-collector |
Ratings
| Overall | 627th | 3.158⭐ | 21🧑⚖️ |
| Fun | 717th | 2.632⭐ | 21🧑⚖️ |
| Innovation | 288th | 3.421⭐ | 21🧑⚖️ |
| Theme | 618th | 3.237⭐ | 21🧑⚖️ |
| Graphics | 311th | 3.842⭐ | 21🧑⚖️ |
| Humor | 545th | 2.594⭐ | 18🧑⚖️ |
| Mood | 611th | 3.158⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 6🗨️ |
I'm really happy that so many of you liked the art and theme — I put a lot of heart into those parts. While the game's not perfect due to time and technical limits, I'll keep working on it and do my best to improve it based on your feedback💖!


The only drawback for me is the click sound that is a bit high and quickly becomes annoying (item selection sound is good though)
A small background music would add a lot to your game !
Congrats for your first jam !
You have great idea foundation that with enough polish will make for an awesome puzzle game. The art style is already great, too, and your adorable character is enough to catch player's attention and instantly make them fall in love with them! (well, I know I am!! www)
I really missed at least some background music to set the mood. Some small looping music would have been great to enchance the experience. (*´ω`*)
With puzzle aspect of the game, I kind of wished it was a little less linear. It would be super cool to have more room for experiment with the core game mechanic, when you use wrong colour and see what happens (see it not working), instead of character invading your screen and telling you're doing something wrong. Especially with such creative idea, it really gets your primal instinct 'do and see what happens' going. Repicking placed colour probably would allow for this experiment to happen. (Though I totally get it being a pain to both program and draw in compo jam. The fact you did so much is already crazy!)
This is definetly a great first game jam entry, and compo to top it all!! Such a good job, please keep going!! I really hope to see you next game jams, please lets meet again!! (I'd love to see more of your cute characters!! >//<)

The art is very nice and soothing, and the UI looks good! This has potential to grow into a long game in the future if you continue to work on it. And getting to learn Unity as you go is impressive, the skills you learned can be of great use in future games.
BTW since you said you just started learning, I wanna give you props for being one of the few Unity games I've played in this jam that actually had correct UI scaling!! Most games don't bother to do that and thus don't work on my tiny laptop. So thank you for that! x3
Enjoy the vibe!
