Bootya by apoly
Bootya
This game was made in 3 days for Ludum Dare 58

You are Bootya, an intelligence which hates entropy. Unfortunatelly some meatsacks are either lazy or they love entropy, so you have to collect it and dispose of it.
Navigate their dwellings, collect entropy, improve your body and depart for the next collection point when you're done with the current one.

Controls:
WASD or arrow keys to move
Note on macOS build
To make game runnable first you need to run
xattr -d com.apple.quarantine ~/Downloads/Bootya.app
Credits:
- Programming/Music/Design by Alexander Polyakov
- Art/Design by Nika Khudonogova
Tools and libraries
- raylib - render, sound, input, OS interaction
- eecs - ECS
- edat - text parsing and data storage
- Aseprite - sprites
- Bitwig + AdlibBlaster - music, sound effects
| Link | https://apoly.itch.io/bootya |
| Link | https://apoly.itch.io/bootya |
| Link | https://apoly.itch.io/bootya |
| Original URL | https://ldjam.com/events/ludum-dare/58/bootya |
Ratings
| Overall | 227th | 3.727⭐ | 24🧑⚖️ |
| Fun | 285th | 3.5⭐ | 25🧑⚖️ |
| Innovation | 564th | 2.955⭐ | 24🧑⚖️ |
| Theme | 291th | 3.826⭐ | 25🧑⚖️ |
| Graphics | 540th | 3.318⭐ | 24🧑⚖️ |
| Audio | 394th | 3.136⭐ | 24🧑⚖️ |
| Mood | 537th | 3.326⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 24🗨️ |
I cleared all the rooms by 99%, but it seems impossible to clear them by 100%.
A very relaxing game with great music in the style of 16-bit consoles. I even forgot I was playing it at work:D
@kykypy3o8 I think it is either that there're a couple of pixels of dirt in inaccessible locations, or it's a rounding error. I'll take a look, thanks! Music and sfx are indeed written using Adlib-like VST, so it's exactly late 80s, early 90s style, when consoles and PCs were using OPL2 and OPL3 sound chips. Sound cards like Ad lib, SoundBlaster and Pro AudioSpectrum will sound like that as well as Sega MegaSystem and some arcade games.
I was disappointed when I got to #8000 but wouldn't let me upgrade Width again :(. I later noticed the limited number of upgrade lights, but it would have been nice to just not show the cost or something if there was not an upgrade available. It's probably for the best though, as those other upgrades are helpful too :laughing:. Nice audio style, I like it ;).
Got me thinking - what terrible people live in this house to leave such mess behind? If I were that vacuum cleaner, I'd definitely want revenge too.
Thanks for the great experience!
@tagart honestly the third level might have a bit too many layers (dirt is two-layered) so it really hides how shitty it is in the resulting noise. We have planned to have several cleaning modes to clean stuff from top and then move to a shittier layers, but didn't figured how that will work overall, so decided to drop it for the jam.
@jimbly do you think it's just kids? It might be a wild investor party or an entropy loving market manipulators, that will fit their characters. Yeah, we definitely need to hide price when you cannot upgrade any further, that's a good point!
@jscommander well, you're only borrowing a body of a vacuum cleaner, you're playing as Bootya, an intelligence a bit outside of our realm of understanding. Glad you've enjoyed the game and didn't notice how time flies!
I thought at first glance it was going to be a vampires survivor cleaning sim somehow :laughing: but this more relaxing cleaning was very nice. And I liked the storytelling with the paw prints and such.
Very nice entry!
Playthrough:
https://www.youtube.com/watch?v=uq3mMMWLYTs
(also, those dirty scumbag humans...)
I’m totally the target audience for this kind of game, so I’m pretty satisfied :smile:
The upgrades feel really noticeable (even if I didn’t try the rotation one much, all the others give a real sense of progress)
@local-minimum thanks! I think due to the limit on the credits we kind of provoke players to try again with a different build, though with such a limited types of upgrades it's hard to pull off. We kind of thought about Vampire Survivors type of progression after we finished making the game :D It might add a bit of replayability, but it will either require a weighting for upgrades (so there'll be no useless upgrades at the start) or a significantly bigger upgrade selection, like adding cleaning devices on to your body and upgrading them individually. Thanks for the video!
@firellon thanks for playing, glad you've enjoyed it!
@frib Thanks! There're two layers to dirt, one is a pixel sized particles and another is a smeared dirt. We didn't have enough time to figure out how to make upgrades work in such a way so you will get different cleaning efficiency for different layers and still not be too confusing.
@loiclegrosfrere nah, first level is just super messy meatsacks leaving so much entropy behind them probably returning after a party to their tiny den and making a mess :)
Jusdt as an idea, that player can start the game without being able to "see" the location, and gradually buy sensors that improve its perception
Cool idea! fit the theme and is interesting to play. I feel very satisfying being a full-upgraded vacuum robot to clean the room. Good Game.
Had lots of fun playing, thanks!
Nice robo-cleaner simulator! Like a real one ^_^