Rocky Mountain Marbles by ZungryWare

[raw]
made by ZungryWare for Ludum Dare 58 (JAM)

This game of marbles is for keeps! Knock your opponents' marbles into the pit and collect new marbles with special abilities in this turn-based physics game!

This game features a 2-player mode so if you have a friend around to try it, I highly recommend it!

Play it here! (Chrome is required)

marble1.png

marble2.png

marble3.png

Ratings

Overall 591th 3.225⭐ 22🧑‍⚖️
Fun 348th 3.421⭐ 21🧑‍⚖️
Innovation 187th 3.605⭐ 21🧑‍⚖️
Theme 726th 2.842⭐ 21🧑‍⚖️
Graphics 436th 3.553⭐ 21🧑‍⚖️
Audio 437th 2.947⭐ 21🧑‍⚖️
Mood 632th 3.105⭐ 21🧑‍⚖️
Given 10🗳️ 15🗨️

Feedback

Crowelian
Oct 07th · 15:54 UTC
I liked the style of this game.
skale
Oct 08th · 09:03 UTC
It's really fun to play. The sound of marbles made me smile :). Graphics is great and overall feels like a polished game
Vadim Lyanka
Oct 08th · 12:20 UTC
Cool game
Artificer
Oct 08th · 13:19 UTC
WOW! There's a lot to this game! I'm impressed you added such decent AI to play against. The sound effects and atmosphere are nice, idk why but it reminds me of halo lol. Also it work on Safari too! Nice work :smile:
freeworld
Oct 08th · 23:07 UTC
That was very interesting, you managed to put together a very elaborate game in this short amount of time! The 'crunchy'/noisy look really added a lot too, great job!
Rewzu
Oct 09th · 00:33 UTC
Really fun idea. The game plays well and feels complete. Quite impressive entry! :D
Eugenik
Oct 09th · 01:14 UTC
i like this game.
Ira Baciu
Oct 09th · 09:31 UTC
A game for two players! Crazy. I can't even imagine the amount of work it took
Threeli
Oct 10th · 23:35 UTC
Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!

I'm blown away by the amount of work you put into this. Genuinely no idea how you pulled it off. One of my favorites in the game. I echo @rewzu's sentiments here, it feels very complete. I have no critiques, I only wonder if you've considered expanding and releasing it?
Threeli
Oct 10th · 23:36 UTC
I'm also wondering, do you have an Itch page?
🎤 ZungryWare
Oct 12th · 08:06 UTC
@threeli Thanks for playing! I built it in groverburger's Jazz game engine and used the cannon physics library for the physics simulation. Simulating perfectly spherical marbles on a table isn't too hard to set up, it turns out. Most of the work went into the controls for placing and aiming the marbles and the rules and flow of the game. That and balance. I had to tweak the parameters a lot to make sure the games didn't end too quickly or drag on forever, and I still think I didn't quite get that right. Am am working on a post-jam version, but probably not to publish/sell but just to improve some of the things I didn't have time for in the jam version. One of the things I've already done is replace the 'skip a shot for a free marble' mechanic with a 'shooter marble' which returns to your collection at the end of the turn. It solves the same problem of making sure you can never fully run out of marbles without clogging up the board with an ever-growing pile of marbles around the goal marbles, which turned out to be an issue in 2-player mode.

I have an itch page zungrysoft.itch.io but it only has a few of my games. All of my other jam games are on my website zungrysoft.github.io
🎤 ZungryWare
Oct 12th · 18:16 UTC
@skale Thanks! I didn't have any marbles laying around so I used D&D dice instead. I recorded myself clacking them against each other and against the table and varied the volume and pitch in-game based on the force of the collision.