Revolution Nexus by Moonblast


Gather and complete the network of connections to
achieve the revolutionary uprising.
🖥️ Recommended to use full screen.
🕸️ Build a network of partners by establishing cooperative relationships with various collaborators.
🛡️ Defend against enemies by shooting or seeking help from allies.
🏆️ Gradually expand your network, fill the penetration progress bar, and complete the revolutionary operation.

Credits
@ArsenUki Character Art
@Moonblast Everything Else
| Link | https://anzwurgon.itch.io/revolution-nexus |
| Original URL | https://ldjam.com/events/ludum-dare/58/revolution-nexus |
Ratings
| Overall | 25th | 4.25⭐ | 54🧑⚖️ |
| Fun | 29th | 4.137⭐ | 53🧑⚖️ |
| Innovation | 106th | 3.824⭐ | 53🧑⚖️ |
| Theme | 482th | 3.538⭐ | 54🧑⚖️ |
| Graphics | 49th | 4.5⭐ | 54🧑⚖️ |
| Humor | 379th | 3.033⭐ | 48🧑⚖️ |
| Mood | 160th | 3.949⭐ | 51🧑⚖️ |
| Given | 46🗳️ | 68🗨️ |
I like the UI and Characters art!
Well done!
Brilliant art and fun game play, congrats!
@thisisspy @phoenix-fireflower @ueighti @sceef Thank you for enjoying the game. It's great to see this concept being conveyed.
Gameplay wise I think it's fun, simple yet effective. I think it'd be nice to have 2 or 3 levels of fastening (instead just one 3x) so we have more control in how fast we want our gameplay is. Clearer indicator for different roles would be nice too.
Overall it's a very great job! If you continues, I would be excited to play it again!
It would be nice to have some kind of queue for active projects, because sometimes I couldn’t remember what I was working on. But pretty solid and complete experience overall!
A small suggestion: maybe it would be better not to cut off the previous voice prompts when new ones play?
Also, if some photos could be dragged within a certain range, it might feel more flexible (though that might make it less like a “relationship web”).
I really like the style of Arknights and absolutely love this work!
Art, sound, UI, all on point. Well done to all involved in making this. I expect it to place highly.
Maybe the game can slow down a bit(like 0.5x speed) when player click the characters to change the game pacing. That way player can attack and consider which one to connect next at the same time instead of pausing the game to think
Guys - good job! Thanks for the gaming experience!

Also the game kinda requires you to be zoomed out most of the time which makes the text hard to read.
I kinda expected that over time enemies would grow stronger so it would become unfeasible to click on them and you HAD to rely on helpers.
Only thing a bit nagging was that I couldn't easily toggle between 3x and 1x speed with a hotkey, and also that shooting with the mouse felt really weird when it was in 3x speed (cause it often times registered as a camera pan instead)
But the game is already quite fun I have to say :)
Honestly amazing work, you must have really been working hard every hour of the jam!
Will be looking forward to a post-jam version ;)