$ECURITY CHECK by babyfoodstudios

[raw]
made by babyfoodstudios for Ludum Dare 58 (JAM)

IMG_8713.png 2.png 3.png 4.png 5.png credits.jpg

Ratings

Overall 117th 3.929⭐ 86🧑‍⚖️
Fun 230th 3.613⭐ 86🧑‍⚖️
Innovation 130th 3.735⭐ 85🧑‍⚖️
Theme 160th 4.065⭐ 86🧑‍⚖️
Graphics 34th 4.554⭐ 86🧑‍⚖️
Audio 98th 3.945⭐ 84🧑‍⚖️
Humor 68th 3.988⭐ 85🧑‍⚖️
Mood 123th 4.018⭐ 84🧑‍⚖️
Given 47🗳️ 97🗨️

Feedback

peggy404
Oct 06th · 18:45 UTC
Very cool game, love the art style. And the hand animation really gives a nervous vibe, super immersive to play!
LDJam user 148539
Oct 06th · 19:52 UTC
Really like the atmosphere, vibe and artstyle. had to download to play because the GUI didn't seem scaled properly for HTML and UI elements were off screen. Aside from the one technical issue this is a really solid experience.
KabanoVotake
Oct 06th · 19:57 UTC
love how its look!
MaxineY
Oct 06th · 19:57 UTC
Yes we've noticed this issue and have been trying to fix it. However, after multiple tests, it still shows that on some people's computers (such as mine) the scale is normal, while on others', it slightly exceeds the limit... Thank you very much for your download!
Pandoru
Oct 06th · 19:58 UTC
really funny game, love the little hand movement haha, congrats for your game!!
Andy Wang
Oct 06th · 19:59 UTC
Show me the money! Let it rain!
rascar_capac
Oct 06th · 20:05 UTC
The game seems veeery cool but unfortunately I wasn't able to play it properly, the image seems cut off due to a resolution issue, both in web and in windows builds. I'll come back to check if it's fixed and give you guys a proper rating!
Csardas
Oct 06th · 20:10 UTC
## :wrench: PLEASE READ IF YOU HAVE LOCAL DISPLAY ISSUES ON HTML5
hey guys, if you are having trouble seeing the full screen in h5 build, please try **zoom the website to 150%** and see if that works :smile:
LDJam user 237945
Oct 06th · 20:31 UTC
Great, the gameplay is nice and calming and the art is perfect!
Ulziton
Oct 06th · 21:11 UTC
Insane visual!
MaxineY
Oct 06th · 21:16 UTC
@ulziton As the lead artist of this game thank you for the review! (*^_^*)
Ulziton
Oct 06th · 21:17 UTC
@maxiney you make it 10/10
IndigoWolf
Oct 06th · 21:28 UTC
Loved the art and sound on this. Enjoyed the concept too and was well executed. Gave me a bit of 'Papers, Please' vibe.
teroflups
Oct 06th · 21:48 UTC
A cool implementation of the idea plus vibe graphics
MaxineY
Oct 06th · 21:50 UTC
@indigowolf Yes I particularly like‘Papers, Please'. When I was refining the style of scenes and creatives, I thought of the concept it conveys more than once.
LRDJJ
Oct 06th · 22:09 UTC
Love the aesthetic! I see a lot of comments mentioning the scaling issue, I had no issues with it! I'm not sure if you fixed it, or it just happened to work for me.
Ira Baciu
Oct 07th · 00:33 UTC
A wild game! "Can I bet my wife" is wild, haha
kkritikov
Oct 07th · 00:52 UTC
Amazing visuals and audio! One small suggestion: adding shadows to objects could make everything look less flat and more polished. Also, it might help to draw all objects and backgrounds at the game’s native resolution from the start, so they don’t need to be scaled later and lose quality.
mokukeki
Oct 07th · 02:30 UTC
The art is great and the collage style(maybe?) is cool
ProtoHere
Oct 07th · 02:47 UTC
art is incredible! I think starting off it was pretty unclear what the goal of the game was. Like im not sure what exactly the point of placing and organizing the items was besides the general idea of "collecting." Ran into an issue where I would pick up an item and try to place it and it would prevent me from doing anything with that item. Very cool game!
debugman18
Oct 07th · 02:57 UTC
I love the art, really unique game.
liumeishan
Oct 07th · 06:21 UTC
the art is so fancy i love it! nice !
Bestdtang
Oct 07th · 06:43 UTC
Checking out other people’s bags is oddly rewarding in a way, and the visuals are super beautiful!
LDJam user 416499
Oct 07th · 08:47 UTC
Simplistic and fun! I was just grabbing every weird thing that fits and realized halfway you're supposed to look for the contrabands
HomoLudens
Oct 07th · 10:22 UTC
strong art
nextnoon
Oct 07th · 10:26 UTC
Some of the best art out there holy crap! Only suggestion I have is slowing down the speed at which the intro dialogue appears. Other than that, love the animations, love the gameplay, and most importantly love the diss at JFK airpoort
JiPark
Oct 07th · 10:40 UTC
10000/10!!!!!! The combination of theme, art, and gameplay fits together too well.
bono
Oct 07th · 11:29 UTC
Nice take of the theme with expressive art style and good pace
HappySealGames
Oct 07th · 12:57 UTC
A very nice idea, executed really well! The visuals and sounds are also very well done. Congrats!
crazyqq
Oct 07th · 13:18 UTC
very interesting game!beautiful graphics and comprehensible rules,I love it!looking forward to future projects.
OldDog
Oct 07th · 14:11 UTC
Super fun game — the visuals, music, and overall design are excellent. I’ve spent a lot of time on it, and carefully debating which items to take is genuinely engaging. The only downside is the chest is too small, so you can’t store much. If I could see more detailed info on each item and its value, it’d be perfect.
Rinzu
Oct 07th · 16:00 UTC
Loved the artsyle and the concept! Good game
lespaul59
Oct 07th · 18:29 UTC
wow! awesome entry! the art style is so cool and the animation is sick. love the music and the overall vibe! congrats to the whole team!
APDT
Oct 07th · 18:57 UTC
Cool game! I really liked the way she looked. There is not enough responsiveness from the game: I would like to know the cost of the items
Artalasky
Oct 07th · 19:22 UTC
Smells like a new hit for Steam :)
nassshie
Oct 07th · 20:17 UTC
The grarhics are incredible!!
MaxineY
Oct 07th · 20:41 UTC
@apdt @olddog Thank you for your suggestions. Actually we did compile a table of prices for each item, but to increase the difficulty of the game, we decided not to disclose the specific prices, allowing players to make estimates based on their basic intuition and life experience. Otherwise, it would turn into a purely mathematical addition and subtraction game (after all, when picking up items in real life, the price of the item doesn't suddenly appear above it (*^_^*)
Iriska
Oct 07th · 21:15 UTC
Really love the idea, graphics and music!💜⭐💜
korzhik
Oct 07th · 21:16 UTC
The visual style is very distinctive, and the art is a super strong point of this game. The gameplay, however, is inferior to the art. You simply collect items and dump them into the box to meet your money quota. Overall, it's a very good game, at the very least worth trying.
Vipaka
Oct 07th · 22:19 UTC
I would make a terrible TSA person. I failed repeatedly, but the music was a jam!
swaiky
Oct 08th · 00:33 UTC
Oh wow! The visuals are so fun — love those dynamic effects! 😍
An1s
Oct 08th · 03:03 UTC
The picture quality is excellent, I really love this art style!
Smiling
Oct 08th · 03:12 UTC
Nice!
Ciphereo
Oct 08th · 05:53 UTC
I really love this artistic style. It's done so well!
ZungryWare
Oct 08th · 09:10 UTC
I recorded myself playing your game and gave my feedback. Timestamps are in the description. https://www.youtube.com/watch?v=6JL6b3sPi2c
gamesplusjames
Oct 08th · 09:13 UTC
Nice to see another things on a belt-based game :D This is absolutely great. I love the artstyle and the whole vibe of the game in general. Trying to fit everything into the grid was a fun challenge! Great job!
roumo1025
Oct 08th · 10:49 UTC
so cooooooooooooooooooooool
NonDev
Oct 08th · 11:00 UTC
Fun style and groovy music. Having to commit when you place things into your box is interesting and mildly stressful! I think highlighting which squares in the grid the object is going to get placed into would've been a small QOL that helped, since it's a bit annoying at first to manage that while under time pressure from items going by - but that's pretty minor.

Team did a great job!
SaltyFeesh
Oct 08th · 11:33 UTC
@zungryware
Thank you so much for your feedback! It’s really helpful.
You’re right, the tutorial could definitely be improved.
As for the item prices not being shown, that was actually intentional — we wanted players to rely on real-life common sense to decide which items might be more valuable to take.
And yeah, that was actually an important feature that I forgot to mention in the tutorial...
Artificer
Oct 08th · 12:22 UTC
I really like the art and the music. Gameplay was fun but I didn't realize i could take everything and puzzle piece it for max cash. I was expecting to have to sneak the items or maybe be busted if I take too many but that's okay, made stealing way easier. Exceptional polish!
yungfrv
Oct 08th · 13:04 UTC
so funn, u guys did a great job
Arthur20251004
Oct 08th · 15:11 UTC
nice art
xigua
Oct 08th · 15:16 UTC
The art is so impressive and I love it!
Svney
Oct 08th · 16:22 UTC
The art is so impressive !!!!
Svney
Oct 08th · 16:22 UTC
The art is so impressive !!!!
mea
Oct 08th · 19:51 UTC
Super cool game!!!! Definitely appreciate the art style :) very engaging and creative
Bobap
Oct 09th · 02:41 UTC
Interesting concept, but had trouble finding out how to take enough items to clear level 3. Didn't seem like there was much choice than to steal as much as possible.
🎤 babyfoodstudios
Oct 09th · 03:05 UTC
@bobap Thanks for the valuable feedback! I'm still tweaking balance on a lot of the items for level 3. Should be clearer once I write flavor text on item hover. Had to go a few runs before beating level 3 myself during playtesting!
Pancu
Oct 09th · 16:56 UTC
the intro was fun, the game itself was also very good, i liked the graphics and the only bug i've encountered was when i couldn't let go of a bottle, but for the rest, good job!
Daniel123
Oct 10th · 10:54 UTC
The art of the game is amazing. Cooperate with the background music it creates a great atmosphere.
motatom
Oct 10th · 11:33 UTC
I like the art and concept! Wanna play more :)
dumchevdev
Oct 10th · 12:19 UTC
10/10 IT'S THE BEST ART
Sceef
Oct 10th · 17:17 UTC
Cool visual, funny idea. I present this game as one of the mini-games in a full-fledged customs simulator) There is a chance for development)
Mia_143
Oct 10th · 21:40 UTC
Funny idea and story! The puzzle aspect was also nice so one had to act fast :D
SherryLee
Oct 11th · 00:39 UTC
非常好的图形风格使我旋转和尖叫!大爱此游,小生快哉快哉,望作者快快吃上steam皇粮
8TreasurePorridge
Oct 11th · 11:14 UTC
很棒的游戏,简单易懂的玩法和机制让人感到舒适,复古拉斯维加斯的art style也是非常合适,总的来说really nice game show!
stefaink
Oct 12th · 05:44 UTC
Insane graphs
jacobingalls
Oct 12th · 06:43 UTC
I really like the vibe you were going for. I didn't know for a while that you could rotate the items; so failed many times -- glad I could restart. I found that items often didn't fit where I thought they would, it would have been helpful to have an outline for both what is already in the box and what is being dropped in. Similarly it seems like the best move is to try to fit almost everything in the bin; it would be interesting to have way more items than what can fit in the bin, and have to remove items.

![Screenshot 2025-10-11 233614.png](///raw/da9/b1/z/6f4bb.png)

As a heads up, another issue I noticed was that there isn't a progress bar or logo or anything while the game is loading on itch.io; it looked broken. I saw your zoom comment and thought that was it, but when I went back it had loaded.
Porcupine Sashimi
Oct 12th · 16:02 UTC
Cool idea and style!
BlackCat508
Oct 12th · 20:31 UTC
I really really like the art style! Its got such a unique feeling to it
HolySparks
Oct 13th · 14:36 UTC
As stylish as morally questionable! Good job
fusionnist
Oct 13th · 19:23 UTC
Really funny intro, interesting gameplay as well! It took me a few first attempts before realizing I should straight up steal as much as I can, hahaha. Well done!
MaxineY
Oct 14th · 00:14 UTC
@jacobingalls Thank you very much for your suggestion! In fact, we did design the outlines of various items and the corresponding number of grids that fit them, but in order to increase the game's difficulty and let players themselves realize the fit between item shapes and grids, we did not add this hint. Regarding the proposal that the number of items far exceeds the number of boxes and items need to be removed, I think it's great! This involves more of a psychological game with greedy security officers, and if we can continue to develop the game in the future, I will definitely consider this point! This was also an important idea in the last level I designed that was deleted: transporting the luggage of gangsters or the super-rich, where the excess wealth and limited space force players to deliberate.
MaxineY
Oct 14th · 00:15 UTC
@nondev Thank you very much for your suggestion! In fact, we did design the outlines of various items and the corresponding number of grids that fit them, but in order to increase the game’s difficulty and let players themselves realize the fit between item shapes and grids, we did not add this hint.(*^_^*)
MaxineY
Oct 14th · 00:19 UTC
@artificer It's true that stealing too much will get you caught, but our setting is like this: security guards already have the obligation to confiscate some prohibited items (as shown on our list). Only when the number of non-prohibited items stolen exceeds that of prohibited items and exceeds the amount the character needs to repay will the ending of getting caught and sent to prison be triggered. kkkk I know this design makes it difficult to trigger this ending, and I myself haven't even played through it.(ˉ▽ˉ;)
MaxineY
Oct 14th · 00:21 UTC
@8treasureporridge 谢谢!我也非常喜欢你们的游戏的美术风格和游戏本身
SpadeL
Oct 15th · 13:50 UTC
A really unique art style! It totally drew me in! Super interesting! It gives such a strong sense of immersion! Really amazing!!!
7uc4s
Oct 19th · 16:47 UTC
Really liked the graphics and music, though I noticed I could just steal every shiny stuff :joy: good entry!