The Club by Steve | tacospice
- The Club -
A cute story about a red headed lady. In the future.
- Controls -
Left/right: move
Up: enter doors
Down: fall through platforms, stairs
Space: Jump
1, 2, 3, 4: Change resolution scale
A cute story about a red headed lady. In the future.
- Controls -
Left/right: move
Up: enter doors
Down: fall through platforms, stairs
Space: Jump
1, 2, 3, 4: Change resolution scale
Ratings
| Coolness | 47% | 1314 |
| Overall | 3.19 | 410 |
| Audio | 3.36 | 179 |
| Fun | 3.00 | 472 |
| Graphics | 3.04 | 489 |
| Humor | 2.75 | 449 |
| Innovation | 2.48 | 766 |
| Mood | 3.29 | 267 |
| Theme | 2.33 | 890 |
The controls and physics felt a little bit dodgy, I kept falling through slanted floors and on occasion I would checkpoint mid air and would have to immediately jump (off the air) when I respawned. Regardless, the satisfying death sound and "splat" accompanied with the lightning-fast respawning and frequent checkpointing made it quite fun to play, although I did have to call it quits after dying a few too many times in a certain spot.
Visuals were fun and fit well with everything else. Heavy use of tweening which is always good.
I hope to see more games set in the dystopian tacocorp universe. Nice work.
I made it to a bit past the "who designed this building" part, but then when I got to the really tough part with floating boxes, I kept having to retry alot. I would have continued one, except then I fell and triggered a very old checkpoint, and that was the quitting moment.
Cool aesthetic. The lurching background took a a bit to get used to.
I didn't like the platforming, it doesn't feel intuitive and sometimes doesn't even work properly, I fell a lot from slopes and sometimes I pressed down to go down one platform but it went down two and I fell to death (lots of times). Maybe I'm just a casual though, I'm not a platformer player myself. By the way, I quit playing when I felt at a pastcheckpoint and I respawned there and not in the one I was originally, you really should work on that, if you are planning on making a post-LD version.
Also, sometimes I died to a shooting enemy while respawning from a checkpoint, it happened just one time, so I really don't know how it happened.
On the good side, the overall graphics are very nice and setting is somewhat unique. I loved how your blood splatter stayed even after you respawned. The music is fine and the sound work is solid.
Controls are sometimes a bit hard to handle because of the inertia, and activating "old" checkpoints is sometimes very frustrating... Now inertia give it a dynamic approach and some part were fun do go through at full speed... I also liked the tiny dialogs too !