The Club by Steve | tacospice

[raw]
made by Steve | tacospice for LD33 (COMPO)
- The Club -

A cute story about a red headed lady. In the future.

- Controls -
Left/right: move
Up: enter doors
Down: fall through platforms, stairs
Space: Jump
1, 2, 3, 4: Change resolution scale

Ratings

Coolness 47% 1314
Overall 3.19 410
Audio 3.36 179
Fun 3.00 472
Graphics 3.04 489
Humor 2.75 449
Innovation 2.48 766
Mood 3.29 267
Theme 2.33 890

Feedback

Enrymion
24. Aug 2015 · 03:13 UTC
Really hard. Falling through diagonal platforms sucked.
Aurel Bílý
24. Aug 2015 · 13:23 UTC
Good job! I liked the challenge. I wished the checkpoints system were a bit more constant, sometimes I fell down in the tower and had to kill myself asap, to make sure I didn't lose my checkpoint. Nice music, too. But, a very simple game.
rxi
24. Aug 2015 · 19:23 UTC
I really digged the little "umphs" and "splats". The quirky music fit everything well, overall I really enjoyed the sound design.

The controls and physics felt a little bit dodgy, I kept falling through slanted floors and on occasion I would checkpoint mid air and would have to immediately jump (off the air) when I respawned. Regardless, the satisfying death sound and "splat" accompanied with the lightning-fast respawning and frequent checkpointing made it quite fun to play, although I did have to call it quits after dying a few too many times in a certain spot.

Visuals were fun and fit well with everything else. Heavy use of tweening which is always good.

I hope to see more games set in the dystopian tacocorp universe. Nice work.
okeedokeben
24. Aug 2015 · 23:34 UTC
Great world with very difficult platforming. Nice ending as well. Great job!
pkenney
25. Aug 2015 · 00:43 UTC
Physics were a bit off, but that gave it a bit of a charm. Whatever troubles I would have had, you mostly solved with the generous checkpoint system. So I could relax and have a good time even though you were messing with me by making the challenge sometimes be *about* how hard it was to precisely control.

I made it to a bit past the "who designed this building" part, but then when I got to the really tough part with floating boxes, I kept having to retry alot. I would have continued one, except then I fell and triggered a very old checkpoint, and that was the quitting moment.

Cool aesthetic. The lurching background took a a bit to get used to.
parDal
27. Aug 2015 · 12:56 UTC
Good, but I didn't get what does this have to do with the theme, maybe I needed to finish to understand (classic plot twist, maybe)

I didn't like the platforming, it doesn't feel intuitive and sometimes doesn't even work properly, I fell a lot from slopes and sometimes I pressed down to go down one platform but it went down two and I fell to death (lots of times). Maybe I'm just a casual though, I'm not a platformer player myself. By the way, I quit playing when I felt at a pastcheckpoint and I respawned there and not in the one I was originally, you really should work on that, if you are planning on making a post-LD version.

Also, sometimes I died to a shooting enemy while respawning from a checkpoint, it happened just one time, so I really don't know how it happened.

On the good side, the overall graphics are very nice and setting is somewhat unique. I loved how your blood splatter stayed even after you respawned. The music is fine and the sound work is solid.
tompudding
30. Aug 2015 · 16:01 UTC
Very slick and polished. Quite fun but a bit familiar
Indiestry
30. Aug 2015 · 17:25 UTC
Impressively polished considering you only had 48h time, art and sounds are booth well fitting and the actual platforming was nice. Maybe a bit hard for my liking.:)
Indiestry
30. Aug 2015 · 17:31 UTC
Impressively polished considering you only had 48h time, art and sounds are booth well fitting and the actual platforming was nice. Maybe a bit tough for my liking.:)
cynicalmonkey
31. Aug 2015 · 07:35 UTC
the checkpoint system is great idea but a little glitchy, got checkpointed in mid air between platforms next to a shooter with no way to not die via bullet or splatting
freaknarf
31. Aug 2015 · 09:03 UTC
Cool little platformer, but some little detail made me ragequit...
Controls are sometimes a bit hard to handle because of the inertia, and activating "old" checkpoints is sometimes very frustrating... Now inertia give it a dynamic approach and some part were fun do go through at full speed... I also liked the tiny dialogs too !