Deck Collector by optimatica
Collect the cards, fight enemies, sell your famous cards for profit.

Try to collect all the cards if you can. Only winning matches increases your cards value and losing a match decreases it. You will also have to sell your hero cards to stay afloat.
How to play 1. - Buy the card packs 2. - Assemble your team 3. - Press Battle an watch the fight 4. - Sell expensive items for money
| Link | https://perfoon.itch.io/deck-collector |
| Original URL | https://ldjam.com/events/ludum-dare/58/deck-collector |
Ratings
| Overall | 568th | 3.263⭐ | 21🧑⚖️ |
| Fun | 544th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 187th | 3.605⭐ | 21🧑⚖️ |
| Theme | 502th | 3.5⭐ | 21🧑⚖️ |
| Mood | 681th | 2.921⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 12🗨️ |
From what I can glean in my numerous attempts: There is time, health, and mana. The timer cycles and activates each card based on its conditions (4 hourglasses means 4 cycles of the timer, 3 crystals means 3 mana, etc.) which increases your damage dealt, shield hitpoints, maximum hp, etc. Base damage dealt increases over time based on the cycles.
While I think this would be very intuitive, I think one change would have made the game feel a lot less luck based. If you could see the hand of artifacts the next opponent has, you'd be better able to put together a functional set of equipment to counter their approach.
Overall, I love the concept and I think it really fits the theme. I wish I could have sustained myself long enough to see how much the juggling of equipment, cost of rerolling for new cards, and the continued cost to engage in a battle and risk halving your holdings played a part.
Overall though, this is a really cool twist on the deckbuilder and autobattler genres, and I like the idea a lot!
Amazing job guys!
What would have improved the game was a better explanation of what happened (that was not clear to me in the end).
Also the auto-battle was a bit fast for me.
Nevertheless I see potential in it.
So work to be done and money to be made here (ruff gem)!!!!!
As many others have mentioned, it took quite a bit of time to understand how this game works at all. Some amount of explanation of what the icons mean and how battles play out (even just on the game page) would have helped a ton to get me onboarded. I still don't understand what the number that counts down from 4 and then goes into the minus does, or how I do damage or gain mana when I have no cards. I think those two might be connected? I.e. positive numbers add mana and negative adds attack? Or something like that? Would have loved an explanation.
While I had trouble getting anywhere, it feels like this game has lots of potential for something great; amazing job!