Petals by AppoxGames

The highlighted shape shows where you can plant your next flowers. When a flower fully blooms, it helps nearby flowers grow faster.
Break stones by chaining your flowers together — bigger stones will need stronger, longer chains!
Growing flowers and breaking stones gives you points, and the chain combo is a multiplier.
Have fun and enjoy watching your garden come to life

| itch | https://vahraz.itch.io/petals |
| source | https://drive.google.com/file/d/1xaqHsR7HLiObPJfXj7tC0U8eV5N_ztMe/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/58/petals |
Ratings
| Overall | 57th | 3.681⭐ | 60🧑⚖️ |
| Fun | 105th | 3.31⭐ | 60🧑⚖️ |
| Innovation | 53th | 3.69⭐ | 60🧑⚖️ |
| Theme | 200th | 2.681⭐ | 60🧑⚖️ |
| Graphics | 66th | 3.789⭐ | 59🧑⚖️ |
| Audio | 28th | 3.816⭐ | 59🧑⚖️ |
| Humor | 156th | 2.167⭐ | 50🧑⚖️ |
| Mood | 38th | 3.875⭐ | 58🧑⚖️ |
| Given | 19🗳️ | 36🗨️ |
Really solid sound design, and animations for blooming flowers are very satisfying.
Is it me or do I have to refresh the whole page in order to retry ?
The best tactic is to spam click the empty regions though I think. Feels great, also because of the awesome sound effects, but it's a bit cheesy. Here's my highscore:

The art style, effects and animation of the flowers is great. Also maybe it's just me put I found the best thing to do was just spam click everywhere and just see the flowers pop up everywhere without thinking much about it haha.
Something that took me a while to understand: When a flower fully blooms, it doesn't boost all surrounding flowers, only those in the pattern most recently used by the player.
I wanted it to be more strategic but due lack of time i had to cut short some important mechanics and just rush in a timer mechanic to make it challenging. I'll most likely update the game with a version that is closer to what i wanted after the jam is over.
The Art design and sounds are on point and the feeling when you kick off a combo hits you right in the dopamine!
Super submission! 5/5!
Cute game ^_^