Unarchived by strong99
You have been contacted by a merchant with an interesting map. Go explore!
[How to play] The environments are larger than the screen itself (depending your screen size), move your mouse or device to the edge of the screen to move around. Check back to your home to see how far you are.
[notes] 1. if you need to scroll too much, open the link below for a fullscreen version; 2. if the music isn't playing, refresh the page. Sometimes the AudioContext is blocked by the browser; 3. to return home, click the red arrow in left bottom of the map;
| Link | https://github.com/strong99/LudumDare58 |
| Link | https://ldjam.4vandorp.eu/ld58/ |
| Original URL | https://ldjam.com/events/ludum-dare/58/unarchived |
Ratings
| Overall | 118th | 3.342⭐ | 21🧑⚖️ |
| Fun | 159th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 177th | 2.763⭐ | 21🧑⚖️ |
| Theme | 86th | 3.694⭐ | 20🧑⚖️ |
| Graphics | 48th | 3.974⭐ | 21🧑⚖️ |
| Audio | 97th | 3.263⭐ | 21🧑⚖️ |
| Humor | 108th | 2.824⭐ | 19🧑⚖️ |
| Mood | 69th | 3.579⭐ | 21🧑⚖️ |
| Given | 56🗳️ | 8🗨️ |
- The image being larger than the screen is a bit clunky, it was slow to explore the border, where most of the navigation to the next area was, and when you get to a room you have already be, coming back is not immediate (since you can't see the portal again). It was not always obvious where was the way back as well.
- bug: The object reappears in the fields when you come back to the house.
- I like the red hint for the portals
- The art is really good.
- It cruelly lacks music or sound for an exploration game.
- Nice to have the editor embedded in the game. Was it built during the jam?
I made the editor from scratch and spent too much time on it, more than 1/3 of the time... I had thought it would be quicker to set up, but I had not sketched out how I was going to build it. Though, it was really nice to have when putting things together in the last hour.
The music was blocked by some Cross origin policy. Fixed that one. It's now working on the LDJam site too :)
@soloadventurergames thanks for playing. It's not clear how to return home indeed, especially on smaller screens. You can find the back arrow button on the map view (left top) and then in the left bottom corner there's an arrow.
I have started collecting entries backed up by github! I have also collected a few tricks to make the repos shinier across my ld participation
---
## Badges
I have created badges that you can use to decorate your README:
```




```

## Topics
Consider using these **topics** on your github description to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare58`
- `ludum-dare-58`
- `ld58`
## Cover Art
You can also use your cover art for the ```Social preview``` image in the repository ```Settings```
## Stars
**Make your repo public** and I'll add your repository to a list of ld58 compo: <https://github.com/stars/dhmmasson/lists/ludum-dare-58>
(Also, I am on a quest to have a repo reach 10 stars. If you play my game, consider [leaving a star on my repo](https://github.com/dhmmasson/tilesCollector) as well.)
My main feedback would be to add more navigation cues. Something like having the cursor change, or having the red outlines/arrows change color when you hover over them. That would make it a bit more intuitive to navigate from place to place.
Pretty awesome that you made your own editor for the game, was it all just using JavaScript / TypeScript?
Congratulations!
Agreed with the other folks about the scrolling causing some trouble... I think overall navigation could be improved a little. Some ideas:
- Smaller scenes with click-to-navigate (instead of scrolling to find the navigation zones)
- "Back" button to return to the previous place
- Minimap to give a sense of direction & where you are
Overall, great work on making an art-focused game! It was a nice experience playing it.
It could be improved upon by having something more than just collecting the items—perhaps incorporating a different interaction, like the ghost mechanic you mentioned. But we all worked under the time constraint! Keep it up!