Open Collector by Void4

[raw]
made by Void4 for Ludum Dare 58 (COMPO)

Due to reports of poltergeist activity in the area, His Excellency the Baron has requested that you head down into his dungeon and check that all of his prized silicon-age relics are unharmed. He has asked that you pick up as many as you can find and bring them to the vault on the North side of the dungeon where they can be kept safe until the threat subsides. In addition to the artifacts there are a number of keys that you will need to find in order to open the locked doors within the dungeon.

Make haste!

Controls:

  • WASD/Arrow keys: move
  • Q/Ctrl/Shift/Mouse 4/Mouse 5: sprint (insofar as it's possible to sprint without legs)
  • E: Pick up/ interact
  • Space: Blink (not the teleport kind of blink, literally just blink)

Known issues:

  • Most of the sprint keys don't work in the web build for some reason, but the Q key should still work
  • The game end text is a bit small and becomes grainy on some resolutions, as well as sometimes overlapping the restart button
  • I only tested the Windows build under Wine, so it's possible it won't work on actual Windows
  • The game is pretty short lol

Tools Used:

  • Code: Godot Engine (GDScript 🙁)
  • Images: GIMP
  • Sound: Recording real sounds on my phone, Audacity and https://onlinesequencer.net/

Ratings

Overall 186th 2.9⭐ 27🧑‍⚖️
Fun 174th 2.86⭐ 27🧑‍⚖️
Innovation 191th 2.62⭐ 27🧑‍⚖️
Theme 82th 3.72⭐ 27🧑‍⚖️
Graphics 157th 3⭐ 27🧑‍⚖️
Audio 144th 2.739⭐ 25🧑‍⚖️
Humor 111th 2.78⭐ 27🧑‍⚖️
Mood 144th 3.04⭐ 27🧑‍⚖️
Given 61🗳️ 28🗨️

Feedback

Jesús González
Oct 06th · 03:08 UTC
Found it to be really fun, played twice until I got all of the items.
rubentipparach
Oct 06th · 22:26 UTC
love 2d lighting, it looks great!
Artificer
Oct 06th · 22:57 UTC
Nice casual collectathon, really fits the theme and I like how there's a blink in the game :laughing:
pres2300
Oct 07th · 04:37 UTC
Finally, a game that gets the blink mechanic right! I was wondering if someone would take the electronics collector approach to the theme, and I'm glad you went with that! I enjoyed this. Pretty sure on my first attempt I soft locked myself by opening one of the cloud (at least I think it's a cloud?) doors when I didn't have to, wasting that key. Other than that, I had fun collecting everything. Nice work!
🎤 Void4
Oct 07th · 12:17 UTC
Yes, that is the only real puzzle mechanic I came up with: one of the keys can be wasted and you have to explore the whole map to figure out the right one to save, although in theory (unless there is a bug) it should always be possible to finish the game in that case (but without the maximum possible score). The two types of key needed to reach the end have enough copies that you can't run out of them. Originally I wanted some kind of mechanic where you take keys out of doors and close them again to open other ones, but I only got around to making the actual map in the last couple of hours of the compo so it got cut.
manabreak
Oct 07th · 15:26 UTC
Nice job! I didn't quite get if the blinking had a real purpose or not :sweat_smile:
🎤 Void4
Oct 07th · 15:46 UTC
No, blinking is totally pointless. I added it originally as a atmosphere/polish kind of thing, and then since my code was buggy I added a keybind to test it, and then decided to leave it in. I'm definitely going to add blinking to games I make in the future.
LDJam user 280624
Oct 07th · 17:14 UTC
Interesting concept! I loved the huge variety of doors and keys. And the graphics are super cute too!
MichelleF
Oct 07th · 17:55 UTC
Very intuitive!
blatalzar
Oct 07th · 17:57 UTC
Whoah, intersting concept! Visually it seems that im the poltergeist ^^
LDJam user 384191
Oct 08th · 04:52 UTC
I'm a sucker for puns and electronics, so I really enjoyed this take on the theme! The concept is interesting, and I managed to collect all items in 215s on my second run (the first time I walked through a door, not realizing it was the exit). A few nitpicks: I sometimes did not realize that I picked up keys, so I think having a way to differentiate them from other relics would help. Also the doors were a bit too narrow, and got stuck a few times trying to get through doors. But overall I really enjoyed the spooky atmosphere and the object descriptions at the end reminded me of Pikmin. Nice entry!
OldDog
Oct 08th · 14:48 UTC
A very interesting little game — I’ve spent a lot of time playing it, and it’s really fun!
cogcomp
Oct 08th · 18:39 UTC
Nice moody game style and a reasonable amount of searching to find the objects which felt good. Well done!
Eugenik
Oct 09th · 14:49 UTC
The art is super cool.
YurisCat
Oct 10th · 11:22 UTC
I got 320 out of 345! Pressing the spacebar to blink is just for blinking, right? Haha. Interesting game, I love the designs of the various keys you created. Honestly, I feel like I’d rather take the keys out instead of the electronic components! The keys are so beautifully drawn!
Flying Dog Fish
Oct 11th · 12:10 UTC
Nice game. I must remember to add blinking to my next game. The very dark corridors confused me for a while, I didn't realize I can walk directly into them and wanted to walk through the lights instead :cry:
quadtree
Oct 19th · 18:52 UTC
Interesting idea. I'm not sure if it was my monitor or what, but the dark corridors were so dark they were hard to see, but I think I eventually blundered to most places in the level.
Dis0rder
Oct 19th · 22:18 UTC
It's way past bedtime, so my brain isn't quite working :sweat_smile: :bed:

![screen02.png](///raw/e4c/2/z/6f7dc.png)

I found these items but can't seem to solve the game (at least for now).

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PS. Shout out to a fellow Linux-user! :muscle: :penguin: