RunicForce by quasilyte
Play in browser at itch.io!
Shape the magical ingredients you have into minions and use them in turn-based combat.
HOW TO PLAY: 1. build units with ingredients, there is an in-game recipe book 2. you CAN select a unit to command during your turn, use a left click 3. after moving/attacking the unit will enter a recovery, skipping next turns 4. attacking requires movement points - check out unit stats
Hotkeys: * ENTER or SPACE to end the turn ("wait") * R or ESCAPE to restart the level * ctrl+G to complete the current battle (if struggling)

The combat uses a somewhat unpolished and experimental system. The balance in this Ludum Dare build is quite bad. I used a formula to adjust the stats, but it wasn't any good (and still around 1.5 hours wasted on trying to fix some obvious outliers).

The kind of a creature you get depends on the element types used (e.g. Fire), their order and count. Most units have a specific recipe, but sometimes there is an extra secret way to summon the unit. Use the in-game book to browse the base recipes.
The ingredients also provide passive bonuses, so there is more than one way a single unit archetype will perform after being summoned: it can be a tank, or it can be a very fast skirmisher.

The Arcane element can be used to boost units: Life+Death can become Life+Death+Arcane+Life+Death. While still giving you the base recipe archetype unit (Life+Death), it will allow more flat stat bonuses to be accumulated through the ingredients placed on the table. A tier1 unit can be repeated up to 4 times (e.g. Life+Arcane+Life+Arcane+Life+Arcane+Life), a tier2 unit can be repeated 3 times, and tier3 can be repeated only once. Any valid recipe can be repeated with Arcane.
| Link | https://github.com/quasilyte/ld58-game |
| Link | https://quasilyte.itch.io/runicforce |
| Original URL | https://ldjam.com/events/ludum-dare/58/runicforce |
Ratings
| Overall | 23th | 3.957⭐ | 25🧑⚖️ |
| Fun | 15th | 3.935⭐ | 25🧑⚖️ |
| Innovation | 21th | 4⭐ | 25🧑⚖️ |
| Graphics | 27th | 4.174⭐ | 25🧑⚖️ |
| Audio | 108th | 3.159⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 20🗨️ |

2) Забавные звуки. Порой, правда, немного надоедают
3) Не интуитивно эффект аркановых ингредиентов. Да, есть подсказка между уровнями, что тебе надо между двумя рецептами вставить этот ингредиент НО они еще и должны собирать одинаковое существо (либо я невнимательно прочитал)
4) Радует наличие рестарта на R
5) Как и в игре фанбанана (Ashveil) очень топорное управление действиями игрока. При истечении ходов автоматически не переходит на следующего персонажа, при ходе нельзя нажать атаку на врага чтоб подойти и ударить.
6) жаль в таком маленьком окошке играется :sob:
ИТОГО: Если вас не пугают минусы, перечисленные сверху, сыграйте и не пожалеете! Все остальное в игре на высшем уровне (Лич просто соска) :krutoblin:
it's an interesting concept. And the pawn sprites look very👍...
Like there's a lot going on at once...
And the choice of ingredients with their own features and units.
Perhaps the difficulty of LD is too difficult for me😅.
It's relatively easy to understand the basics and the difficulty curve is just right. There was a difficulty spike on the mission where you have only one unit available, but after trying different strategies I managed to find a solution.
I can't really judge the balance based on just one playthrough. In my run, the 9-element Pirate absolutely carried me and dealt consistent damage every turn. The Sorceress is kind of insane with that attack range too. I couldn't find a good use for vampiric items that decrease your regen, but I'm sure they can be made powerful, I just couldn't find a good synergy.
I think creature crafting has great potential as a game mechanic either if you decide to expand this game or put it into a different game. The tactics part is pretty standard, reminds me of Heroes 3. Turn order was a bit unclear sometimes, a bar like in Heroes games would be perfect I think.
It would be cool if economic/adventuring part of the game was expanded, maybe with some element trading or element crafting, to get those perfect creatures that wreck everything in battle.
It's kind of a bummer when you have some elements but can't make any creatures out of them just because there are not too many creatures in the game. But it could be fixed just by adding more content and I mean there's more than enough content for a game jam now. 😁
I always wanted to do fantasy games, but it was way easier for me to draw some robots/spaceships. I am starting to learn how to express fantasy units now!
Sound effects were nice and fit well with the art style, but sometimes I was a little confused on what some of the effects meant (although this could be because I was trying to play it while working as well lol)
Great job!