Artboard 1.png
About the game
You start as a lonely necromancer. But loneliness doesn’t last long — every enemy you touch becomes one of you.
Grow your spectral army, swarm the living, and turn the battlefield into a haunted chaos.
When your ghostly ranks get too big, merge them into stronger spirits — tougher, deadlier, and always hungry for more.
But remember: lose your last ghost, and it’s over. Forever.
How to play
- Move with arrow keys or WASD
- Convert enemies by touching them
- Shoot souls when you have enough followers
- Merge ghosts when your army grows large
- Survive as long as you can
Tools used
- Godot 4
- Visual Studio Code
- Ableton Live (with Arturia Analog Lab)
- https://sfxr.me
- Aseprite

Nice mood and very good use of the theme.
That said, you’d probably need to reduce the number of enemies, because when there were too many, it was impossible to get close without instantly dying.
But overall, I really enjoyed it. The pixel art looks great and the soundtrack is an absolute banger 🎶🔥 It’s amazing that you managed to pull this off for the compo — and seeing you used Ableton and Arturia plugins made me smile. Beautiful work! 👏
Really fun game, the gameplay is excellent and the vibe is great, genuinely solid game nice one!
I had ~5 fps after ~300 seconds and it made the game almost unplayable.
But the idea is quite fresh. I like this soul management. The ring-based soul collecting gets outdated too soon though. Or maybe I did something wrong.

Loved the mood and graphics on this one. Are the orange ghosts the last / best? They kept shooting at everything but the enemies xD Cool entry!