{"author_link":"\/author\/tomdeal\/","author_name":"tomdeal","author_uid":"35919","comments":[{"author_name":"Somnium","author_uid":"50228","time":"Aug 24, 2015 @ 2:58am","epoch":1440384780,"text":"Very enjoyable (and relaxing) game. The music and graphics combined into a very nice mood for the game. I enjoyed it a lot :-)"},{"author_name":"mathias234","author_uid":"37227","time":"Aug 24, 2015 @ 1:59pm","epoch":1440424440,"text":"Overall good, very relaxing, but the controlls feels a bit off. inverted maybe?"},{"author_name":"lcarpentier","author_uid":"19213","time":"Aug 24, 2015 @ 2:00pm","epoch":1440424500,"text":"I have no idea why I won but it's nice =)"},{"author_name":"Joseaper","author_uid":"48237","time":"Aug 24, 2015 @ 2:15pm","epoch":1440425400,"text":"Love the art and audio they work really well together. Great entry."},{"author_name":"zanenga","author_uid":"34576","time":"Aug 24, 2015 @ 2:30pm","epoch":1440426300,"text":"Great entry! I like the mood and the idea.\r<br\/>I think the monster should turn faster."},{"author_name":"ToloaGames","author_uid":"55166","time":"Aug 24, 2015 @ 2:30pm","epoch":1440426300,"text":"I like the music. When I press 'g' the monster grows. Is that intentional?"},{"author_name":"mantis","author_uid":"779","time":"Aug 24, 2015 @ 2:41pm","epoch":1440426960,"text":"Very nice, flowing game :)"},{"author_name":"tomdeal","author_uid":"35919","time":"Aug 24, 2015 @ 2:44pm","epoch":1440427140,"text":"G and H are the cheat keys (or my debug keys) :-) I left them active to see if someone finds them ;-)"},{"author_name":"Aurel B\u00edl\u00fd","author_uid":"1645","time":"Aug 24, 2015 @ 2:51pm","epoch":1440427560,"text":"Quite calm indeed. A bit easy, too, though the step up to the various gunship was very steep. I think it could use more control over the monster (make it more agile), so it's actually possible to dodge the various missiles (which I couldn't see most of the time, very annoying). Nice music though."},{"author_name":"Dukio","author_uid":"50987","time":"Aug 24, 2015 @ 4:03pm","epoch":1440431880,"text":"The movement with the monster it's slowly painfull, but the music is nice and it makes a good ambientation to the game. I feel bad about that poor creature that only wants to go home ;n;"},{"author_name":"Pampattitude","author_uid":"45130","time":"Aug 24, 2015 @ 10:09pm","epoch":1440453840,"text":"I love it through it isn't finished. It's such an artistic and poetic work!"},{"author_name":"Crosstales","author_uid":"32967","time":"Aug 26, 2015 @ 6:23pm","epoch":1440613080,"text":"Beautiful!\r<br\/>Best entry I've seen so far. Well done, keep it up!"},{"author_name":"camlang","author_uid":"34675","time":"Aug 26, 2015 @ 8:28pm","epoch":1440620580,"text":"Nice entry. I love sea theme on this ludum dare. Good audio, but control can be more responsive. Nice done!"},{"author_name":"JangoBrick","author_uid":"34054","time":"Aug 26, 2015 @ 8:28pm","epoch":1440620580,"text":"The music is what drives this game, really well done on that part. I also loved the way the whole thing worked, although the controls were not that clear to me at first and I needed more practice than I should have.\r<br\/>Anyway, I quite like your entry."},{"author_name":"Miziziziz","author_uid":"41803","time":"Aug 26, 2015 @ 8:29pm","epoch":1440620640,"text":"good music composition, though it sounds obviously electronic. \r<br\/>I feel like the art assets could've used some work, but they get the job done.\r<br\/>Also, the game never gets challenging: I reached the end just as ships with guns started appearing. \r<br\/>Anyways, build on this and you could have something really cool"},{"author_name":"Qaterknan","author_uid":"11181","time":"Aug 26, 2015 @ 8:34pm","epoch":1440620940,"text":"Nice mood and music. Little challenge though."},{"author_name":"struffy","author_uid":"2600","time":"Aug 26, 2015 @ 10:21pm","epoch":1440627360,"text":"I liked the glowing eyes - very theme.\r<br\/>piano nice as well!"},{"author_name":"TackoramaLtd","author_uid":"54913","time":"Sep 9, 2015 @ 7:40am","epoch":1441784100,"text":"Simple and oddly chilled out game. The monster needs to turn a bit faster and I would make the gameplay area a lot larger. Loved the music."},{"author_name":"cicanci","author_uid":"52021","time":"Sep 14, 2015 @ 4:30pm","epoch":1442247900,"text":"Loved the sound, great job!"}],"images":["ld33\/35919-e6b505ee6f0ca1aa326cbaa6a43ae8b9.jpg","ld33\/35919-3ef5dc947d8a3a7abc476fbeb72866cc.jpg","ld33\/35919-84229b6f0ca7bbd7affb69c2293fca7b.jpg","ld33\/35919-2881a5d3cf3f3495ccd3bfa060b67301.jpg"],"links":[{"url":"http:\/\/www.dreihund.com\/clients\/ld33\/Builds.html","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/pxz1ooqrm3wpe2s\/seamonster_win.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/lkhzdhms3sly30w\/seamonster_osx.zip?dl=0","text":"OS\/X"},{"url":"https:\/\/www.dropbox.com\/s\/dlixcfr6ppukza6\/seamonster_linux.zip?dl=0","text":"Linux"},{"url":"https:\/\/www.dropbox.com\/s\/qdoej92is9b6ihv\/seamonster.zip?dl=0","text":"Source"}],"metadata":{"g_key":"8979","g_author":"35919","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"9012","g_title":"SeaMonster","g_status":"UCHK1","g_place":"262","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/35919-shot0-1440370493.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/35919-shot1-1440370493.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/35919-shot2-1440370493.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/35919-shot3-1440370493.png-eq-900-500.jpg"],"text":"SeaMonster - escape to the deep ocean\r\n\r\nThis is my third ludum dare. Unfortunately I did not have all 48 hours this weekend, and a lot of planned stuff has been cut as a result.\r\n\r\n== README FIRST ==\r\nPlease play this game with music! It sets the mood for the whole game. Maybe you are not the evil monster after all?\r\n\r\n== THE GAME ==\r\nThe game is quite simple. You are the Monster - and you got to escape to the deep ocean (which is to the right). Many hunters and the army want to hunt you down, so you got to be strong to fight them.\r\nMove around with the WASD keys. Press Control to dash for a short amount of time (you can dash every 5 seconds).\r\nTo gain health (and size), eat the enemies. Non-Dangerous enemies are small ships, surfers and cargo ships. Dangerous enemies are the others, which will try to shoot you :-)\r\nTo eat someone, swim beneath them and press SPACE.\r\nFor each hit, you'll lose a size. If you lost all of your size, you'll die.\r\n\r\n== Quick Post Mortem ==\r\nI really like the theme this time. Especially because you are the monster, not the evil\/villain\/bad person. A monster is an active entity. That's why I decided to go with the idea of a submerged monster which destroys everything. Well, at least that was the plan :-) It turned out to be much harder than I thought to get back into Unity when you did not use it for 6 months.\r\nThe real special moment was the music this time. I created the theme in 5 minutes and spent about an hour to enhance it. It turns the whole game upside down. Without the music, it is just an action game. With the melancholic slow sound, you start to feel with the monster. It just wants to go home...\r\nAnyway, next time, I really should practice before LD, and not practice in the 48 hour period. And maybe, I get 48 hours next time without disruptions every few hours :-)\r\n\r\nThanks for playing and if you have any comments, feel free to write :-)\r\n","title":"SeaMonster"}