R-ADIUS by MrTwister
R-ADIUS (pronounced "Radius") is an old-school shoot'em up "simulation" where you don't shoot.... because that's what the ship does... and you are not the ship.
The computer will take the role of the spaceship while you play as the stage monster who is trying to repel the invader.
This game plays like a resource management and strategy game where you deploy units and purchase upgrades to improve your defenses against the invading ship.
Music, graphics, SFXs and code were all made by me from scratch for the jam, with the notable exception of the Flash preloader code, which was borrowed from a friend :)
POST-JAM VERSION CHANGELOG!
+ Added a victory screen
+ PC Build doesn't need SDL.dll anymore
The computer will take the role of the spaceship while you play as the stage monster who is trying to repel the invader.
This game plays like a resource management and strategy game where you deploy units and purchase upgrades to improve your defenses against the invading ship.
Music, graphics, SFXs and code were all made by me from scratch for the jam, with the notable exception of the Flash preloader code, which was borrowed from a friend :)
POST-JAM VERSION CHANGELOG!
+ Added a victory screen
+ PC Build doesn't need SDL.dll anymore
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.81 | 112 |
| Audio(Jam) | 3.83 | 80 |
| Fun(Jam) | 3.52 | 207 |
| Graphics(Jam) | 3.93 | 260 |
| Humor(Jam) | 2.75 | 542 |
| Innovation(Jam) | 3.99 | 43 |
| Mood(Jam) | 3.51 | 242 |
| Theme(Jam) | 4.13 | 64 |
I never managed to hit it before a boss fight though.
Nicely done.
I'd be fascinated to know what algorithm the ship was following and what causes it to mess up, really neat :3
I'm aware that the minions don't do a lot at the beginning. In fact, the first round you are better off just gathering resources and killing the player yourself (as the Boss).
However, if you upgrade your cooldowns and costs you can spawn a lot of minions early on the next rounds and overwhelm the ship before it reaches you ("you" as in...the boss), which gives you extra points.
You can also upgrade boss-related stuff if you prefer to save your resources.
In the end it's pretty much a resource-management game where you have to figure out the best "decision path" that will eventually lead you to defeating the ship (normally happens after 3-5 rounds). There's no "congratulations, you win!", because I thought it would be more fun to just keep upgrading stuff and taking sweet revenge on the ship ('cause MAN it's annoying!).
I added a Post-Jam version with a victory screen.
@orion_black, I also removed the SDL dependencies of the PC build, it *may* run on your computer now? What version of Windows you are running?
If I could change one thing it would be that instead of the mouseover popup that blocks the on-screen action, I would have the information be in that empty area on the lower right. It was kind of a drag that this twitching text box was jumping around and interfering with the game screen.
Too bad the challenge disappear after a couple loops.
Very impressive AI work here, and cool execution altogether; nice art, nice music, cool stuff man :D
A really solid entry. Thanks for sharing this!
I like it. Thank you ++
Why are they called beets? That goofy name really makes me smile for some reason.
@El Cabaro: They are called Beets because of their Beetle-like jaws and shape! (also; old-school games had really silly names for enemies. It's part of the homage)
Also, thank you very much for the profound comment on my entry!
Is there an end to the game? I stopped playing when I would easly beat the four spaceships within a few seconds.
Maybe instead of the cooldown you could have implented higher cost for shots in rapid succession? That way I wouldn't be able to spam either but had the freedom to plan my attacks better. Would have given the game more depth.
Also I would have liked to fire my weapons with the keyboard (maybe using the keys 1, 2, 3).
Still a good entry, well done!
I love the graphics and sound!
Nice grafics and sound!
Felt like a lot of the game boiled down to timing and resource management. It's a matter of taste, but I wasn't especially fond of that combination.
Gameplay is a little slow to me. I guess you're supposed to figure out its pattern and cleverly plan a retaliation.. but I'm too dumb and just upgraded until I could hammer it with lucky strikes.
I liked thinking about having to save up money instead of spending it as you get it (so good job on that aspect).
Overall, awesome entry =)
Really dig the graphics, the soundtrack, controls, everything! That's some great work you've done for the Jam! :P +1 for the upgrade system! :3
The only bad thing is that is short, but it's a damn good game, sir! :D