Monstrosity by celsyum2

[raw]
made by celsyum2 for LD33 (JAM)
Hey. Second game. Though not finished fully , but main target reached - analyzed audio data and according to it placed bombs where its necessary.

Target: collect as many scores as you can. Also post scores in comments bellow, thanks.

Audio is from https://www.youtube.com/watch?v=1hLll5D9NYY , so a big thanks and go to check him.

ARE YOU A MONSTER ENOUGH TO DESTROY THE WORLD ?

timelapse: https://www.youtube.com/watch?v=cCDVvyscLUU

Ratings

Coolness 60% 3
Overall(Jam) 2.10 1120
Audio(Jam) 3.03 427
Fun(Jam) 2.07 1071
Graphics(Jam) 1.94 1001
Humor(Jam) 2.11 852
Innovation(Jam) 2.60 835
Mood(Jam) 2.14 1028
Theme(Jam) 2.13 1069

Feedback

filiph
25. Aug 2015 · 08:45 UTC
I expected the bombs to be at the drops (or at least beats) of the track, but it seemed quite random. Maybe I'm missing something. Audio 5/5 :)
Galvesmash
25. Aug 2015 · 14:25 UTC
Killed 34466720 humanoids, want to kill more... in the game! :D
peterkirk
27. Aug 2015 · 07:49 UTC
I was hoping the game would sync up more with the music. Like dropping the bombs to the beat or the background changing to match it.
Feetsalot
27. Aug 2015 · 18:50 UTC
How is this game analazying the music (i.e. where and when does it know to place bombs?) I got a little confused. Great music to go with the mood though. Probably should be a consequence to clicking too early or late
FerraWare
27. Aug 2015 · 18:53 UTC
Nice game! Keep at it!
xvw
27. Aug 2015 · 18:55 UTC
Is there a sync with the music? I didn't noticed with which parameter, but I like the try!
Croze
27. Aug 2015 · 18:55 UTC
The game wouldn't load for me, just a blank white screen :(
farnsworth2
27. Aug 2015 · 18:56 UTC
The music is well done, but the positioning of the bombs seems strange. A lot of the time it doesn't match up with anything noticeable in the music, and just leaves me clicking randomly. A more accurate 'drop here' marker would be useful as well. The game mechanics don't seem very strongly linked to the theme of being a monster.
stupidmindlessf
27. Aug 2015 · 18:56 UTC
couldn't find the connection between the placement of the bombs and the music. and regarding gameplay - is there any reason not to just clock all the time?
Lonely Vertex
27. Aug 2015 · 19:10 UTC
The background was very uncomfortable for my eyes, especially the top black part.
crucknuk
13. Sep 2015 · 10:41 UTC
The background is a bit off maybe, the music didn't fit, but it was nice. I didn't get the gameplay very much but you made an entry so yeah i will leave you a comment :)
Maybe you should have expanded the idea a bit more.
Keep up!
MercuryXGames
14. Sep 2015 · 09:56 UTC
interesting choice!
Literal Games
14. Sep 2015 · 11:27 UTC
The placement of the bombs almost fit the music, but not quite. Great idea for a rhythm game though.
Pantoufle
14. Sep 2015 · 14:31 UTC
Didn't feel like the bombs sync with the music. Also why could I click at anytime (even without bombs) and get away with it (no malus) ?
The music was great and the game works well. I enjoyed it!
Great job!
🎤 celsyum2
15. Sep 2015 · 08:16 UTC
thanks for feedback.