Biocapital by SunJet

[raw]
made by SunJet for Ludum Dare 58 (JAM)

Монтажная область 6bio.jpgМонтажная область 1bio.jpgМонтажная область 2bio.jpgМонтажная область 3bio.jpgМонтажная область 4bio.jpgМонтажная область 5bio.jpg

Ratings

Overall 155th 3.857⭐ 23🧑‍⚖️
Fun 285th 3.5⭐ 23🧑‍⚖️
Innovation 49th 4.023⭐ 24🧑‍⚖️
Theme 69th 4.238⭐ 23🧑‍⚖️
Graphics 36th 4.548⭐ 23🧑‍⚖️
Audio 43th 4.167⭐ 23🧑‍⚖️
Humor 97th 3.875⭐ 22🧑‍⚖️
Mood 7th 4.571⭐ 23🧑‍⚖️
Given 46🗳️ 16🗨️

Feedback

LDJam user 0
Oct 07th · 01:36 UTC
I kept getting stuck on the walls but I really like the look, its very retro!
JuanRod707
Oct 07th · 19:02 UTC
Movement is very inconsistent, other than that, cool concept and very cool visuals
abelgraux
Oct 18th · 11:00 UTC
I find the game a little difficult because of the somewhat rigid controls. But I like the idea and I'm a fan of the visuals.
l6ria
Oct 18th · 16:00 UTC
Really cool concept with great visuals! Loved the style and atmosphere.
Fractal
Oct 18th · 16:14 UTC
The visuals are amazing, but unfortunately I found it way too difficult to control :(
WeirdBitGames
Oct 18th · 16:23 UTC
Woa this is really good and fits both the game jam theme and the current month! I liked how the voice of the guy talking to you wasn't too abraisive, was quite nice to listen to actually. The music is very errie and appropriate!
AlwaysHungry
Oct 18th · 16:23 UTC
I really love your color scheme. It delivers a very clear visual message while creating a strong emotional impact! (Besides, this color reminds me of Deadpool...) I also really appreciate your idea!
Game-mon
Oct 18th · 16:46 UTC
Stunning visuals! And a fun platformer, too! I discovered you can go outside the map and just walk on the ceiling x)
Great game :D
danicoredj
Oct 18th · 17:07 UTC
it very foan!!!
S1l3Jamal
Oct 18th · 18:37 UTC
This was way to hard for my old reflexs, sadly cause I really liked the concept, just a tad too hard. Everything else was so on point, kinda sad I don't get to see more of the game. The style is awesome, the sound phenomenal. What I got to play I really enjoyed. Great job.
Dis0rder
Oct 18th · 21:02 UTC
Nice concept and world-building! :skull: :meat_on_bone: :bug:

The sound-design is quite nice apart from the walking(?)-sound which is a bit _too prominent._

I like the main mechanic of gathering physics objects to stack platforms. It felt a bit janky, but I only played the original JAM-version for now. I tested the game on a very low-end trash-machine with the lowest settings and using WINE. :potato: :computer:

```
wine Biocapital.exe -screen-quality Ugly -screen-width 320 -screen-height 200
```

The FPS was **very** low considering it's a 2D-game. For example [this](https://ldjam.com/events/ludum-dare/58/colour-thief) 3D-platformer also made on Unity performed much smoother with the same machine and settings. It had a native Linux-build available tho.

---

I'm not entirely sure what might be causing the bottleneck. It might or might not be the physics/collisions of all of the objects (even ones not visible) are simulated at all times.

I would happily test out a native Linux-build too at some point if you'll ever happen to bake up one.

Cheers!
Tsaot
Oct 18th · 21:51 UTC
I had a very slow framerate playing this. I think the number of physics objects interacting might have played a part in this. If you can get it optimized, I could see this as a cool puzzle platformer.
daniel
Oct 18th · 22:58 UTC
Very nice art direction and general mood on this. Movement felt a bit weird, but also added to the kind of strange environment you had. Accidentally felt out of the mouth, so a respawn or restart button would be nice.
noseminer
Oct 19th · 01:01 UTC
I really enjoyed the art, music, and game idea. Moving the objects to where you want is a little difficult there seems to be some sort of throw ability if you move it from far away on one side to the other side of your character. I think this is pretty cool but difficult to use.
stephenwhoskins
Oct 19th · 02:29 UTC
This game is fantastic and you have definitely inspired me. I want to make games like this. O__O

Straight 5/5s across the board. Great job!
🎤 SunJet
Oct 19th · 07:24 UTC
@tsaot did you play the original version, or the polished one? We fixed the slow framerate in the new versions, however your system may have its own difficulties. If It's okay for you, dm me your system specs, so that we try to fix it.
🎤 SunJet
Oct 19th · 07:25 UTC
@noseminer Look at the controls menu (Esc in game, or look at the game page), you can throw objects on the Right Mouse Button :)
Zliebowitz
Oct 19th · 23:53 UTC
Very solid entry but a bit too hard (got the first organ, but on seeing the second one's location I had to quit).

Sound effect's are well done. Everything feels very cohesive. I've always felt ab it unconfiden when voting for mood, but this entry really feels like it exemplifies that category.
surf croc
Oct 20th · 05:51 UTC
This is really cool! I love the visuals and sound design! Everything feels so weird and squishy. The movement was fun, but it was basically impossible to stack and stand on the physics objects, so instead of making a staircase or something I just ended up bouncing up to get the organs*. But still, the presentation here is top notch!

\* Note: This is not a problem in the polished version, although I found this version a lot more difficult.
HomoLudens
Oct 20th · 09:00 UTC
Now this is a game. Very strong themeing and world building. Good job
heytherewill
Oct 20th · 19:46 UTC
Wow, the graphics and the sound on this one are STELLAR. Super great storytelling audiovisual alone. I think the game bits don't feel as polished though: The movement was simple and the difficulty felt artificial (i.e.: I'm dying because of stiff controls and not because the game is hard).

Would love to play a full release with better controls and the exact same visual language!
zactyl
Oct 24th · 03:37 UTC
Thanks for uploading! A very visually striking game that I think has some interesting mechanics and room to explore with those. It was pretty tough to control though, both the character and the chunks, it was hard to feel like I got them where I wanted or needed them to be. This was especially noticeable when firing at the worms - there were a couple times it just ended up stuck on their fangs as opposed to knocking them back into the walls. Other than that, it was a pretty neat game. Think its great how squishy all the effects made everything feel.