KRAGZHOR by UrbanHelsing
Gameplay Trailer: https://www.youtube.com/watch?v=KteGX3ge0TI&ab_channel=UrbanHelsing321
EDIT:
To those that cant experience the sounds/music. This could be a problem with OpenAL, try updating OpenAL on your computer:
https://www.openal.org/downloads/oalinst.zip
Otherwise make a shortcut to the .exe, right click on the shortcut and go to properties, in Target add [ debug] without brackets to get a debug console. If there is any error messages please post them.
Description:
KRAGZHOR is a 2D-overhead-view hack-and-slash game where you control the monster KRAGZHOR (only capital letters).
Your mission is to attack the puny human village, destroy the buildings, and feast upon the village people.
It will not be easy, the humans have rounded up their troops and will stop at nothing to end your existence.
The enemy will come in three types:
- The Villager, will run away from you as soon as he sees you, makes for good throwing or eating.
- The Bowman, fires his rapidly firing crossbow against you, be sure to take them out quick before sustaining heavy damage.
- The Knight, charges at you with his heavy sword, make use of your throwing ability against him.
KRAGZHOR has the ability to pick up rocks or enemies off the ground. He can then throw them and take out several enemies at once.
Enemies can also be eaten when they are picked up, this will regain a small portion of your health.
To beat the game you must kill all enemies and destroy all building. Good luck!
CONTROLS:
KEYBOARD:
Move - Arrows
Attack - B
Grab/Throw - V
Eat - C
GAMEPAD:
Move - L-Stick
Attack - A
Grab/Throw - X
Eat - Y
CREDITS:
Graphics: Emil Hallin
Programming: Erik Hallin
Sound Fx and Music: Fredrik Hallin
EDIT:
To those that cant experience the sounds/music. This could be a problem with OpenAL, try updating OpenAL on your computer:
https://www.openal.org/downloads/oalinst.zip
Otherwise make a shortcut to the .exe, right click on the shortcut and go to properties, in Target add [ debug] without brackets to get a debug console. If there is any error messages please post them.
Description:
KRAGZHOR is a 2D-overhead-view hack-and-slash game where you control the monster KRAGZHOR (only capital letters).
Your mission is to attack the puny human village, destroy the buildings, and feast upon the village people.
It will not be easy, the humans have rounded up their troops and will stop at nothing to end your existence.
The enemy will come in three types:
- The Villager, will run away from you as soon as he sees you, makes for good throwing or eating.
- The Bowman, fires his rapidly firing crossbow against you, be sure to take them out quick before sustaining heavy damage.
- The Knight, charges at you with his heavy sword, make use of your throwing ability against him.
KRAGZHOR has the ability to pick up rocks or enemies off the ground. He can then throw them and take out several enemies at once.
Enemies can also be eaten when they are picked up, this will regain a small portion of your health.
To beat the game you must kill all enemies and destroy all building. Good luck!
CONTROLS:
KEYBOARD:
Move - Arrows
Attack - B
Grab/Throw - V
Eat - C
GAMEPAD:
Move - L-Stick
Attack - A
Grab/Throw - X
Eat - Y
CREDITS:
Graphics: Emil Hallin
Programming: Erik Hallin
Sound Fx and Music: Fredrik Hallin
| Windows | https://drive.google.com/file/d/0BwpNTJNW-Nh4YjVmLUpETU1oZ2M/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=44682 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.37 | 388 |
| Audio(Jam) | 2.70 | 546 |
| Fun(Jam) | 3.37 | 309 |
| Graphics(Jam) | 3.28 | 579 |
| Humor(Jam) | 2.55 | 667 |
| Innovation(Jam) | 2.67 | 791 |
| Mood(Jam) | 3.17 | 489 |
| Theme(Jam) | 4.00 | 117 |
Otherwise really good game!
Didnt figure out how to eat :/ and i wish it had some sounds
Well done, guys =)
Nice entry you have here!
Really liked the grabbing and throwing things.
I read comments about music. Here it was all mute. :T
https://www.openal.org/downloads/oalinst.zip
Otherwise make a shortcut to the .exe, right click on the shortcut and go to properties, in Target add [ debug] without brackets to get a debug console. If there is any error messages please post them.
Other than that, good job! I had no issues playing the game and it was very enjoyable to be KRAGZHOR.
I'm in complete awe as to how anyone can make such a bad game. It's bad enough that the controls are overly complicated, but you have to guess how to get to the menu where the controls are revealed. When you finally learn how to play this "game", the hitboxes are so, so, so off. It is
IMPOSSIBLE
to tell where, in the mess that is the hit animation, the attack actually reaches.
Even if you overlook these extremely evident flaws, the game itself is more generic than spaghetti and meatballs. I'm Jack Nicholson.
I always try to see something positive in these types of games. I get it, you're young, you're trying to develop, but you are just so incredibly off. I can't think of anything positive in this pool of mismatched lines of code you have the audacity to call a game.
Re-think, re-imagine and do some serious soul searching. This is not the path you want to head down. Either that or consider a career in information systems, because this is just not good enough by any standards.
It's feel like you are a monster!! Cool, you can trow humans!! You can not aim so good, perhaps it need to be like that. Very cool game!
Great art and animation, great audio feedback (smashing buildings reminded me of the Rampage games). Very well polished - solid, no bugs or glitches to be found.
It was very satisfying lining up a swarm of enemies and seeing how many I could get with one rock.
The throwing did take some getting used to, since KRAGZHOR's a lefty! I guess I was expecting the thrown rocks to be center-aligned with the player's sprite, though I'm not sure how you could make that look natural.
I never did figure out how to eat, but I'd say that just made it more intense/enjoyable towards the end. I reached the end with only a sliver of health, kiting an entire army!
Speaking of the end, you should put in some kind of formal ending. Even if it's just throwing up a "You rock!" screen after smashing all the buildings at the end.
Really awesome job :)
Not much to complain about here. Perhaps a proper ending of sorts when reaching the top. Might also have been cool if I could pick up two rocks--one in each hand--and throw them both at the same time, haha!
The vignette and music add to the mood. Good fun. Great game. Awesome job!