PEPATE by Ueighti
This isn’t your average playground match!
In PEPATE, each round is packed with surprises as you collect wild effects and unleash crazy combos that flip the whole game. Every choice brings a new twist — maybe you’ll break the rules, dodge a defeat, or pull off an unexpected win.
Play, experiment, and craft your own path to victory in the most chaotic version of Rock, Paper, Scissors you’ve ever seen!
We combined a classic game, modified it to create a new gameplay experience (roguelikesh), and incorporated the theme of item collection.
As a small team (one programmer and one artist), we challenged ourselves to see what the result would be and to create this interesting experiment.



| Itch.io | https://ueighti.itch.io/pepate |
| Original URL | https://ldjam.com/events/ludum-dare/58/pepate |
Ratings
| Overall | 364th | 3.56⭐ | 27🧑⚖️ |
| Fun | 280th | 3.52⭐ | 27🧑⚖️ |
| Innovation | 250th | 3.479⭐ | 26🧑⚖️ |
| Theme | 731th | 2.82⭐ | 27🧑⚖️ |
| Graphics | 189th | 4.115⭐ | 28🧑⚖️ |
| Humor | 240th | 3.375⭐ | 26🧑⚖️ |
| Mood | 386th | 3.565⭐ | 25🧑⚖️ |
| Given | 39🗳️ | 48🗨️ |
It's an interesting concept of applying bonuses to the game - I think it could be really fun if expanded on.
I feel like you could start by collecting an item before the game plays so that people get into the mechanics from the very start, and then more items would be fun too.
There was a slight bug where it freezes if you don't select 3 things before hitting OK.
Good job!
At first I just selected one rock and clicked ok. So I got an error (IndexOutOfBounds). Maybe you could prevent the click on the ok button or show a note that you have to select three moves.
All that aside this is a very charming game that's well-polished :)
I will say that the power where 3 papers = 3 health is entirely broken... if you play only 3 papers from then on, you literally can't lose. Worst case is you lose all three clashes, which is -3 health, but then you get 3 back. If any of the fights go your way, you slowly win the war of attrition.
Fun game regardless!
Have you played? https://www.looneylabs.com/content/pyramid-sham-bo
Dunno if it's a bug or if it was already reported, but I still can play with nothing selected and the game doesn't advance any further (itch.io build)
Overall it's a neat entry.
That said, I may have been missing something, because it didn't feel like there was any strategy I could develop for choosing rock, paper, or scissors - It felt like it was pure luck when I won. After I beat the first fight and got the "Heal 3 if you play 3 paper" ability, the game wasn't about luck anymore, but was reduced down to just selecting paper each turn.
Rather than trying to have the player play a straight game of rock/paper/scissors, it might be more interesting if you treated this more like a traditional roguelike deckbuilder, and had the player build a deck of rock/paper/scissor cards. Then, you could let the player see their opponent's next move in order to be able to counterplay against them, without guaranteeing the player's victory each round.
For example, Slay the Spire lets you see exactly what your enemy is going to do, so you could theoretically block every point of incoming damage, but the difficulty comes from the fact that you need a synergistic deck in order to guarantee that you have the cards you'd need each turn. You could do something similar here where you draw a hand of 3 cards by default, and the cards that you draw have extra abilities tacked onto them that force you to make interesting decisions about which cards to play against which of your opponents moves. For example, you might have a "Double Edged Scissors" card which always deals 1 damage to both players, in addition to acting like a traditional scissors card, or a "Bandaid" card which heals 1 health while acting like paper.
I think there's something really cool here, and it needs a little bit of iteration to get to its final form - A rock/paper/scissors roguelike is a great idea for a game concept! :)