Eat or Die! by colludium

[raw]
made by colludium for LD33 (COMPO)
A simple platform puzzle game. You are a rather hungry monster and if you don't keep feeding yourself then you'll die. I guess that explains the title... Eat enough people to stay alive in your quest for culinary heaven.

Requires a keyboard to play. I hope you enjoy this entry - made in 36 hours because I had to make sure that my family could recognise me....

Tools:
Construct 2
Spriter
GIMP2
Inkscape
Audacity
Music Maker Jam
Pringles
Beer

Ratings

Coolness 57% 3
Overall 3.18 425
Audio 3.13 276
Fun 3.27 293
Graphics 3.12 453
Humor 3.14 282
Innovation 2.52 753
Mood 2.90 543
Theme 3.85 178

Feedback

Suese
24. Aug 2015 路 04:33 UTC
I can't get past the tutorial. There is a jump on the first building the little dude runs into that is too tall.
馃帳 colludium
24. Aug 2015 路 11:08 UTC
Use Action to grab hold whilst you're jumping. Hope you have another go to see :).
AlexLamarche
24. Aug 2015 路 21:52 UTC
Very fun!
IronPencilGames
24. Aug 2015 路 21:55 UTC
Fun little game! Sneaking doesn't seem to help much, especially where it's first introduced when you have to jump over the block and scare the guy off, but overall pretty good!
Ferret
24. Aug 2015 路 21:56 UTC
Awesome animations!
xWarZonex
24. Aug 2015 路 21:57 UTC
I really like this entry, it was fun, the graphics and audo were nice, and it was simple! Its really fun eating the humans. GJ
Benjaminsen
24. Aug 2015 路 23:17 UTC
Love the wall climbing :)
madameberry
24. Aug 2015 路 23:36 UTC
Having to commit to a jump arc means you die a lot more than you should. It's not "realistic" to do this, but games where I can't change direction in mid-air frustrate me.
Goutye
25. Aug 2015 路 14:21 UTC
I like the animation as well as the game itself! I didn't find a way to not die when I jump too high after the first "house". Funny!
Mogwaii
25. Aug 2015 路 20:07 UTC
Sprites look a bit messy but the animations in turn were pretty good. Was smiling the whole way through because of people running off ledges and into spikes. Music and sound effects are also pretty cool and fit the general theme. Well done!
zatyka
25. Aug 2015 路 23:53 UTC
Good stuff. A bit rough around the edges, especially the jumping mechanic. The ledge climbing was genius. Such a little thing really gave you the feeling that you were controlling a "monster" rather than just a platforming character.
collaboration
26. Aug 2015 路 10:49 UTC
Love the music, but gameplay need more work.
lukepilgrim
26. Aug 2015 路 15:06 UTC
haha a sneaking monster - liked that idea, though all the people saw me anyway. level design could use a bit mor work, but fun idea.
SecondDimension
26. Aug 2015 路 20:49 UTC
The animations on the monster were really nice, climbing and eating were really smooth. I liked chasing the little guys into the castles as well, especially if you could catch them just in time
rnlf
26. Aug 2015 路 21:07 UTC
The animations are really, really smooth. Like them a lot. I wish there was some kind of time indicator or similar so I could compare my different runs. Couldn't figure out how to sneak, they would always see me when jumping over a block...

Funny and nicely animated, cool game.
Ninja Garage
27. Aug 2015 路 04:36 UTC
Very nice, at first I thought it wasn't good but it is!!
SKT
29. Aug 2015 路 13:40 UTC
Great and fun game. Controls are fluid so it makes the game really fun to play. I died a couple of time because I jump from too high ^^'
Nice job !
BooleanByte
29. Aug 2015 路 21:07 UTC
funn little platformer, enjoy the music and sfx.
Infokub Arcade
31. Aug 2015 路 22:00 UTC
Awesome !
Biruts
02. Sep 2015 路 14:33 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
shawn42
02. Sep 2015 路 16:03 UTC
The controls feel slightly clunky, but I really enjoyed playing. The animation on the monster feels just right. Great work.
Lythom
08. Sep 2015 路 10:51 UTC
What I liked :
- Nomnomnomnomnom !
- Great animations
- Painted art
- Audio
- Playable to the end without being boring

What imo could be improved :
- atmosphere consistency (arts / sounds / text fonts)
- originality (it's a pretty basic plateformer with a straightforward theme interpretation)

Pretty good overall, thanks for the game =)