Planet Extraction by Aviv Levy
Play Planet Extraction now in your browser

An incremental game about exploiting a planet's resources and building automation.
How to Play
- Press and hold on resource tiles to spawn resources.
- Hover over resources to collect them.
- Click on Construction to buy new buildings and units.
- Unlock buildings by placing other buildings.
- Goal: build the corporate headquarters.
Credits
- Game design, art, programming and SFX by Aviv Levy
- Music by FKeyz
| Link | https://avivlevy.itch.io/planet-extraction |
| Link | https://avivlevy.itch.io/planet-extraction |
| Original URL | https://ldjam.com/events/ludum-dare/58/planet-extraction |
Ratings
| Overall | 53th | 4.112⭐ | 118🧑⚖️ |
| Fun | 106th | 3.858⭐ | 118🧑⚖️ |
| Innovation | 393th | 3.25⭐ | 118🧑⚖️ |
| Theme | 43th | 4.315⭐ | 118🧑⚖️ |
| Graphics | 54th | 4.491⭐ | 118🧑⚖️ |
| Audio | 60th | 4.091⭐ | 117🧑⚖️ |
| Humor | 553th | 2.571⭐ | 101🧑⚖️ |
| Mood | 183th | 3.893⭐ | 114🧑⚖️ |
| Given | 37🗳️ | 54🗨️ |
The animations are very cool and catch the eye right away!
Incridibly polished on every aspect. The collecting effect (gravitation) is soooo smooth.
Good job !
What I think would be the best to improve is the time it takes to produce something with the miners. The requirements are pretty high, and automating the mining processes does not feel very rewarding. Some upgrades, lower requirements or higher baseline productions from the miners would give the gameplay a faster paced feeling, as the engagement with the game flattens very quickly. The flattening does not mean it is bad tho, I do love simple games, which I can just play out of the box.
EDIT: several major game breaking bugs fixed. Hopefully this is the last of them!
Really great entry! The chill music and sounds were great, the art was cohesive and a great color palette. Really like the take on the theme, and enjoyed the mild incremental almost factory elements. Really liked the manual collection, the juice when the resource flys up and into the cursor was great. Good job!



Thank you for keeping the scope small so we don't all waste too much time on the game :laughing:

Thanks for checking out my other game :)
**Those are completely different games:**
* **Steam** - puzzle strategy game in which you destroy tiles against a deterministicly spreading fungus.
* **This game** - clicker / idle / incremental game in which you place buildings and create units and gather resources both manually and automatically.
Both are pixel-art tiles based games though. I guess I love tiles ⬛ ⬛ ⬛
Indredible job :pray:
Very Nice Game!
I think to be even more addictive it misses the kind of insane scaling ala cookie clicker. At some point the progress slows down a lot. I felt like I had seen evetything and the last bit of getting to 1200 felt more like a chore than fun!
But up to that point it was really a lot of fun!
Some of the good things were that it felt very polished and cozy to play. Some negatives I would point out is that once you reached the point where you had miners and drones, the game didn't have that exponential element that many games of this genre have that I enjoy, still very impressive for a game jam though!
Great game and I hope to see your team in future jams :)

It is not very convenient to always open the menu with buildings, considering that you are constantly building them. Overall, it's a very enjoyable jam game, good job!
If you’re planning to keep developing the game, I’d recommend revisiting and refining that part in more detail. I’d definitely love to see a continuation :)
@dominosxpizza don't be, you're not the only one! That's a ux issue not a you issue haha. Glad you enjoyed the game though 😄
It was confusing to get drones at first, and then the cost increases got wild (it would have cost as much as the headquarters EACH for the auto-generators of two different resources). And I wish the window for manufacturing buildings stayed open (I had to reopen it quite a bit). But this was wonderful!
After you got this setup you click the purple stuff to keep up or overcome the production of the others until you have enough.
There is no mathematical formular or anything but 5-4 seems to be the point of deminishing returns for how long the wait time seems to be till the end.
There is also the thing that collecting the res by mouse feels more rewarding than droning them in.
My best but kinda frustrating guess is to replace the drone system by something more impactful.
Wow - coming up with any maechanics is really hard. That shows you did a good job designing it in such a short time 😅
I actually thought about 'zones of influence' for the mouse, similar to black and white, so you'd have to rely on drones until you can build a pylon or something that will increase the zone of influence. But that raises other issues.
Graphics and music are incredibly pleasing too!

You're spot on about the upgrades and exponential scaling - that's exactly what I wanted to add, but ran out of time during the jam... In fact, I added the "punishment" which is the rising prices, but not the rewards which is upgrades, boosts, improved automation, etc.
It's funny you mention it because I was literally just thinking about how to get that satisfying exponential curve in there. Definitely something I want to tackle next - so let me know if you have any suggestions 🤩


The animation is smooth and I didn't notice any bugs.
There's a clear goal and the controls are quite simple.
The only thing I didn't immediately understand was the bots, but then it became clear to me what they were for and how to get them.

I do love me some planet exploitation! Great entry and the music is amazing, so relaxing I will keep that playing in the background for a while :)
The drones feel a bit to expansive for what they do, maybe they could be a tad cheaper just to get the joy of them flying around on the screen without debating the resource cost with the higher ups.
Nice game! ^_^
A really cool little game.
Nice paced at the beginning. Then a quick trip to the bathroom and it's done and i can build my HQ.
one of my favorites so far.

