Unholy Black Hole by bereg

Unholy Black Hole is a soul-collector simulator where, as a true shepherd, your task is to guide a carefree flock straight into a hellish singularity. Luckily, there’s no need to torment anyone anymore — the Devil has learned to create his own simulations of “pocket universes” filled with virtual sinners who are just waiting to meet him.
Create demons to scare the humans, and treats to lure them in.

Controls:
- WASD – Move camera
- Middle Mouse Button + Drag – Rotate camera
- Scroll Wheel – Zoom
- Left Click on asphalt – Materialize a demon for $20
- Right Click on asphalt – Materialize a bait for $50
Humans run toward the bait and flee from demons. You earn $20 for each human swallowed by the black hole.
Demons don’t like loud music.

The idea of building a full crowd simulation from scratch turned out to be a bit too ambitious, so you might encounter some animation bugs.
All assets (except animations) were created during the jam.
Gameplay Video: https://www.youtube.com/watch?v=pIoYHMQRw_c
Tools:
- Unity – Game Engine
- SideFX Houdini – Procedural modeling and city layout
- UniToolkit – Houdini-to-Unity connector
- Cubase – Music
- Mixamo – Rigging and Animation Clips
- Substance Designer – Procedural Textures
- GameSynth – Procedural Audio
- Adobe Audition – Audio Processing
Game by Stanislav Demchenko.
Ratings
| Overall | 84th | 3.514⭐ | 39🧑⚖️ |
| Fun | 92th | 3.405⭐ | 39🧑⚖️ |
| Innovation | 66th | 3.528⭐ | 38🧑⚖️ |
| Theme | 65th | 3.811⭐ | 39🧑⚖️ |
| Graphics | 107th | 3.446⭐ | 39🧑⚖️ |
| Audio | 63th | 3.527⭐ | 39🧑⚖️ |
| Humor | 25th | 3.662⭐ | 39🧑⚖️ |
| Mood | 78th | 3.5⭐ | 38🧑⚖️ |
| Given | 58🗳️ | 58🗨️ |
Wanted to rip my hair out over the humans being stuck around the perimeter (or god forbid, the corner!) Very tricky to get em out, and I'm too frugal to use the cash-bait for that.
Really enjoyed it overall, awesome job man! Very strong entry:)
Still a good game. Good job on making all of this on 2 days. Idea, graphics, audio everything is there!
A little bit frustrating how quickly your money goes away (maybe a comparison with reality). As someone say, bait work really well but demons don't do that much: Sometimes for me, he will turn arround for no real reason and don't chase the human anymore.
For the bait, it can be good if we can retrieve it back, or move it ; when there's no humans left in the area, it just stay there with no purpose.
Also, the game crashes when clicking on the "exit" button in the main menu (what a beautiful way to exit a game haha)
@infernaton Thank you! It definitely needs some work on the state machine. As for the crash - it shouldn’t be happening. However, there’s a known bug in this specific Unity version where, on DirectX devices, the game starts leaking memory after a while. Maybe your PC doesn’t support Vulkan, so the game defaulted to DirectX?
As for downsides, I’d mention the characters who keep getting stuck at the edge of the map, and it’s not clear how to get them out of there.
I made several runs, and here’s my personal record so far:

@notime4games That's strange. Pretty much standard Unity build. And it was made with the fresh version, patched for the vulnerability they discovered recently. VirusTotal shows all the green checkmarks when checking the entire archive.
I got issues too with the demons walking next to humans without scaring them, it's a bit frustrating, but I get that it's quite complex AI to setup correctly in so little time.
So good work !
Quite an interesting concept, and well executed. Graphics and sound are decent, but it's mainly the game concept itself that shines here.
One thing that definitely stood out was that my GPU fan didn't stop for a second while playing this, I'm assuming no vsync at least on my linux/X11 system. I have no idea if that's something you can easily force from the game side though.
@frank-gevaerts Thank you! I'm not very familiar with Linux systems for games - does it use Vulkan by default? There's a bug in this particular Unity version that causes a memory leak on DirectX systems. I only caught it pretty late and ended up spending the last hours of the jam trying to figure out what was going on, so that might have been the cause. The game itself should be fairly light on the graphics side.
Nice entry!
@franciscorp Thanks a lot!
I think there's room for improvement, but in terms of the jamming, I can't really add anything. Good luck! ;)
By the way, if you like games with a slightly strange, surreal atmosphere, you might want to check out our game too 😜
https://www.youtube.com/watch?v=p-o544ihrdU