Souls Keeper by basic_eagles

[raw]
made by basic_eagles for Ludum Dare 58 (JAM)

Souls Keeper - is a dynamic diffucult movement game where you need to escape from hell and collect human souls to extended your being in world of the living. We're playing as a low caste demon that trying to escape from hell.

You can adjust the sensitivity by pressing escape.

!!!YOU SHOULDN'T MOVE WHEN THE RED FACE APPEARS ON THE SCREEN. THERE'S A PROMPT AFTER DEATH IN THE GAME, BUT IT'S VERY QUICK, AND WE CAN'T FIX IT YET.!!!

2025-10-0603-53-20-ezgif.com-optimize.gif

Keybinds WASD - Move LMB - Rope RMB - Hook C- Slide Space - Jump

Some ingame screenshots

image.png image2.png image3.png image4.png

Highly inspired by Doors, Grace, Pizza Tower, White Knuckle.

Song used: Unsugarcoated by Vbuh

Known issues:

1) The angel's attack may trigger if you're standing still on slopes.

2) After releasing the zipline, the character may begin sliding uncontrollably.

3) Sometimes you can get stuck in collision.

We're actively fixing these problems.

Meet us here: https://discord.gg/qxMU2NMJNa

Ratings

Overall 164th 3.847⭐ 51🧑‍⚖️
Fun 71th 3.969⭐ 51🧑‍⚖️
Innovation 368th 3.287⭐ 49🧑‍⚖️
Theme 684th 3.01⭐ 50🧑‍⚖️
Graphics 277th 3.939⭐ 51🧑‍⚖️
Humor 475th 2.783⭐ 48🧑‍⚖️
Mood 373th 3.582⭐ 51🧑‍⚖️
Given 72🗳️ 79🗨️

Feedback

Ulziton
Oct 06th · 20:59 UTC
Красавцы, крутая игра, мега сигмы супер крутые
🎤 basic_eagles
Oct 06th · 21:44 UTC
Share your game highscores here! May you would beat mine highscore? :thinking:
![изображение_2025-10-07_004449957.png](///raw/838/16/z/6df21.png)
kkritikov
Oct 06th · 22:06 UTC
Cool game, I liked the parkour, it reminded me of the game Neon White
vydra
Oct 06th · 22:40 UTC
Sorry but i have bad mouse control so can't correctly play. I can't finish tutor because of little sensitivity. I tried to make it more in system settings but it won't help.

But game looks nice.
korzhik
Oct 06th · 22:46 UTC
@vydra Thank you for your time! We'll take your feedback into account and fix this issue. Please try playing again in 1-2 hours.
chaosbrick
Oct 07th · 00:12 UTC
> Sorry but i have bad mouse control so can’t correctly play.

I know how hard this is to work around, but damn well is it worth it.
Unfortunately this made me quit at an instant, because this particular "implementation" of mouse controls is so abysmal that it renders anything unusable in my eyes.
(My multi-screen setup certainly didn't help the case.)
forger801
Oct 07th · 00:29 UTC
For 3 days of work its super fun movement game.

i had blast with it, learning ways to cut some angles and set the record (i beated 1st level in 29 seconds, believe me or not).

Second level was tough, i think one more soul to extend time is required, for people who skipped them at start. It was really cool, thank you!
forger801
Oct 07th · 00:31 UTC
![изображение_2025-10-07_033106554.png](///raw/205/06/z/6e640.png)
forger801
Oct 07th · 00:37 UTC
For those who struggles in web version, you should try .exe, its run smoother and it helps your aim
Kotolazer
Oct 07th · 02:47 UTC
Прекрасная игра, мне понравилось. Очень хорошо продумана динамика, а красивая умеренная графика дополняет игровой опыт. Единственное что, не думаю что нужно было давать бесконечно слайдить, а ещё мы можем бегать по стене, но при этом остаться на ней. Я понимаю, что это нужно для удобного управления и проходимости уровней так что всё нормально. Спасибо за ваши старания!
JPGFG
Oct 07th · 03:03 UTC
So hyped, I saw this on a blog post during the weeking, glad you came away with something awesome.
Senkoso
Oct 07th · 04:01 UTC
Impressive work given the tight timeline! The game shows creativity and potential. Great job!
Ry0
Oct 07th · 20:24 UTC
An amazing game, well done, the only wish is that the dynamics of the game should not be slowed down so much by the restart screen.
Pincushion
Oct 07th · 21:04 UTC
Wow that is difficult. Great vibes with the metal and the speed. Nice smooth movements. The apartment building aesthetic looks great. The yellow and red targets really pop out. Even when moving quickly, I'll spot what I need.
naru
Oct 07th · 21:55 UTC
I'm 20th! ^^ Awesome game
Kseniya
Oct 07th · 23:40 UTC
Doom is resting. I flew like hell and got high.
MrV
Oct 08th · 01:01 UTC
this game has potential, we need to perfect the movement, work on the level design, and refine the mechanics with the "angel"
Archmage_Gary
Oct 08th · 01:20 UTC
This is incredible! Reeeeally hard though, I'd love to see it get toned down just a little.
Ciphereo
Oct 08th · 06:08 UTC
This game is really great. I think it would be even better if the actions could be further expanded and optimized!
Vadim Lyanka
Oct 08th · 08:01 UTC
"Oh, good. Why, that's very good. Yes, I like that" - Jetstream Sam
Perovic2018
Oct 08th · 09:23 UTC
Dynamic!
korzhik
Oct 08th · 09:45 UTC
Thanks for all your feedback, guys, it means a lot. We're actively fixing bugs to improve the gaming experience.
LDJam user 280509
Oct 08th · 09:54 UTC
Wow! A game of this genre is quite beyond expectation!
skale
Oct 08th · 10:00 UTC
Wow! This game is amazing — it really reminds me of Ghostrunner. The graphics, music, physics, and mechanics are all top-notch. Definitely one of my favorites so far! I would like a faster restart though
Kit Gorn
Oct 08th · 10:10 UTC
Great game. It's quite fun to jump and run. I wish the level restart was faster.
licorin
Oct 08th · 15:39 UTC
its so interesting
Nnnnneeeedddd
Oct 08th · 16:32 UTC
I'm a big fan of movement games, and the style. However, I have two massive gripes, firstly for a movement game, you don't keep nearly enough momentum. Secondly, I would've played a lot longer if that demon that 'Has a choice for me' whenever I die didn't exist.

You should really just let the player restart as fast as possible in this style of game!!
AmunOnra
Oct 08th · 16:37 UTC
Probably crafted well and fun to play if i knew how to progress beyond the 2nd soul in the first level
Maksim Shalaev
Oct 08th · 16:48 UTC
very good training, I really liked the game, I didn't even find any disadvantages.
korzhik
Oct 08th · 16:56 UTC
@amunonratry try looking up, there will be a yellow thing there that you can grab onto with the right mouse button.
korzhik
Oct 08th · 16:58 UTC
@nnnnneeeedddd Thanks for the feedback. Could you tell me where you encountered issues with the game's dynamics? (besides the death screen)
Nnnnneeeedddd
Oct 08th · 17:01 UTC
@korzhik so, rope was very cool, but I think just too much air-control (too much drag/air-resistance potentially?), wall running is very well done

(Sidenote: I think I'm judging this harsher than I normally would, just because it's such an awesome game otherwise :wink: )
AmunOnra
Oct 08th · 17:57 UTC
@korzhik Ok thanks, I managed to progress to the finish of the first level now. My problem was that I didn't know the hook would pull you towards the yellow blocks.

But oh boy, it feels rather punishing to be put back to the first level after failing once in the second.
Sylf
Oct 08th · 18:44 UTC
Neon White meets Mirror's Edge meets Ludum Dare!

Great job!
korzhik
Oct 08th · 20:07 UTC
@amunonra Yes, we didn't have time to properly implement the checkpoint system due to deadlines. We had to sacrifice it in favor of polishing other mechanics. What are your impressions of the game? (Leaving aside the lack of checkpoints)
Hank Ather
Oct 08th · 21:11 UTC
This is probably fully a skill issue, but I couldn't figure out how to progress after the 2nd red guy after the tutorial. It seems like I'm meant to go up, but I can't really see how, not to mention even getting up the wall feels like luck, I couldn't find a consistent pattern for getting up there.

Really cool concept, just wish I could figure out how to engage with it more!
korzhik
Oct 08th · 21:53 UTC
@hank-ather try looking up, there will be a yellow thing there that you can grab onto with the right mouse button. The tutorial includes a panel that teaches this mechanic, but we've found it's often overlooked. That's our mistake.
HappySealGames
Oct 09th · 13:11 UTC
Really fun parkour game! Also, the tutorial was helpful. Great job!
SirRed
Oct 09th · 23:08 UTC
Super fun on the movement side. I love games like neon white so this is very much like that. Progressing level 2 was quite annoying with having to do level 1 over and over again to get it to again, also the start door opening inwards instead of outwards made the restarts take a long time. I think having the angel at specific points in the level or a specific time would have made it much more interesting. It randomly deciding to start while grappling is rough. I would have liked that mechanic much better if it was something you could plan for. My game also has some crazy momentum stuff in it so that was my favorite part by far. I also found it better to skip wall riding when possible since it actually slowed you down by quite a bit so i tried to maintain my momentum by skipping them. I read that you didnt get a chance to implement checkpoints, but I did get some crazy speeds and skip large sections of level 1 since I had to do it so many times so that was a cool side effect at least.
korzhik
Oct 09th · 23:23 UTC
@sirred Thanks for the detailed feedback. We designed the levels with plenty of skips and moments where you can gain a lot of speed to add variety to the levels. A little secret: if you time a wall jump while on a wall, you can get a significant speed boost.
maneoliz
Oct 10th · 05:49 UTC
this was fun! i massively suck at parkour, meaning that i kept dying trying to hook myself up to the ceiling, but other than that even i enjoyed the game! at first look the graphics feel underwhelming, but they're actually just what the game needs. and thank god for the tutorial, one of the rare times when it is executed well on ludum!
dumchevdev
Oct 10th · 13:05 UTC
This is a very entertaining game with a great atmosphere, well done!
Phoenix Fireflower
Oct 11th · 15:10 UTC
Very fun parkour game. Figuring out what the most efficient route was had me hooked, although I'd appreciate it if the game let me retry quicker after I died.