Souls Keeper by basic_eagles
Souls Keeper - is a dynamic diffucult movement game where you need to escape from hell and collect human souls to extended your being in world of the living. We're playing as a low caste demon that trying to escape from hell.
You can adjust the sensitivity by pressing escape.
!!!YOU SHOULDN'T MOVE WHEN THE RED FACE APPEARS ON THE SCREEN. THERE'S A PROMPT AFTER DEATH IN THE GAME, BUT IT'S VERY QUICK, AND WE CAN'T FIX IT YET.!!!

Keybinds WASD - Move LMB - Rope RMB - Hook C- Slide Space - Jump
Some ingame screenshots

Highly inspired by Doors, Grace, Pizza Tower, White Knuckle.
Song used: Unsugarcoated by Vbuh
Known issues:
1) The angel's attack may trigger if you're standing still on slopes.
2) After releasing the zipline, the character may begin sliding uncontrollably.
3) Sometimes you can get stuck in collision.
We're actively fixing these problems.
Meet us here: https://discord.gg/qxMU2NMJNa
| Itch.io | https://basic-eagles.itch.io/souls-keeper |
| Original URL | https://ldjam.com/events/ludum-dare/58/souls-keeper |
Ratings
| Overall | 164th | 3.847⭐ | 51🧑⚖️ |
| Fun | 71th | 3.969⭐ | 51🧑⚖️ |
| Innovation | 368th | 3.287⭐ | 49🧑⚖️ |
| Theme | 684th | 3.01⭐ | 50🧑⚖️ |
| Graphics | 277th | 3.939⭐ | 51🧑⚖️ |
| Humor | 475th | 2.783⭐ | 48🧑⚖️ |
| Mood | 373th | 3.582⭐ | 51🧑⚖️ |
| Given | 72🗳️ | 79🗨️ |

But game looks nice.
I know how hard this is to work around, but damn well is it worth it.
Unfortunately this made me quit at an instant, because this particular "implementation" of mouse controls is so abysmal that it renders anything unusable in my eyes.
(My multi-screen setup certainly didn't help the case.)
i had blast with it, learning ways to cut some angles and set the record (i beated 1st level in 29 seconds, believe me or not).
Second level was tough, i think one more soul to extend time is required, for people who skipped them at start. It was really cool, thank you!
You should really just let the player restart as fast as possible in this style of game!!
(Sidenote: I think I'm judging this harsher than I normally would, just because it's such an awesome game otherwise :wink: )
But oh boy, it feels rather punishing to be put back to the first level after failing once in the second.
Great job!
Really cool concept, just wish I could figure out how to engage with it more!