{"author_link":"\/author\/badgerpriest\/","author_name":"BadgerPriest","author_uid":"3353","comments":[{"author_name":"mantis","author_uid":"779","time":"Aug 25, 2015 @ 9:28am","epoch":1440494580,"text":"Nice idea :)"},{"author_name":"fistmaker","author_uid":"56278","time":"Aug 28, 2015 @ 11:03am","epoch":1440759480,"text":"Great idea, good theme interpretation. Took me a little bit to understand the goal, but I eventually got it. The game however did cause firefox to lock up after a while."},{"author_name":"Alexander Ramsay-Baggs","author_uid":"42098","time":"Sep 6, 2015 @ 3:04pm","epoch":1441551540,"text":"I couldn't get past the second level, and the buses sometimes didn't do what I asked. If they passed a stop that was later in their schedule, they would stop at it, almost acting as if they were ignoring my ordering."},{"author_name":"Patomkin","author_uid":"57656","time":"Sep 7, 2015 @ 11:02am","epoch":1441623420,"text":"There are a few problems with this game which even an awesome idea and a great soundtrack cannot save :(\r<br\/>- Nothing gets explained regarding how buses traverse the city. Even at the first level I'm left puzzled how they all go through center and not via sides.\r<br\/>- The bus doesn't follow its route - I have set BACD and it goes ABCD\r<br\/>- The time is sooooo sloooow... I already want to triple or quadruple it\r<br\/>Otherwise it's a pretty solid game :)"},{"author_name":"Kerdelos","author_uid":"30088","time":"Sep 7, 2015 @ 11:55am","epoch":1441626600,"text":"The idea is interesting, the music is cool but I do not really understand how the buses choose their path. ANd waiting 24h hours is a bit long."},{"author_name":"Qaterknan","author_uid":"11181","time":"Sep 7, 2015 @ 12:00pm","epoch":1441626900,"text":"Well you know the gameplay is not very rich, but even then - YES! I love it, Open Transport Asshole Deluxe. The idea is simply awesome, the execution is a bit off."},{"author_name":"Mach60KAS","author_uid":"5788","time":"Sep 7, 2015 @ 3:06pm","epoch":1441638060,"text":"Super interesting concept, but waiting for the day to end after concocting an evil route just takes too long - an important part of puzzle game design is quick feedback (think of how TIS, Spacechem and Trains all have a fast-forward feature).\r<br\/>\r<br\/>Very well presented, but a little too short right now and in need of some performance \/ response tweaks. Good work!"},{"author_name":"eddynardo","author_uid":"49260","time":"Sep 11, 2015 @ 11:13am","epoch":1441969680,"text":"Great idea .I was confused at start :P .Really good audio!!"},{"author_name":"Azure_Kyte","author_uid":"52473","time":"Sep 11, 2015 @ 1:35pm","epoch":1441978200,"text":"Nice idea :D"},{"author_name":"MikeEnoch","author_uid":"58102","time":"Sep 11, 2015 @ 2:55pm","epoch":1441983000,"text":"Had trouble figuring out how it worked at first, I like the interpretation of the theme though and the buses moving around in patterns was kinda hypnotic, like a lava lamp."},{"author_name":"Vladik Plays","author_uid":"43115","time":"Sep 11, 2015 @ 3:37pm","epoch":1441985520,"text":"Don't get it..."},{"author_name":"pixzleone","author_uid":"44497","time":"Sep 11, 2015 @ 4:56pm","epoch":1441990260,"text":"Funny theme :)"},{"author_name":"WebFreak001","author_uid":"10461","time":"Sep 11, 2015 @ 5:35pm","epoch":1441992600,"text":"nice idea but I have no idea what to do"},{"author_name":"Mase","author_uid":"18575","time":"Sep 11, 2015 @ 7:10pm","epoch":1441998300,"text":"As others have noted, the scheduling becomes confusing when the bus skips stops.\r<br\/>Also, making only one change to the route seems too simple.\r<br\/>I love the idea though."}],"images":["ld33\/3353-f37f3b0a892fa90b5b287b7dd221f507.jpg","ld33\/3353-94fefdd7f5480ed2021d64111deabed7.jpg","ld33\/3353-ce08af92781f6efb8f63e03318320d05.jpg"],"links":[{"url":"http:\/\/alex.nisnevich.com\/ld33\/","text":"Web"},{"url":"https:\/\/github.com\/neunenak\/assholetransitbureaucrat2015","text":"Source"},{"url":"http:\/\/alex.nisnevich.com\/ld33\/levelEditor.html","text":"Level Editor"}],"metadata":{"g_key":"8968","g_author":"3353","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"9001","g_title":"Asshole Transit Bureaucrat 2015","g_status":"UCHK1","g_place":"975","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/3353-shot0-1440462280.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/3353-shot1-1440462280.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/3353-shot2-1440462280.png-eq-900-500.jpg"],"text":"In Asshole Transit Bureaucrat 2015, you play as a transit bureaucrat in charge of bus routes. You're also a real jerk. You're secretly being paid by the car-sharing company Super Inc. to subtly redesign bus routes to make people as unhappy as possible with public transit. \r\n\r\nIn each level, you're presented with a bus network. You can swap the order bus stops within the network and run a simulation of buses and traffic in the network over the course of a day. Several metrics are displayed while the bus simulation runs. If all of them are in the red at the end of the day, you progress to the next level.\r\n\r\n\r\n\r\nWe were hoping to make a full game using this idea. Unfortunately, we ended up having time only to make a few levels, and they're not super exciting in terms of gameplay. Maybe someday we'll finish this up and make it the cool puzzle game it deserves to be.\r\n\r\nWe also made a level editor that we used to design the levels for the game. To use the level editor, click to place or select points. To delete a point, press [DEL] or [X] while selecting the point. To make a road, click select the start point, and hold [SHIFT] while you click on the destination point. The bottom of the editor displays raw Elm output (unfortunately not super helpful if you're not a programmer). The level editor doesn't support placing bus stops, car spawners, etc. yet - that can only be done in the code directly.\r\n\r\nAsshole Transit Bureaucrat 2015 was written in Elm (http:\/\/elm-lang.org).\r\n\r\n\r\nCode by Alex Nisnevich, Tikhon Jelvis, Greg Shuflin\r\nMusic by Matt Gonzales","title":"Asshole Transit Bureaucrat 2015"}